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GT New Horizons - 2.8.4 to 2.9.0-nightly-2026-10-04 ​

166 changes ask something of an existing world: 19 items disappear, 5 world data, 7 rebuild required, 7 read before updating, 22 check your build, 2 config, 59 recipes changed, 45 optional rebuild. Before you update lists every one of them, with the steps.

Before you update ​

166 change(s) in this release need something from a world that already exists, worst first. Nothing else in the document has to be read before you update. This does.

Back up your world first.

Items disappear (19) ​

Something you are holding or have placed is deleted by the update. Deal with it before you update. Where an item is unregistered rather than remapped, Forge reports missing item mappings on the first world load, and a dedicated server needs -Dfml.queryResult=confirm or an interactive console to get past that prompt.

  • AE2FluidCraft-Rework #377 The Fluid Discretizer block is removed. See Removals.
  • GT5-Unofficial #7178 Removes the BartWorks material casings and rebolted casings made from GT materials, such as Aluminium, Copper, Steel, Stainless Steel, Tungstensteel and HSS-G. See Removals.
  • GT5-Unofficial #6807 White Metal is removed from the game, along with its dust, ingot, nugget, plate, double plate, bolt, rod, long rod, ring, screw, rotor, gear, cell, foil, spring, fine wire, block and frame box. See Removals.
  • GT5-Unofficial #6691 PTMEG and the chemicals used only to make it are removed: Tetrahydrofuran, Acidicised 1,4-Butanediol, Polytetrahydrofuran, Tungstophosphoric Acid and related materials. See Removals.
  • GT5-Unofficial #6301 GregTech's own material capsules have been removed: the per-material capsule and molten capsule items are no longer registered, and their GT recipes and NEI entries are gone.
  • GT5-Unofficial #5821 Removes the Pest Killer block and its assembler recipe. See Removals.
  • GT5-Unofficial #5820 Removes the Poo Collector machines and the poop line: Raw Animal Waste, Manure Slurry and Fertile Manure Slurry fluids, and the Manure Byproduct, Organic Fertilizer and Dried Earth dusts. See Removals.
  • GT5-Unofficial #5819 The GT++ Project Table is removed. See Removals.
  • GT5-Unofficial #5651 The deprecated Laser Source and Target Hatches are removed instead of just hidden. See Changes & Reworks.
  • GT5-Unofficial #5650 The single-amp Wireless Dynamos are removed, ULV through MAX. See Removals.
  • GT5-Unofficial #5648 The Slicing Machine is removed in every tier, LV to IV and LuV to UMV, and the Industrial Cutting Factory loses its slicing mode. See Removals.
  • GT5-Unofficial #5646 The Basic, Advanced and Master Tool Casting Machines (MV, HV, EV) are removed from the game. See Removals.
  • GT5-Unofficial #5248 The deprecated EV, IV, LuV, ZPM and UV Radio Hatches, which had no crafting recipe left, are removed. See Removals.
  • GT5-Unofficial #5247 The Deprecated ULV Simple Washer is removed. See Removals.
  • GT5-Unofficial #5244 Sir Mixalot [Jukebox] is removed. See Removals.
  • GT5-Unofficial #4769 The Slicer machines are removed. See Multiblock structure rework.
  • NewHorizonsCoreMod #1684 Removes the fluid blocks and buckets NHCoreMod added for Sodium Potassium, Enriched and Fermented Bacterial Sludge, Nitric Acid, Ammonia, Compressed Oxygen, Compressed Nitrogen and Pollution. See Changes & Reworks.
  • NewHorizonsCoreMod #1667 The Aluminium, Chrome, Iridium, Neutronium, Osmium, Stainless Steel, Steel, Titanium and Tungsten Steel bars are now placeable blocks. See New Content.
  • ThaumicEnergistics #98 Essentia is now stored and moved natively by the ME system instead of through fluids and fake items. See Applied Energistics and its addons.

World data (5) ​

Saved data changes shape.

  • CropsNH #4 Crop Rework 2.0 is a new crop system written from scratch, not a continuation of the rework started two years ago. See Crops NH.
  • GT5-Unofficial #5860 GT5-Unofficial now depends on ChunkAPI and EndlessIDs, and NotEnoughIds is removed. See Changes & Reworks.
  • GT5-Unofficial #5771 Fixes the Circuit Assembly Line imprint migration that was broken. See Bug Fixes.
  • GT5-Unofficial #5652 Crop and fertilizer content moves to CropsNH. See Crops NH.
  • SGCraft #27 The Stargate ring now forms fully when its blocks span a chunk boundary. See Bug Fixes.

Rebuild required (7) ​

A machine you have already built stops working until you rebuild it.

  • GT5-Unofficial #7468 Photolithographic masks no longer have durability and now stack to 64. See Balance.
  • GT5-Unofficial #7029 Symmetry fixes change a few blocks in the Antimatter Forge, the Antimatter Generator and the third ring of the Forge of Gods. See Changes & Reworks.
  • GT5-Unofficial #6760 Fixed the symmetry of the Forge of Gods second layer from the controller: two positions that asked for the base casing now ask for the other one. See Changes & Reworks.
  • GT5-Unofficial #6191 Fixes the Mega Industrial Apiary structure so its flower layer is symmetric, which is needed for 2 block tall flowers. See Changes & Reworks.
  • GT5-Unofficial #5667 Void Miners no longer accept the old deprecated structure. See Removals.
  • GT5-Unofficial #5608 The Algae Pond has its own NEI recipe page now, and the tier shows in the scanner. See Multiblock structure rework.
  • GT5-Unofficial #4982 The High Temperature Gas-Cooled Reactor (HTGR) is reworked and retiered to IV. See Changes & Reworks.

Read before updating (7) ​

What you have to do depends on your base. Read these before you update.

  • Angelica #1221 Angelica 2.0.0 alpha switches the renderer from Sodium 0.2 to Celeritas. See Angelica 2.x.
  • GT5-Unofficial #8293 Extreme Industrial Greenhouse no longer has the IC2 mode, and its mode switch and no-humidity option are gone from the configuration UI. See Crops NH.
  • GT5-Unofficial #6602 TecTech multiblock parameters were redesigned for ModularUI2, and the parametrizer card was ported to the new system. See The ModularUI2 port.
  • GT5-Unofficial #5833 Machine scanner output is rewritten: the owner and MetaTileEntity id lines now come first, and a line is emitted only when it applies. See OpenComputers.
  • GT5-Unofficial #5595 Removes the duplicate Zirconium material registered by the lanthanides addon. See Removals.
  • GT5-Unofficial #4970 PCB Factory upgrades are now separate multiblocks, the PCB Bio Chamber and the PCB Cooling Tower. See Changes & Reworks.
  • OpenComputers #169 OpenComputers AE2 integration now supports fluids and essentia the same way it supports items. See OpenComputers.

Check your build (22) ​

Probably nothing, but worth looking at the affected part of your base.

  • AE2FluidCraft-Rework #340 AE2FluidCraft now uses the standard AE2 GUIs and cell system instead of its own copies, so its fluid terminals, level emitter, monitors and wireless terminal give way to the AE2 ones, which handle fluids. See Applied Energistics and its addons.
  • Angelica #1412 Angelica now targets the OpenGL 3.3 core profile. See Angelica 2.x.
  • Applied-Energistics-2-Unofficial #1638 Fixes an exploit where each RemoteIO connection on the same ME Controller face gave another 32 channels. See Bug Fixes.
  • Applied-Energistics-2-Unofficial #953 Fixes crafting getting stuck when a crafting pattern that accepts substitutes needs a specific wood plank. See Applied Energistics and its addons.
  • Et-Futurum-Requiem #37 Lava now pushes players and mobs sideways the way flowing water does, and dropped items float to the top of water and lava instead of sinking.
  • GT5-Unofficial #8277 Thaumcraft Warded Glass moved from HV to EV tier glass. See Changes & Reworks.
  • GT5-Unofficial #7996 Battery Buffers no longer restrict item output, so automation can pull any item out of them, charged batteries and tools included. See Balance.
  • GT5-Unofficial #7576 The Dangote Distillus speed bonus in distillation tower mode drops from 3.5x to 3x. See Multiblock structure rework.
  • GT5-Unofficial #7562 The Circuit Assembly Line in Circuit Assembly Line mode now requires items to be ordered into individual input buses, the same as the Assembly Line. See Bug Fixes.
  • GT5-Unofficial #7299 Multiblock construction tooltips are reworked. See Changes & Reworks.
  • GT5-Unofficial #7025 Borosilicate glass is reworked. See New machines & Multiblocks.
  • GT5-Unofficial #6908 The Windmill multiblock has a new interface and reworked mechanics. See Balance.
  • GT5-Unofficial #6557 Every multiblock now reports why its structure check fails in the diagnostics screen. See New Content.
  • GT5-Unofficial #6166 The Compact Cyclotron is deprecated. See Large Hadron Collider and Beamcrafting.
  • GT5-Unofficial #5320 The Drone Centre GUI is ported to MUI2 and its sync logic is rewritten. See Multiblock structure rework.
  • NewHorizonsCoreMod #1921 Bare Black Plutonium wire now loses 32 EU per meter instead of 8; the Black Plutonium cable, new in 2.9, loses 8. See Balance.
  • OpenComputers #179 The Lapotronic Supercapacitor reports correct stored and capacity figures to OpenComputers; its getStoredEU, getEUCapacity and String calls come from the bank itself. See OpenComputers.
  • OpenComputers #175 Geolyzer scans of GregTech machines now add machineType, metaId (the meta tile class name) and gtMetaId (the GregTech meta tile ID); the block's metadata field is unchanged. See OpenComputers.
  • ProjectRed #60 The Auto Crafting Bench now matches NBT when it checks and takes ingredients. See Bug Fixes.
  • Railcraft #100 The Blast Furnace no longer pulls fuel out of an adjacent inventory on its own. See Removals.
  • SGCraft #22 The Stargate base block now faces you when placed, including in the east and west directions. See Bug Fixes.
  • TinkersConstruct #279 Adds a config option that hides the Tinkers inventory tab. See New Content.

