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WarpTheory ​

4 merged pull requests.

New Features ​

  • #48 Added ItemOblivionPotion class, registered in WarpItems and WarpRecipes; two recipe variants via wussMode config; auto-unlocked research; leaves empty bottle in survival. - @koolkrafter5
    • Added: ItemOblivionPotion, Potion of Blissful Oblivion recipes, related research
    • Closes GTNH#24272

Changes ​

  • #47 Updated en_US.lang to remove 'opposing' keyword; updated build configuration. - @Ruling-0
    • Fixed: warp theory craft/description missmath (issue #19320)
    • Closes GTNH#19320
  • #46 getWarpFromGear loops baubles.getSizeInventory() instead of a hardcoded 4. WarpEventHandler gates frequency on rand.nextInt(100) <= sqrt(warpCounter) from WarpHandler.Knowledge.getWarpCounter, and severity is (getTotalWarp(player) * 2 + warpCounter) / 3 minus faceplateReduction, which returns 2 to 6 when the helmet's mask NBT tag is 0. With Warp Ward active the handler now returns early, so queued events wait rather than being discarded. - @koolkrafter5
    • Added: Grinning Devil Faceplate warp event severity reduction
    • Fixed: Warp from baubles only counting the first 4 slots
    • Migration: Warp-carrying baubles below the first four slots count now, so events can come out harsher than you are used to; the warp number in your Thaumonomicon is not affected by this. WarpTheory reads Thaumcraft's warp counter but never lowers it, only Thaumcraft's own events do that, so WarpTheory events keep coming at the rate that counter sets until a Thaumcraft event brings it down, and they pick up again as you gain warp.

Chores ​

  • #51 Adds a comment in WarpEventRegistry explaining that the gregtech and IC2NuclearControl loader check needs no change to gregtech_nh. No behavior change. - @felixfour

Contributors ​

Everyone who authored, reviewed or co-authored a change on this page, with how many of them:

@koolkrafter5 (2), @boubou19 (1), @Dream-Master (1), @felixfour (1), @Nikolay-Sitnikov (1), @Ruling-0 (1), @sisyphussy (1), @UltraProdigy (1)