Config (2) ​

A config file changes. Check it if you have edited that file yourself.

  • GT-New-Horizons-Modpack #25266 The Ore Finder Wand config has new options: an Allowlist, a Blocklist, a Material Blocklist and a debug option that prints block info on right-click. See Balance.
  • NotEnoughItems #957 NEI keybindings moved from the NEI settings screen to the vanilla Controls screen. See Changes & Reworks.

Recipes changed (59) ​

A recipe you use is different now. You find out the next time you craft it.

  • GT-New-Horizons-Modpack #27113 The SAG Mill recipes that turned sand and red sand back into sand with a 50% chance are disabled. See Bug Fixes.
  • GT5-Unofficial #8227 Field Restriction Coils T1 to T3 now take one stack of 64 of the next thicker superconductor wire instead of two stacks of the old wire (T1 2x ZPM, T2 4x UV, T3 8x UHV), so patterns no longer need renaming for AAL. See Changes & Reworks.
  • GT5-Unofficial #8128 The Machine Casing cover recipes made in the cutting machine had a broken time in NEI. See Bug Fixes.
  • GT5-Unofficial #8069 The Reprecipitated Rhodium recipe no longer needs a circuit in the input slot. See Changes & Reworks.
  • GT5-Unofficial #8026 The Quantum Force Transformer rubber recipe now takes 32 sulfur dust and 32 carbon dust instead of 64 carbon dust. See Balance.
  • GT5-Unofficial #8000 The mixer recipe that makes Enderium dust without Enderium Base now has the correct ratio. See Bug Fixes.
  • GT5-Unofficial #7990 The iodine recipe now takes 2000 L Seaweed Concentrate and 2000 L Chlorobenzene instead of a Benzene cell and 2000 L Seaweed Concentrate, runs in 30 s instead of 38 s, and works only in an Industrial Centrifuge or a Spinmatron, not in a single-block centrifuge. See Balance.
  • GT5-Unofficial #7901 The UIV Energy Distributor assembler recipe now takes Transcendent Metal plates instead of Black Plutonium plates. See Bug Fixes.
  • GT5-Unofficial #7808 The UEV and UIV multi-amp energy and dynamo hatch recipes use different plates. See Bug Fixes.
  • GT5-Unofficial #7803 The UV Machine Hull recipes now use 4x Naquadah Alloy Cable instead of 4x Naquadah Alloy Wire. See Changes & Reworks.
  • GT5-Unofficial #7750 GT++ materials no longer get Double and Dense plate Bender recipes below MV. See Balance.
  • GT5-Unofficial #7635 The Mixer Dragonblood recipe now takes 2100 seconds, three times as long as before. See Balance.
  • GT5-Unofficial #7569 Unstable ingots can no longer be sawed into 8 nuggets.
  • GT5-Unofficial #7428 Eternity nanites now cost 2 Universium nanites per nanite, where 2.8.4 took one Transcendent Metal nanite per four. See Balance.
  • GT5-Unofficial #7373 Shirabon mass is cut from 750 to 128, which makes the autogenerated Shirabon recipes about 6x shorter. See Balance.
  • GT5-Unofficial #7305 All GT++ ores now give byproducts from raw ore and ore blocks, and ores that were missing the washer, thermal centrifuge and similar steps now have them. See Bug Fixes.
  • GT5-Unofficial #7074 Adds autogenerated Superdense Plates for BartWorks materials that have Dense Plates, and for a selection of late-game GT++ materials. See New Content.
  • GT5-Unofficial #6963 The Eye of Harmony recipes are now made through the BEC. See Bose-Einstein Condensate Multiblocks.
  • GT5-Unofficial #6765 Hypogen processing voltage drops from UIV to UEV, and the Eye of Harmony materials White Dwarf Matter and Black Dwarf Matter (from UEV) and Universium (from UMV) now process at UXV. See Balance.
  • GT5-Unofficial #6481 The Clean Stainless Steel Machine Casing assembler recipe now needs programmed circuit 1, where it needed none before. See Bug Fixes.
  • GT5-Unofficial #6463 The platinum group loop recipes for the PT concentrate centrifuge and the multiblock chemical reactor now take half the input and give half the output. See Balance.
  • GT5-Unofficial #6342 Completely reworks Industrial Arc Furnace with three operating modes (Normal, Blast, Ore), new electrode system, and recipe adjustments. See Multiblock structure rework.
  • GT5-Unofficial #6263 The Railcraft Water Tank assembler recipes are removed from GT5-Unofficial. See Balance.
  • GT5-Unofficial #6000 The Tree Growth Simulator gets a recipe for the Fether nether tree when Fether is installed. See New Content.
  • GT5-Unofficial #5669 The Wire extruder mold and the White Dwarf Wire extruder mold are deprecated. See Multiblock structure rework.
  • GT5-Unofficial #5668 The Space-Time to Space and Time molten fluid recipe moves from the Forge Hammer to the Spinmatron heavy mode. See New machines & Multiblocks.
  • GT5-Unofficial #5665 Adds 256A dynamo hatches for UV through UXV, so an Active Transformer no longer needs a wall of 64A hatches to get its power out. See New Content.
  • GT5-Unofficial #5278 The Electrolyzed Water Cell is no longer made or used in any GT recipe. See Removals.
  • GT5-Unofficial #5137 IV components in the Component Assembly Line now need an integrated circuit, as LuV and above already did. See Balance.
  • GTNH-TC-Wands #31 Crafting a wand, staff or sceptre now needs the Thaumonomicon research for both the rod and the caps you are using.
  • NewHorizonsCoreMod #1981 Each of the five Malisis wooden doors is now assembled from 4 matching planks, the Malisis trapdoor of the same wood and 16 L of molten iron or copper, where it took the vanilla oak trapdoor. See Changes & Reworks.
  • NewHorizonsCoreMod #1978 The assembler recipes for upgrading lootbags are removed. See New machines & Multiblocks.
  • NewHorizonsCoreMod #1977 The assembler bookshelf recipe now accepts any plank from the ore dictionary, so bookshelves can be made with Biomes O' Plenty wood. See New Content.
  • NewHorizonsCoreMod #1963 The UIV Superconducting Magnet Solenoid recipe did not use any coolant. See Changes & Reworks.
  • NewHorizonsCoreMod #1959 The Reinforced Watering Can moves to HV. See Changes & Reworks.
  • NewHorizonsCoreMod #1951 The Remote Orderer Logistics Pipe assembler recipe now uses circuit 1 instead of circuit 18. See Bug Fixes.
  • NewHorizonsCoreMod #1944 The Mixer recipe for Enderium Base Dust now takes 2 Tin, 2 Silver and 2 Platinum dust and gives 6 Enderium Base Dust. See Multiblock structure rework.
  • NewHorizonsCoreMod #1920 The Dyson Swarm Module has a new assembly-line recipe built from 4 Solar Sails, a Drone Case, a Femtocontroller, an RTG, a Fuel Pellet, 4 FPIC and 16,000 L of Cryotheum. See Balance.
  • NewHorizonsCoreMod #1916 The UEV and UIV casings now use Infinity and Transcendent Metal plates instead of Bedrockium and Black Plutonium. See Balance.
  • NewHorizonsCoreMod #1911 Duplicate vanilla music discs can now be traded for other discs, and the modern Et Futurum music discs get recipes too. See New Content.
  • NewHorizonsCoreMod #1899 The 3 minute Dense Obsidian Plate bender recipe also accepts Tinkers' Construct Obsidian ingots, next to GregTech obsidian ingots. See Bug Fixes.
  • NewHorizonsCoreMod #1871 Project Red logic gates can no longer be made with Project Red's own crafting-table recipes. See Changes & Reworks.
  • NewHorizonsCoreMod #1855 The Angel Ring recipe is reworked. See Changes & Reworks.
  • NewHorizonsCoreMod #1833 Stargate gate components cost more for 2.9, with much of the added cost in circuits to put load on the Nanochip Assembly Complex. See Balance.
  • NewHorizonsCoreMod #1801 Recipes for the Nanochip Complex Glass, Exo Foundry Glass, electron-permeable neutronium-coated glass and Hawking Radiation Realignment Focus now use the correct borosilicate glass. See Nanochip Assembly Complex.
  • NewHorizonsCoreMod #1756 Three recipes are updated to use the reworked multiblock items: the Clarifier Purification Unit research item, the Antimatter Generator research item and an ingredient in a nanochip recipe. See Multiblock structure rework.
  • NewHorizonsCoreMod #1755 The Antimatter Generator (SLAM) controller recipe now needs UIV superconductor base instead of UMV. See Balance.
  • NewHorizonsCoreMod #1739 Fixes a dupe in the Potassium Hydroxide to Rock Salt chemical reactor recipe, which gained potassium and lost chlorine. See Bug Fixes.
  • NewHorizonsCoreMod #1730 Recipes that use the HP Steam Turbine, Plasma Turbine, Super-Critical Steam Turbine and similar multiblock turbine items now point to the reworked turbine items. See Multiblock structure rework.
  • NewHorizonsCoreMod #1719 Recipes that asked for the old multiblock controllers now ask for the new ones after the structure rework. See Multiblock structure rework.
  • NewHorizonsCoreMod #1713 The new power ICs replace QPICs and pico wafers in UIV+ transformers, some Dyson blocks (not the ones used in EoH) and UV solar panels. See Balance.
  • NewHorizonsCoreMod #1712 Adds recipes for the new power ICs, wafers and lens from the matching GT5-Unofficial change. See New Content.
  • NewHorizonsCoreMod #1705 Plasma arc furnace recipes now use the normal arc furnace recipe map. See Multiblock structure rework.
  • NewHorizonsCoreMod #1631 See New Content.
  • NewHorizonsCoreMod #1622 Recipes that used Pam's Harvest the Nether items now point at Fether. See New Content.
  • NewHorizonsCoreMod #1604 IC2 crop items and recipes are removed from the core mod and moved to CropsNH, with the food crop products that came from Pam's now taken by ore dictionary entry. See Crops NH.
  • NewHorizonsCoreMod #1589 Adds the core mod's Nanochip Assembly Complex recipes. See Nanochip Assembly Complex.
  • NewHorizonsCoreMod #1553 The Fluid Shaper recipe now makes a Mass Solidifier, and the Exo-Foundry Controller research and assembly line recipe uses the Mass Solidifier. See New machines & Multiblocks.
  • ThaumicEnergistics #104 Fixed the Arcane Terminal's contents showing up in other terminals after you used it. See Bug Fixes.

Optional rebuild (45) ​

Nothing breaks and there is nothing you must do. What you already built keeps running as the deprecated -Legacy controller. When you want the new structure, break the old controller, use its conversion recipe to swap it for the new one, and rebuild to the new shape.

Multiblock structure rework ​

A long-running push across GregTech and its addons: more than fifty multiblocks were redesigned, many of them from community design submissions. Every multiblock now names the hatches and casings it is missing instead of just refusing to form.

A machine already standing in your world keeps running. Its old controller still forms the old structure and runs at the same stats. Its tooltip marks it deprecated and points you to NEI for the new controller and the conversion recipe. The "will be removed in next major update" it warns about means 2.10, not this release. For most machines, when you want the new structure you break the old controller, swap it in a crafting table for the new one, and build the new structure.

  • The structure rework contest - These are the winners of the multiblock structure contest, in which the community designed how each machine should look.
  • Multiblock Structure Error Diagnostics - When a multiblock fails its structure check, the controller GUI now tells you exactly what went wrong, which hatches or buses are missing, the coordinates of the first incorrect block it finds, and which blocks were expected there instead.
  • Exothermic Hearth and Endothermic Fridge - The Mega Blast Furnace and Mega Vacuum Freezer are replaced by the Exothermic Hearth and Endothermic Fridge at ZPM tier.
  • Industrial Cutting Factory - The Industrial Cutting Factory now requires a sawblade in its controller slot, which sets the machine's parallels, speed, EU usage and how high an energy hatch it will take.
  • Integrated Ore Factory - The Integrated Ore Factory now processes as many ores at once as its total input power allows, one per 30 EU/t, with no 1024 cap.
  • Zhuhai Fishing Port - The Zhuhai Fishing Port fills its own pond with water once its new structure forms, so it no longer draws water from an input hatch or stops when the pond runs low.
  • Large Thermal Refinery - The Large Thermal Refinery's new structure takes coils and solenoids: every coil tier adds +5% to the speed multiplier and takes another 5% off the power draw, and every solenoid tier adds 2 parallels.
  • Drone Centre - The Drone Centre now has a camera you can fly.
  • Planetary Gas Siphon - The Planetary Gas Siphon, which pulls gases out of a planet's atmosphere, got a new and much larger structure, and higher coil tiers now speed it up by 10% each on top of a doubled base speed.
  • Industrial Arc Furnace - The Industrial Arc Furnace was rebuilt around consumable electrodes and three modes, and almost every arc furnace recipe now needs a programmed circuit: circuit 1 for the plain recipe, which no longer takes oxygen and runs 1.25x as long, circuit 11 for the gas and plasma variants.
  • Industrial Mixing Machine - Item pipe casings set the Industrial Mixing Machine's speed on its new structure, from 300% with Tin casings up to 1000% with Black Plutonium.
  • Universal Chemical Fuel Engine - Input, muffler and maintenance hatches go anywhere on the casing of the Universal Chemical Fuel Engine's new structure, and one of each is enough, instead of 14 Muffler Hatches and 14 Input Hatches sitting in fixed slots.
  • Industrial Electrolyzer - The Industrial Electrolyzer gives 4 parallels per tier instead of 2, on a new, larger structure.
  • Advanced Implosion Compressor - The Advanced Implosion Compressor is a much bigger build.
  • Boldarnator - The Boldarnator was redesigned so that lava and water are placed automatically when the machine forms, instead of having to be piped in.
  • Naquadah Fuel Refinery - The Naquadah Fuel Refinery is MUCH larger, and it gains 4 parallels per coil tier to account for that.
  • Industrial Maceration Stack - The Industrial Maceration Stack at Tier 2, after the Maceration Upgrade Chip, now runs at 640% speed instead of 160%, on a larger build of its own.
  • Industrial Centrifuge - The Industrial Centrifuge gathers momentum while it runs, climbing from 2x speed and 4 parallels per voltage tier to 3x and 8, and it spins back down whenever it stands idle.
  • Tree Growth Simulator - The Tree Growth Simulator is now a glass house with a tree standing inside it, and the multiblock places the tree for you.
  • Large Naquadah Reactor - The Large Naquadah Reactor is taller now, has its own casing and new texture.
  • Mega Chemical Reactor - The Mega Chemical Reactor keeps its shape, and what changed is where things go on it: any hatch now sits on any Chemically Inert Machine Casing.
  • Molecular Transformer - The Molecular Transformer is now a tower with a column of Speeding Pipe Casings behind glass running up the middle of it, taller than the old cube.
  • Extreme Industrial Greenhouse - The Extreme Industrial Greenhouse takes any tiered glass, which still sets how big an energy hatch it will accept.
  • Industrial Extruder - To compensate the bigger size, the Industrial Extrusion Machine does 6 parallels per voltage tier instead of 4 now, and the new Extrusion Buses hold its shape as a ghost item you pick from a list.
  • Electric Implosion Compressor - Every hatch on the Electric Implosion Compressor, energy hatches included, now goes on any Naquadah Reinforced Block of its new structure, and it takes fewer containment blocks.
  • Amazon Warehousing Depot - Item pipe casings set the Amazon Warehousing Depot's speed: 200% with Tin pipes up to 900% with Black Plutonium.
  • Extreme Combustion Engine - The Extreme Combustion Engine's intake casings now face up and need air above them.
  • Large Combustion Engine - The Large Combustion Engine takes its muffler and maintenance hatches on any Stable Titanium Machine Casing that isn't one of the input-hatch spots beside the gearboxes.
  • Industrial Wire Factory - Item pipe casings now set the speed: 50% with Tin, 50 points more per tier up to 400% with Black Plutonium, and Quantium matches the old flat 300%.
  • Industrial Forming Press and Bending Machine - The Industrial Bending Machine and the Industrial Forming Press are two separate multiblocks now, each with its own structure and 6 parallels per voltage tier instead of 4.
  • Mega Distillation Tower - The Mega Distillation Tower runs distillery recipes now, not just tower ones: 2x speed at half the EU in distillery mode against 1.5x at 90% in tower mode, which is what gives it a use case next to the Dangote Distillus.
  • Mega Oil Cracker - The Mega Oil Cracker's coil discount compounds now: each tier multiplies its power draw by 0.9, where before it was a flat 10% a tier that stopped at half.
  • Pyrolyse Oven - The Pyrolyse Oven takes its inputs and muffler anywhere on the top casing now, where the old structure confined them to the middle 3x3, and it is wider and taller than before.
  • Froth Flotation Cell - The Froth Flotation Cell is a wide, shallow basin now instead of a tall tower, with more room for hatches.
  • Large Boilers - All four Large Boilers put out 20% more steam, on new structures and new controllers.
  • Algae Farm - The Algae Farm needs power now: exactly one energy hatch, drawing 0.9x the voltage of its tier.
  • Industrial 3D Copying Machine - The Industrial 3D Copying Machine is a good deal bigger, and picks its output three ways.
  • Industrial Coke Oven - The Industrial Coke Oven now grows in slices of heating coils: between 1 and 16 slices, or unlimited with Eternal Coils, and a 2% EU discount per coil tier.
  • Industrial Sledgehammer and Forge Hammer - The Industrial Sledgehammer runs on Solenoid Superconductor Coils now instead of an anvil: parallels are voltage tier x solenoid tier x 6, with the solenoid tier running from 2 at MV to 12 at UMV, where the anvil gave anvil tier, 1 to 4, x 8.
  • Infinite Fluid Drilling Rig - The Infinite Fluid Drilling Rig is a much larger structure now that no longer needs mining pipes, and it gains 2 parallels for every energy hatch tier above UHV.
  • Large Sifter - The Large Sifter stands twice as tall now, with its sieve grates visible through an open frame.
  • Turbines - All five Large Turbines share one shape now, the Supercritical Steam Turbine among them, on the same base as the other four.
  • Ore Washing Plant and Industrial Chemical Bath - The Industrial Wash Plant is two machines now.
  • Steam Grinder and Steam Squasher - The Steam Grinder is a layer taller, its sides opened up with frame boxes; the Steam Squasher is a long open frame with a ring of pipe casings around its controller and a press block inside.
  • Thermal Boiler - The Thermal Boiler stands as two opposed walls with a containment core between them, a good deal bigger than the box it replaces.
  • Structure rework groundwork - The groundwork the structure rework needed: the shared migration handling, the controller and item registrations, the recipe corrections that followed, and a batch of per-machine tooltip and casing fixes.

New machines & Multiblocks ​

Machines and multiblocks that did not exist before this release: a coke oven that runs on no power at one end, a modular endgame solidifier at the other. The machines that were rebuilt rather than added are in the Multiblock structure rework chapter.

  • The Steam Hearth - A steam multiblock furnace that smelts eight items at a time.
  • The GT Coke Oven - GregTech's own coke oven needs no power and turns coal into coke and logs into charcoal, both with creosote oil.
  • Ice Creams - Two Gold GT Credits buy one of over a hundred hand-drawn ice creams, picked at random, from a machine that needs no power.
  • The Vending Machine - A GregTech multiblock that needs no power and sells you things for the coins the quest book pays out.
  • Matter Cluster Decompressor - A block that empties Avaritia matter clusters back into the items and fluids they hold, one kind at a time.
  • The L.A.T.E.X. cable coater - The L.A.T.E.X.
  • Mass Solidifier - The Mass Solidifier replaces the Fluid Shaper with a fixed-size build that runs a flat 10 parallels per voltage tier, with no width mechanic.
  • Large Neutralization Engine - A multiblock acid generator that multiplies its output with a hydroxide dust in its input bus, up to 500% with the new Francium Hydroxide.
  • Spinmatron-2737 - A centrifuge for ZPM and beyond that runs at 3x speed for 70% of the EU.
  • Exo-Foundry Fluid Solidifier - A Fluid Solidifier for the endgame with two, three or four module slots, set by the tier of the Magnetic Chassis you build it with.
  • The Drawer Framer - A machine in LV, MV and HV that frames drawers for you.

New Content ​

  • Field Engineer's Toolbox - A single-item replacement for the IC2 toolbox, which can no longer be crafted.
  • Tool Revamp - Wire Cutters, Electric Files and Jackhammers now come in LV, MV and HV versions, each craftable with a Lithium, Cadmium or Sodium battery of its tier.
  • Bubble Columns - Bubble columns work as they do in modern Minecraft: soul sand under water carries you up, a magma block pulls you down.
  • GuideNH In-Game Guide Framework - G opens a guide inside the game: Markdown pages that carry NEI recipes and 3D multiblock previews, with bookmarks, history and search across them.
  • ChromaticTooltips Tooltip Overhaul - ChromaticTooltips now draws the pack's tooltips: attack damage, durability and other attribute stats, and enchantments, show with icons beside their values.
  • Full Color System - Text can now take any RGB color through &#RRGGBB codes, plus gradients (&g), rainbow (&q), wavy (&z) and upside-down (&v) effects and a drop shadow per segment (&u).
  • Vis-Regulated Maintenance Hatch - A maintenance hatch that clears every maintenance problem on its own, paid for in Centi-Vis drawn from your Thaumcraft vis net.
  • Freecam Mod Backport - Freecam, a backport of the modern mod, detaches the camera from your character on F4, with creative (drifting) or static movement and four collision modes from full down to noclip.
  • Pam's Harvest the Nether Replacement - Fether replaces Pam's Harvest the Nether item for item, with new textures.
  • Modern Tab List - The TAB player list now uses the 1.12.2 layout: player heads, a ping number next to the signal bars, and as many columns as it takes for up to 80 players.
  • Aspect Recipe Index - Aspect Recipe Index replaces Thaumcraft NEI Plugin and TCNEIAdditions as the mod that shows Thaumcraft recipes in NEI.
  • 256A Dynamo Hatches UV-UXV - New 256A Dynamo Hatches are now available for UV-UXV tier multiblocks, so you no longer have to plaster an Active Transformer with 64A hatches to get the power out.
  • Enchanting Automation - The Thaumic Bases Overchanting Table, the Draconic Evolution Disenchanter and the EnderIO Enchanter can now run without a player.
  • The Little Chisel's modes and shapes - The Little Chisel gained four placement modes - Normal, Fill, Overwrite and Stencil - and twelve shapes alongside the plain box: slopes, round slopes, straight and rounded inner and outer corners, triangles, pillars and a deformed box whose corners you move one at a time.
  • Tinkers' Construct - Two modifiers from Tinkers 2, Expander (Horizontal) and Expander (Vertical), widen the mining area of a hammer, excavator, lumber axe or battleaxe by one block on each side of their axis.
  • Pseudo Star endgame progression - Added Pseudo Star and Cosmic Solder as new endgame crafting components.
  • Chisel terracotta variations - Terracotta and all 16 stained terracotta colors gained 26 chisel patterns each, from bricks and tiles to pillars and roads, with textures ported from upstream Chisel.
  • Circuit Computation Singularities - Added fifteen Computation Singularities, one per GregTech voltage tier from ULV to MAX, and a Blank Computational Singularity that each of them is built on.
  • Fluid bars in Waila tooltips - Fluid tanks in Waila now show a bar filled to its level with the fluid's texture, with the amount, capacity and fluid name written across it.
  • Matter Manipulator - The Matter Manipulator copies more of what it meets.
  • Advanced Copy Options - Copy Mode's radial menu has an Advanced Options submenu of toggles for AE2 builds.
  • Any colour of AE cable will do - A copy that calls for a coloured AE cable takes any colour of that cable you are carrying: blue smart cable in your inventory pays for the red smart cable the copy places.
  • Edit Transform in every mode - Every mode now has the Edit Transform window that Copy Mode already had.
  • Spray cans for Ender Storage and Project Red cables - GregTech spray cans, regular and infinite, dye the colour stripes on a placed Ender Chest or Ender Tank, one stripe per click.
  • Assembler Recipes for Swords and Spikes - Added Assembler recipes for wooden, iron, gold and diamond swords and for the matching ExtraUtilities spikes, so they can be mass-produced from AE2 patterns without hand crafting.
  • Credits screen accessible from main menu - The main menu has a new Credits button.
  • Thaumometer hint text for addon aspects - Forbidden Magic, Magic Bees, Thaumic Boots and Avaritia now give their Thaumcraft aspects a short description, such as "the fires of hell" for Infernus or "the flow of time" for Tempus.
  • Witchery Sticky Items keeps more gear - Witchery's Sticky Items potion effect now works with AdventureBackpack2 and Galacticraft extended inventory slots.
  • Small item icons in Waila tooltips - Waila can now draw an item's icon at half size on the same line as text.
  • Blocks to build with - Red sand and red sandstone have the full set of GT recipes now - macerator, compressor, engraver, thermionic fabricator - at parity with the ordinary kind.
  • Food and farming - Dirt chisels into farmland and fertilized dirt into its tilled form, so the ground a farm stands on can be made in bulk like anything else.
  • Thaumcraft recipes and research - Some GT++ materials carry aspects now, so a Thaumometer reads them and Aequalitas, Vesania, Primordium, Astrum and Gloria no longer mean farming wisps.
  • The pack's own music discs - The pack has four music discs of its own: Primal plays Flora, Cosmic plays Absolute Zero, Technological plays Sweet Dreams and Tasty plays Lunch Break.
  • Things the Assembler can make now - Compasses, Engine Intake Casings and Project Red Illumar Buttons in all sixteen colours can be made in the Assembler.
  • Recipes added across the pack - Recipes the pack added where there were none, or where the only path was a crafting bench.
  • Machines draw their work area - A button in the Ore Drilling Plant and Fluid Drilling Rig GUIs outlines the machine's work area in the world and numbers each chunk in the order it is worked.
  • New chemistry routes - Diluted acid can be dealt with chemically instead of by redoing a distillation: diluted hydrochloric acid neutralises with sodium hydroxide into salt and water, and diluted sulfuric acid can be concentrated again in the Large Chemical Reactor.
  • Middle-click an item to set a tool - The Little Chisel, the Matter Manipulator and the Hologram Projector take their target from an item in a GUI: hold the tool on the cursor and middle-click the item in your inventory or in NEI.
  • Second InGame Info XML overlay layout - The InGame Info XML Toggle Overlay key now cycles through three states when a second layout file exists: the main overlay, the second overlay, and off.
  • The Little Bag - The Little Bag holds LittleTiles building material: whatever goes in comes back out as the materials it is made of.

GT5-Unofficial ​

  • #5611 Cover tab button now closes when clicked again.
  • #5186 Allows players to own and switch between multiple custom capes using a /cape command, with selection saved to config and validated server-side.
  • #6557 [check your build] Every multiblock now reports why its structure check fails in the diagnostics screen.
  • #7074 [recipes changed] Adds autogenerated Superdense Plates for BartWorks materials that have Dense Plates, and for a selection of late-game GT++ materials.
  • ...and 132 smaller change(s) in GT5-Unofficial, listed in the by-mod files.

AdventureBackpack2 ​

  • #49 Enabled scroll-wheel item transfer in the backpack GUI using tools like MouseTweaks. (fixes GTNH#24192)
  • ...and 4 smaller change(s) in AdventureBackpack2, listed in the by-mod files.

ModularUI2 ​

  • #93 Fluid slots now properly support partially filled fluid containers.
  • ...and 9 smaller change(s) in ModularUI2, listed in the by-mod files.

NewHorizonsCoreMod ​

  • #1760 The Beamcrafter can now make the xenoxene xenoxsis culture once you have xenoxene.
  • #1758 Unstable Ingot (Mobius Stable) now has an Assembler recipe and a Beamcrafter recipe.
  • ...and 2 smaller change(s) in NewHorizonsCoreMod, listed in the by-mod files.

Changes & Reworks ​

  • Instantly Connecting Pipes - GregTech fluid pipes, item pipes and cables now show their connections the moment they are placed.
  • Instant-On Multiblock Recipe Checks - Multiblocks now start a recipe check the tick something changes in their hatches instead of polling on a timer, so an idle multi starts working the tick its inputs land rather than up to five seconds later.
  • Power Buttons for Singleblock Machines - Electric singleblock machines now have a power button in their GUI that switches them on and off without a soft mallet.
  • What Waila says about a GT machine - Waila on a single-block machine now shows a bar with its stored EU and fill percentage, the items in its input and output slots, and the fluid in its tanks, each on its own coloured line.
  • Steam Blender - The Steam Blender takes roughly 60% fewer blocks to build and is smaller in every direction.
  • Numbered structure hint holograms - Structure hint holograms now show a number from 1 to 12 on the sides of each block instead of a pattern of dots, so you can read off which block goes where.
  • Construction tooltips overhaul - Multiblock construction tooltips read the same everywhere in GregTech now: dimensions are LxWxH, every hatch and casing line carries an amount or a range, structure errors come in one fixed order, and a subchannel line names the master channel beside it.
  • Graves auto-equip all equipment types - Collecting items from a grave now puts armor, baubles, a worn backpack, GalactiCraft gear and cosmetic armor back into their slots.
  • OreDictionary Support in Machine Recipes - Machine recipes can now name an OreDictionary entry where they used to need one exact item.
  • Upgrade bus inventory, deprecate super buses - Input and Output buses from EV upward hold more items: 25 slots at EV, rising to 100 at UHV.
  • Fluid Canning Machine Merged - The Fluid Canning Machine has been merged into the Canning Machine, which now runs both fluid and solid recipes.
  • BogoSorter - AE2 NEI Integration - NEI tooltips now show how much of an item your AE2 network holds while you have a terminal open or carry a charged Wireless Terminal in range of an access point.
  • Connected textures across GregTech - GregTech glass of every kind, every coil, solenoid and winding, and a few dozen casings - fusion, HTGR and Waterline casings among them - now join into one connected texture instead of repeating block by block.
  • Glowing GT Ores and New Infused Stone - Uranium, Plutonium, Draconium, Awakened Draconium, Electrum Flux, Cosmic Neutronium and the six Infused Stone ores now glow in the dark.
  • Borosilicate Glass system overhaul - Borosilicate glass has new textures for every tier and two new tiers: Hexanite at UMV and Universium at UXV.
  • TextureSet refactor and ore texture overrides - Copper, iron, gold, diamond and emerald ores have new textures, small ores included.
  • Personal Dimension Style Upgrade - The Personal Dimension setup screen now shows a preview of the terrain.
  • GTPP custom material rendering overhaul - Chromatic Glass, Astral Titanium and Celestial Tungsten now animate through baked textures on their blocks, frame boxes, molten and plasma fluids and every item form, bolts, cells, plasma cells and superdense plates included.
  • Material tooltips show formula and lore - Material items now show a lore line under the chemical formula for materials that have one, such as Infinity and Antimatter.
  • JourneyMap 6 support across mods - Navigator, VisualProspecting, ServerUtilities, TCNodeTracker, Share Where I Am and GregTech now support JourneyMap 6 as well as the pack's JourneyMap 5 and Xaero's Minimap.
  • Prospecting map visuals and performance - Underground fluids on JourneyMap now draw in their own colours, the same ones the prospecting tools use.
  • GT ore generation refactor across mods - One generator now places the GT, Bartworks and GT++ ore veins, on the Galacticraft planets as well.
  • Step assist overhaul for boots - Step assist on the Thaumcraft-family boots is on by default and off while you sneak.
  • Backhand offhand support across the pack - Tools held in the Backhand offhand slot now act on what you do with the main hand: a GT spray can or an AE2 Color Applicator paints each block as you place it, and a GT wrench makes a newly placed fluid pipe one-way.
  • The Angel Ring moves to IV - The Angel Ring is an IV infusion now instead of ZPM.
  • UEV-UXV voltage coils and recipes - Voltage coils now exist for UEV, UIV, UMV and UXV, wound from Celestial Tungsten, Rhugnor, Dragonblood and Universium fine wire in that order.
  • Asteroid exclusion around chaos islands - GT asteroids no longer generate within 200 blocks of a Draconic Evolution chaos island in the End.
  • Ore dictionary, recycling and NEI tidying - Molds and Extruder Shapes, the GGFab single-use molds and the GT++ Pellet Mold among them, recycle into 4 ingots' worth of Steel in GT's macerator, arc furnace and fluid extractor.
  • Recipes that changed hands - IC2's Solar Panel, Reinforced Stone, Reinforced Glass and Rubber Sheet are replaced by GregTech blocks: the 1-volt Solar Panel, the Reinforced Block, GT Reinforced Glass and the Bounce Pad.
  • Electrolyzer - 49 compound gases and liquids that could only be electrolyzed as capsules now have fluid-input recipes at the same cost.
  • Diamond and emerald tool modifiers now raise mining level by a configurable amount - A diamond or emerald on a Tinkers' tool now raises its mining level by one step, and further gems keep raising it without using another modifier slot.
  • Streamlined ethereal familiar recipes - Ethereal Familiar creation and each of its upgrades use a single infusion recipe that works with any aspect, instead of one recipe per aspect.
  • Void Miner - A filter panel in the Void Miner's GUI lists the ores of the current dimension: toggle each one to pick what gets voided, switch between whitelist and blacklist, and search the list by name.
  • Space Miner - The Space Mining Module's GUI has an in-game calculator that previews the yield of a configuration, and a utility panel that looks up asteroids by ore, distance, module tier and drone.
  • Space Pump - The Space Pumping Module's settings moved from numbered parameter slots into a Parameters panel beside the GUI, opened with the Edit Parameters button.
  • Purification Plant - A purification unit can be linked to a Water Purification Plant from up to 64 blocks away on each axis instead of 32.
  • Implosion Compressor - The Implosion Compressor no longer forms without a Muffler Hatch, so a compressor built without one stops until a Muffler Hatch is added.
  • Space Elevator - Space Elevator mining modules take plasma from input hatches on the Space Elevator itself and share its computation, so a module no longer needs its own input hatch or data input.
  • PCB Factory: upgrades become linked sub-multiblocks - The PCB Factory's Bio Chamber and Cooling Tower are now multiblocks with their own controllers, built within 16 blocks of the factory on each axis and linked to it with a data stick, like the Water Purification Plant's units.
  • Fusion Reactor GUI Improvement - The Fusion Control Computer's GUI is now the same as other GUI, showing the usual multiblock messages and allow usual control without the requirement of using soft mallet to turn the machine on.
  • ME output hatches and buses: cell limits and refresh time - ME output hatches and buses now read the restriction set on their installed storage cell and stop at whichever is smaller, the cell's capacity or its restriction.
  • Active Transformer throughput UI - The Active Transformer's GUI now estimates how much EU passes through it, averaged over the past 5 seconds, the past 30 seconds and the past minute, each as EU/t and as amps at its hatch tier.
  • Deprecate Buffered Dynamo for 4A TecTech - Any multiblock that takes a dynamo hatch now also takes TecTech dynamo hatches of up to 4 amps.
  • Cutting Machine superfluid support - The Cutting Machine now accepts Dimensionally Shifted Superfluid as a faster alternative to lubricant.
  • BioLab accepts items in any order - The BioLab singleblock takes the inputs of each module in any of its input slots, instead of each item in a fixed slot.
  • T search finds covers and their contents - The T search (find items in world) now detects covers like solar covers and Tesla covers on machines.
  • Fluid units respect GTNHLib config - Fluid amounts in output hatches, ME output hatches, Super and Quantum Tanks, the Yotta Fluid Tank and ModularUI2 fluid slots now follow GTNHLib's fluid unit setting.
  • Configurable mob spawn control in claims - Teams can turn off mob spawning in their claimed chunks from the team settings and pick which creature types to block: monsters, animals, ambient creatures or water creatures.
  • SDL3 backend for input and Wayland - lwjgl3ify 3.0 moves windowing and keyboard input from GLFW to SDL3, for better Wayland support and keyboard handling.
  • Advanced Blast Furnace - The Volcanus takes more than one Pyrotheum hatch, now named the Pyrotheum Heating Hatch instead of the Pyrotheum Heating Vent.
  • Black Hole Compressor - A black hole in the Black Hole Compressor at zero stability now counts as unstable, as its tooltip says.
  • Catalyst Housing, Ball Housing and Focus Input Bus reworked - The Focus Input Bus can no longer be crafted: the Target Chamber takes its masks from a regular input bus, so the Focus Input Bus has no machine to go in.
  • Chemical Plant - The Chemical Plant takes its hatches and buses, the Catalyst Housing included, in any casing instead of only the bottom layer, and its tooltip says so.
  • Cryogenic Freezer - Freezing a Zirconium hot ingot takes 13.65 seconds instead of one tick, because zirconium now has a mass and freezing time follows mass.
  • Dangote Distillus and the Mega Distillation Tower - The Dangote Distillus now switches to Distillery mode at any height.
  • Distillation Tower - A circuit-2 recipe turns 1000 L of plain Oil into 500 L of Lubricant in 20 seconds at 120 EU/t, the counterpart to the Distillery recipe and to the other Oil to Lubricant routes.
  • Extreme Entity Crusher - The Extreme Entity Crusher can now be rotated: the render and the box the mob is lit by follow the controller's orientation, and the spikes turn to face the mob when the structure forms.
  • Eye of Harmony - The Eye of Harmony's outputs follow the Void Miner more closely: they include what mercury and sodium persulfate washing and magnetic separation yield from each ore.
  • Forge of Gods - The plasma fabricator was rescaled: every plasma module recipe moved down one tier with its recipe time doubled, its base parallel went from 384 to 512, and the GGEBE upgrade turns its overclock factor from a flat 2.3 into 4 - 25000 / Heat.
  • High Temperature Gas Cooled Reactor - The High Temperature Gas-cooled Reactor is now an IV breeder that burns several fuels at once.
  • Industrial Apiary - The single-block Industrial Apiary got a power button in its GUI, new 16x16 upgrade textures with a distinct icon for each biome simulation upgrade, and an info tooltip that updates when you swap upgrades.
  • Mega Industrial Apiary - A Mega Industrial Apiary with a large bee count no longer hangs the server.
  • Industrial Laser Engraver - The Hyper-Intensity Laser Engraver's beam no longer speeds up with your frame rate or disappears when you stand next to it, and it is drawn correctly in every orientation, including upside-down.
  • Large Molecular Assembler - The Large Molecular Assembler can take its patterns from a new Crafting Pattern Provider bus, whose patterns show up in the Interface Terminal and can be edited there.
  • Laser power transmission - The Lapotronic Supercapacitor no longer explodes when you raise the amperage limit of one of its laser target hatches.
  • Nano Forge - The T4 Nano Forge takes Advanced Iridium Plated Machine Casing where it used to take Europium Reinforced Radiation Proof Machine Casing, so a standing T4 Nano Forge needs those casings swapped before it forms again.
  • Plasma Forge - The Plasma Forge no longer limits how many input and output buses and hatches it takes; it used to allow at most six input buses, one output bus, seven input hatches and two output hatches.
  • Research Station - The Research Station runs every recipe the Scanner can, bee scanning included, and takes an optional input hatch for the fluids those recipes need.
  • Witching Gadgets native cluster overhaul - Witching Gadgets' nugget transmutation recipes now cover a fixed list of materials, so the duplicate recipes and the ones for materials that should not transmute are gone from NEI and the Thaumonomicon.
  • Remove IC2 Iron Furnace from recipes - Recipes no longer accept the uncraftable IC2 Iron Furnace.
  • The Tinkers inventory tab moves to Baubles - Tinkers' Construct accessories now go in bauble slots instead of the Tinkers' inventory tab, which is gone.
  • Tinkers' hitboxes, heart colours and the crafting grid - Certus Quartz now counts as 4 quartz instead of 24 when added to a Tinkers' tool, so it takes six crystals for each point of attack instead of one.
  • Rotating a chiseled shape keeps its geometry - Little Tiles tool tooltips are capitalized and no longer break each sentence over several short lines.
  • BrandonsCore merged into Draconic Evolution - BrandonsCore is no longer a separate mod: Draconic Evolution, the only mod that used it, now carries that code itself.
  • Text, menus and the window title - The welcome message a server sends now shows in each player's own language instead of the server's.
  • GUI titles localised across the pack - GUI titles and labels across many mods now come from their own language keys.
  • Dynamic localization for machine tooltips - Transformers and Power Transformers now carry the standard voltage name: the EV one is the Extreme Voltage Transformer, the UHV one the Highly Ultimate Voltage Transformer.
  • Multiblock tooltips ported to markdown - The tooltips of the Fusion Control Computers and Compact Fusion Computers, the Assembly Line, Advanced Assembly Line and Circuit Assembly Line, the Void Miners, the Eye of Harmony, the Planetary Gas Siphon, the Cryogenic Freezer, the Algae Pond, the Charcoal Pit and the Cleanroom were rewritten shorter and colour-coded.
  • Unify schematic GUI localization - The NASA Workbench schematic pages, from the Tier 1 to Tier 8 rockets to the Cargo Rocket, Astro Miner and Shuttle, all print their title in white in the same spot.
  • Localized space module NEI values - Resource packs can now restyle the numbers in the Space Pumping and Gas Siphon NEI pages through a lang key, which dark-mode packs can use to make them readable.
  • Separate machine and GUI metal colors - Unpainted GregTech machine blocks show their textures' own colours, without the light blue-grey tint they had in 2.8.4.
  • Consolidate leaf decay into GTNHLib - Forestry leaves more than 4 leaf blocks from a log now decay when a nearby log is broken.
  • GT++ texture deduplication and fixes - A GregTech or GT++ material icon set that has no texture of its own for a part now uses the default set's texture.
  • Non-borosilicate glass will now only be specified via explicit glass channel - In the NEI multiblock preview, the tier slider no longer go through all possible glass types.
  • Fluid definitions moved to GT5-Unofficial - The placeable fluid blocks and buckets of Sodium Potassium, Enriched and Fermented Bacterial Sludge, Pollution, Nitric Acid, Ammonia, Compressed Oxygen and Compressed Nitrogen are removed.
  • Item registration overhaul in NewHorizonsCoreMod - Most NewHorizonsCoreMod item IDs lost their item. prefix: dreamcraft:item.<name> is now dreamcraft:<name>.
  • Block registration cleanup in CoreMod - The Gaia Spirit, Pixie Dust and Mana Pearl Blocks from the NewHorizons CoreMod no longer give off light.
  • Postea multi-handler support - Postea now records in the save that it has migrated a chunk, so it no longer runs its block and tile entity migrations again every time that chunk loads.
  • BetterLoadingScreen now shows detailed progress for each mod - The loading screen shows a second progress line under the current stage for any mod that reports its steps through Forge's progress bars, such as GregTech registering its materials.
  • Machine and item names made consistent - The Circuit Assembler from LuV up takes the tier names every other machine uses, from Elite Circuit Assembler at LuV to Legendary Circuit Architect at MAX.
  • Rewritten multiblock tooltips: LFTR, Solar Tower, Decay Warehouse - The LFTR tooltip gives its fuel use, 1 L/s of molten salt and 2 L/s of LFTB, and says the reactor first warms up for 250 seconds, burning no fuel and making no power.
  • Summoning the Wither - The Wither can be summoned from a structure built lying down, as in modern Minecraft, and Soul Soil counts as a base block alongside Soul Sand.
  • Timewood Clocks switch off with redstone - A Timewood Clock stops completely while it has a redstone signal, so a bank of clocks can be switched together.
  • Centralize number formatting in GTNHLib - Numbers in GregTech tooltips and GUIs, Matter Manipulator and Waila now group digits by your system language instead of always with a comma, and show anything from one trillion up in e-notation, such as 1.5e12.

GT5-Unofficial ​

  • #5617 The 'Structure is too complex!' line is gone from all controller descriptions.
  • #5616 Fluid pipes no longer reconnect to adjacent pipes when input is re-enabled on a disconnected side, preventing accidental fluid intake.
  • #5860 [world data] GT5-Unofficial now depends on ChunkAPI and EndlessIDs, and NotEnoughIds is removed.
  • #8227 [recipes changed] Field Restriction Coils T1 to T3 now take one stack of 64 of the next thicker superconductor wire instead of two stacks of the old wire (T1 2x ZPM, T2 4x UV, T3 8x UHV), so patterns no longer need renaming for AAL.
  • #8069 [recipes changed] The Reprecipitated Rhodium recipe no longer needs a circuit in the input slot.
  • #7803 [recipes changed] The UV Machine Hull recipes now use 4x Naquadah Alloy Cable instead of 4x Naquadah Alloy Wire.
  • #7863 The three arc furnace electrode recipes run in the normal Compressor recipe map.
  • ...and 106 smaller change(s) in GT5-Unofficial, listed in the by-mod files.

Angelica ​

  • #1672 Angelica now requires GTNHLib 0.9.0+ for players with outdated versions.
  • ...and 2 smaller change(s) in Angelica, listed in the by-mod files.

Darkerer ​

  • #2 Darkerer, the hardcore darkness mod, is client-side only now, and its config is yours: you can change any option in it, including turning the darkness off.

WitchingGadgets ​

  • #121 The Mantle of the Raven glide toggle message now shows above the hotbar instead of in chat. (fixes GTNH#23563)
  • ...and 1 smaller change(s) in WitchingGadgets, listed in the by-mod files.

NotEnoughItems ​

  • #957 [config] NEI keybindings moved from the NEI settings screen to the vanilla Controls screen.
  • ...and 1 smaller change(s) in NotEnoughItems, listed in the by-mod files.

ArchitectureCraft ​

  • #38 Glow shapes stay a separate block type, as in 2.8.4, and their light level and drops come from the block type.

Bose-Einstein Condensate Multiblocks ​

A new system for assembling late-game parts, created to replace Advanced Assembly Line spam for Eye of Harmony components. It is unlocked at the end of UIV, alongside The Forge of the Gods.

  • The Bose-Einstein Condensate Line: - The BEC Line, or BEC Suite, are a set of five multiblocks that only work together, and they take over the late-game parts that used to need hundreds of Advanced Assembly Lines.
  • New BEC-Only Components and Materials - BEC adds 8 new components to use further within recipes.
  • Eye of Harmony parts move into the BEC - Eye of Harmony parts are now assembled in BEC instead of the Assembly Line.

Nanochip Assembly Complex ​

Circuit production gets a multiblock of its own. It takes over the whole chain, from boards to finished processors.

  • Nanochip Assembly Complex - The Nanochip Assembly Complex (NAC) is a late-game multiblock that builds every circuit from ULV up to the new MAX-tier Planck-Scale Circuit.
  • Primitive circuits from the NAC - The NAC also makes ULV to EV circuits, through a Primitive line of its own.

Large Hadron Collider and Beamcrafting ​

The Large Hadron Collider makes particles by accelerating a beam and then colliding it with itself. A Source Chamber makes the particles and a beamline carries them into the small ring, which accelerates them as long and as hard as you tell it to, and the large ring splits the beam in two and crashes the halves together. You do not pick what comes out of the collision. Every particle whose rest mass fits under the collision energy is on the table, and each output hatch picks its own at random. How hard you push the energy decides what is even possible. The Beam Crafter then takes two of those beams as an ingredient, alongside ordinary items and fluids, and makes containment units, quark creation catalysts and boundless cosmic solder out of them.

It starts at UV and replaces the Compact Cyclotron, which is deprecated in this release and gone in 2.10.

  • The rings and the modules - The LHC is two overlapping rings with four modules hanging off the outer one.
  • Accelerator mode, collider mode - The LHC runs in two modes and moves between them on its own: it accelerates the beam one cycle a second until it reaches the target energy or the cycle limit you set, then collides it.
  • The panel, the calculator and NEI - Because the LHC gives you a random particle rather than a fixed output, most of the work on its interface went into telling you what the odds actually are.
  • The Beam Crafter - The Beam Crafter collides two particle beams into the items and fluids in its buses, buffering particles until it has enough of them to finish.
  • Mirrors, splitters and stabilizers - Three small multiblocks carry beams from the machines that make them to the machines that use them: a mirror that turns a beam a corner, a splitter that sorts one beam into several, and a stabilizer that smooths a bursty source into a steady feed.
  • Beamcrafting recipes and the Compact Cyclotron - The Beam Crafter has 22 recipes: containment units, quark creation catalysts, the LHC's own module casings and the lens for a Quantum Anomaly.
  • Source Chamber, LINAC and the beamline - The LHC does not make its own particles: a Source Chamber makes them and a beamline carries them into the ring through an ordinary beam input hatch.
  • The Target Chamber - A Target Chamber craft stops making progress when the beam stops matching it, and picks up where it left off when the beam comes back.

Crops NH ​

With 2.9 comes a complete revamp of the IC2 crop system in the form of a new mod created specifically for GT:NH called Crops NH. Crops NH aims to improve crop accessibility by addressing many long-standing issues players have had with IC2 Crops.

  • The New Soil Mechanics - Crops now have specific soils they like to grow on.
  • Environmental Stats Rework - Air quality is no more, so farms no longer need to be built high up in the skies. There is no single best biome anymore, as crops now have individualized prefered biome tags. Humidity above 80% can be used if you aren't in the right biome, but it's not as good. The other environmental stats have also been unified in the easy to understand "Nutrient Score" system.
  • Breeding System Rework - Fertilizer now helps with statting, the random breeding system is now predictable, and most crops have deterministc mutations just like bees.
  • Weed Rework and the Sickness Mechanic - Crop death from a bad environment has been replaced with a curable sickness mechanic.
  • Resistance Rework - Resistance has been completely overhauled to provide a set of scaling benefits you won't want to miss, and it no longer impedes crop growth, finally making it worth investing in.
  • Spade Rework - Spades now only work while harvesting mature seeds. They now drop seeds in addition to the regular drops. An upgrade to the basic spade is also available in MV that increases the number of seeds you get per harvest.
  • Introducing Enriched Fertilizer - A highly potent fertilizer used by the new single block machines.
  • Expanded Boot Protection System - Protect yourself from your crops using protective boots
  • Crop Processing Rework - Crops that can be processed into materials no longer require unholy amounts of UUM; they now use acid, just like combs, for processing.
  • Crop Manager Improvements - - The crop manager now stores water, weed-ex, and fertilizer in separate "tanks." (These aren't actual tanks, so you can't extract what you put into them).
  • The crop breeder - The crop breeder is a tiered, single-block machine that performs deterministic mutations using enriched fertilizer.
  • The seed generator - Duplicate an existing seed at the cost of some enriched fertilizer and a related item.
  • Crop Gene Extractor and Crop Synthesizer Rework - Instead of relying on the crop's tier, the synthesizer now uses bespoke tier assignments that match the crop's relevant tier.
  • The Industrial Farm - The Extreme Industrial Greenhouse (EIG) no longer supports IC2 or CropsNH crops, as a new purpose-built multi-block has been introduced: the industrial farm (IF). Unlike the EIG, the IF is always better than a tier-equivalent crop manager and can be improved further.
  • Notable Crop Additions - Adds new crops for ruby, sulfur, sphalerite, slimy trees, soul sand and clay
  • Notable crop changes - In addition to tweaking the drops of a few crops, many crops have had their growth points to maturity reduced or changed to better align with similar crops.
  • Updated Crop Quests and Crop Lootbags - With Crops NH comes a complete revamp of the crop quest tab.
  • The new and improved NEI tabs - It strips away IC2 Crops' black-box design and documents everything farmers need to know about their crops.
  • Other Notable Miscellaneous Changes - - You can now use a watering can to water your crops.
  • What does this mean for my existing world? - Since Crops NH is intended to replace IC2 crops fully, it includes a set of automatic world migrations.
  • What about the crop bot? - The initial release of Crops NH does not include any compatibility for Open Computers.

Mechanical Armor ​

A new modular armor set you assemble piece-by-piece. Each armor piece consists of a frame, an energy core, and a set of powerful augments: jetpack, night vision, hazmat, step assist, force field, speed, and many more. The first version of the Mechanical Armor is craftable at HV and it progressively scales up to UHV.

  • Frames and cores - Basic armor components
  • Augments - Powerful configurable abilities
  • Configuration and cosmetics - How to use it
  • Recipes - Tiering and crafting

GTNH on mobile ​

You can play GTNH on an Android phone now - the whole pack. What got it there is a release-long push for performance and memory efficiency, the move to Java 25, the new renderer in Angelica 2.x, and the three changes below. Special thanks to the Amethyst Launcher devs for their hard work in adding compatibility with NH. Without them, it would still be nothing but a dream.

What you need:

  • Operating system: Android 10 or newer
  • Launcher: Amethyst
  • Modpack archive: the official download page for stable and beta releases, the dev build page for daily and experimental builds
  • Memory: 2.5 GB for multiplayer, 4 GB for singleplayer

Anything else - another launcher, another operating system, tweaked configs - is unsupported for now.

Setting it up is on the wiki: wiki.gtnewhorizons.com/wiki/Mobile. The announcement is on Discord.

Mobile bugs go to the tracker that wiki page links, and read its reporting instructions first: the standard format is what lets the dev team work through them quickly. For help there is the #mobile-help channel on the Discord.

  • Fixes - The fixes that got the pack starting on a phone all landed in the loading screen.
  • Mobile graphics support - lwjgl3ify supports GL ES, the smaller version of OpenGL a phone has instead of the desktop one.
  • Java 25 - The pack now asks a launcher for Java 25, the same version Minecraft itself has moved to.

The quest book ​

BetterQuesting, the book itself: how a quest line reads, what it tells you about your progress, and how fast it opens. What the quests ask of you and pay out is in Quests.

  • Quest UI performance overhaul - The quest book renders far faster, especially on large quest lines; a new quest-icon cache mode (default: refresh at 16 FPS) can be tuned in the config.
  • Directional Arrows in Quest Book - Quest lines in the quest book now display directional arrows (chevrons) to help visualize the flow of quests and progression.
  • Quest Completion Percentage Display - The quest book now displays the total number of quests completed along with a completion percentage.
  • Quest book color toggle option - Added an accessibility-focused color toggle in quest book settings that lets you disable colored text while keeping bold, italic, and underline formatting.

Quests ​

What the quests teach, ask for and pay out. How the book itself looks and behaves is in The quest book, and the crop quests are under Crops NH.

  • Quests for the late-game machines - The tier tabs have quests for this release's late-game machines: the Large Hadron Collider and beamcrafting, the Nanochip Assembly Complex, the Exo-Foundry and its modules, the Power ICs and Planck circuits, and the Bose-Einstein Condensate line with the Stargate parts.
  • Quests for the new early and mid-game machines - The Coke Oven quests now teach the GregTech Coke Oven, with a quest of its own for the Coke Oven Hatch.
  • Bee quests - The bee lines have quests for the bees behind Kevlar, Infinity and Cosmic Neutronium, and the end-game bees give different rewards.
  • Lootbags and coins - Lootbag upgrades are Vending Machine trades instead of assembler recipes: three bags of one tier buy one of the next, with no cooldown, and a quest unlocks each trade.
  • New quests for tools, blocks and tricks - A quest in And So It Begins gives you the in-game Guide and explains how to load it.
  • Tasks that read the way they work - A quest that takes any one of several items asks for them in a single task, so the book shows one list to pick from instead of a row of tasks.
  • Ice cream and Heavenly Fire trophies - Eating the Trophy Ice Cream after collecting every ice cream earns the Ice Cream Champion Trophy, tracked by a hidden quest.
  • Smaller quest fixes - Smaller fixes across the book.

Applied Energistics and its addons ​

The storage and autocrafting stack, which is where a GTNH base spends most of its attention. AE2 moved through close to 400 builds this release and its fluid addon over a hundred more, so this is the largest body of work in the pack after GregTech itself: interface terminals, storage buses, level emitters, pattern handling and the crafting CPU.

  • Universal GUI: items, fluids and essentia in one terminal - One ME Terminal shows items, fluids and essentia together, with a toggle for each.
  • Fluids are a stack type like any other - Fluids are no longer turned into Fluid Drops: the crafting calculator, crafting CPUs and patterns handle fluids directly.
  • Lite Crafting Mode - Lite Crafting Mode is a high-speed crafting calculation mode for late-game AE2 systems.
  • Placing parts where you point - Cable placement now predicts on the client-side.
  • Crafting CPUs say what they are waiting for - A crafting CPU says why each remaining operation is waiting.
  • Item Flow Tracking - A network can be told to keep count of how much of every item and fluid its machines moved in and out over the last two minutes.
  • The Crafting Diagnostic Terminal - The ME Crafting Diagnostic Terminal lists every item your crafting CPUs have made and how long it took: the quantity, the time and the average per second.
  • Reading a crafting plan - Clicking a tile in the crafting tree folds its branch away, marked with a +, and clicking it again opens it, so a plan with hundreds of steps can be read one branch at a time.
  • The Pattern Repeater - The ME Pattern Repeater lets one ME network craft with the patterns stored on another.
  • Advanced Level Emitter - A new variant of the ME Level Emitter watches six items or fluids at once, each slot with its own threshold, its own comparison direction and its own on/off switch.
  • AE2 Tunnel Patterns - Tunnel Patterns are a new input-only pattern type: a processing pattern with inputs and no outputs, which other patterns use as a single ingredient.
  • Coloured ME Interfaces - ME Interfaces and ME Dual Interfaces take any of the 16 AE2 colours, and the block is drawn in that colour, arrow and side faces included.
  • Faster item import and export buses - Item import and export buses take Hyper-Acceleration and Superluminal Acceleration Cards now: with four Superluminal Acceleration Cards one operation moves about 67 million items, where it used to stop at 96.
  • Fluid Planes and the Certus Quartz Tank - Fluid Formation and Annihilation Planes place and remove fluid the way the item planes place and remove blocks.
  • Spatial Link Chamber - A Spatial Link Chamber holding a Spatial Storage Cell connects your ME network into that cell's dimension.
  • Interface Terminal quality of life - The Interface Terminal shows each section's interface icon in its header, with that interface's priority in the tooltip.
  • Interfaces: stuck, named, and copied with a memory card - An ME Interface block that cannot push out what it is holding is drawn with a red tint until it empties.
  • Patterns: blank ones off the network, and a look inside - Blank patterns are taken straight off the network when encoding, so there is no reason to carry a stack of them.
  • Cells, chests and drives - An ME Storage Reshuffle block takes everything stored on its network out and puts it back, so each stack lands where the current priorities, partitions and sticky cells send it.
  • Searching, pinning and NEI in the terminal - A saved search belongs to the terminal it was typed into, so a filter left in one is not waiting in every other one.
  • Wireless Connectors move into AE2, and sixteen networks per terminal - Wireless Connectors, Wireless Hubs and the Wireless Kit are now part of AE2.
  • The Level Maintainer - A Level Maintainer takes a fluid in its request slot and reads the stock straight from the network's fluid storage, so it no longer needs a Fluid Discretizer to see a fluid.
  • Stock Replenishers - The Super Stock Replenisher has a Full-stock Mode.
  • New AE2 recipes - From the 4x up, each Crafting Co-Processing Unit is now assembled from one Crafting Unit and two circuits, IV circuits for the 4x up to UEV for the 4096x, and the crafting-table recipes that merged four of one tier into the next are gone.
  • Two pin sections and your own amount buttons - Terminal pins come in two sections, player pins and crafting pins, each up to 16 rows as long as together they leave a row of the grid free.
  • NEI Bookmark Group Filter Drops - Shift-dragging an NEI bookmark group onto an ME Storage Bus's filter slots sets the whole group at once.
  • Sorting the crafting CPU list - The crafting CPU list has two new buttons.
  • AE2 Color Applicator QoL Upgrade - Shift + Right Click with the AE2 Color Applicator, in the air or on a block it cannot paint, opens a screen with all 16 colours and the snowball, each showing how much is loaded, and a click selects one.
  • ME Drive and Chest casing colour - A painted ME Drive or ME Chest now takes the colour on its casing, and the cells inside keep their own colours, so item, fluid and essentia cells stay easy to tell apart.
  • Colored Controllers + Animations - Controllers can be painted in any of the 16 colours.
  • Tooltips, colour and a lot of small tidying - A Colorizer item sets a colour from RGB sliders or a hex code, and AE2's screens are then drawn in it: the backgrounds and the button frames, never the text, the items or the icons.
  • Storage Bus filters and fixes - A Storage Bus no longer forgets its ore-dictionary filter when the card is taken out and put back after a reload, and a change to its access mode or filter is no longer sometimes left unapplied.
  • Performance - Removing a cable or a Quantum Network Bridge from a large network no longer stalls the server long enough to disconnect players: asking the network for one item's stock now queries that item instead of copying every cell's contents.
  • Under the hood - Game tests on HorizonQA now run the IO Port, import and export buses, storage buses, interfaces, P2P tunnels, drives, network power and autocrafting in a live world.
  • Fixes - Fixes across AE2 and AE2FluidCraft, mostly in autocrafting, the terminals, interfaces and GUI rendering.

Angelica 2.x ​

Angelica 2 is what the pack renders through now: a new chunk renderer, rebuilt shader support and new video options.

  • Angelica 2.0 and the Celeritas renderer - The world is now drawn by Celeritas, a newer Sodium port, in place of Angelica 1's Sodium 0.2 port.
  • Connected stained glass - Stained glass now connects, as plain glass already did.
  • Complete Complementary Shaders + Euphoria Patches Support - This wonderful shader pack has been fully supported at last.
  • New Features and Options - Grass, dirt, sand and other natural blocks get randomly rotated top faces, so flat areas stop looking tiled.
  • Rendering and Shader Changes - Along with full support for Complementary + Euphoria Patches means we now have the ability to give block, items, and entities their own IDs that shader packs can use to apply materials to.
  • Performance Improvements - We have done a lot, here's a good list of it all:

Startup and loading

  • Boot work deferred until mod loading finishes; first shader pack prepared on a background thread while at the main menu.
  • Dark mode text from resource packs - Resource packs can now recolour GUI text for a dark theme from pack.mcmeta instead of every language file.

Hodgepodge ​

The pack's catch-all patch mod. It fixes vanilla and other mods from the outside, so its changes turn up everywhere: dupes, crashes, vanilla behaviour that needed tweaking, and performance. Its memory-leak fixes are listed with the rest of the pack's under Performance.

  • EndlessIDs replaces NotEnoughIds - The first time you open a 2.8.4 world, a screen asks you to confirm its conversion to EndlessIDs, then saves a zip backup of the world to your saves folder before loading it.
  • Improvements to sound pipeline - Stereo sound effects in the world are now positioned at their source; before, they played unpositioned in both ears.
  • Toggle inventory effect icons - The potion effect list beside the inventory, with its icons, names and timers, can now be switched off with showInventoryEffectIcons in the tweaks section of the Hodgepodge config.
  • New features and content - The survival inventory has a new texture, with the 2x2 crafting grid and its output moved slightly up and right.
  • Performance - New chunks are generated a few per tick within a time budget instead of all at once, so flying into new terrain stalls the server less; trees and other decoration can appear a moment after the ground.
  • Fixes - Reconnecting to a server no longer leaves a clone of you behind with a copy of your inventory: the server now waits for your previous session to leave first.

GTNHLib ​

The shared library every GTNH mod builds on. Most of it is invisible by design, but this release the pack moved its item transfer onto GTNHLib's item moving core, and GTNHLib gained the team system, the on-screen title overlay, central number formatting and a JSON block model loader that resource packs can use.

  • Modded Plants in Flower Pots - Saplings, flowers and mushrooms from Biomes O' Plenty, Twilight Forest, Pam's HarvestCraft, Natura and Botania now go into a vanilla flower pot.
  • GTNH Teams - You already have a team: the first time you log in, one called <name>'s Team is made with you as its owner.
  • Quest titles and the /title command - A finished quest now shows as a large title in the middle of the screen.
  • Resource Pack Update Notifier - A resource pack can now tell you when it has an update.
  • GregTech, AE2 and Jabba share one item mover - GregTech, Applied Energistics and Jabba now move items through one shared system in GTNHLib.
  • JSON block models and shared APIs - Resource packs can replace the model of most blocks with a blockstate and model JSON in the modern format, as in later Minecraft versions; blockstates from packs older than pack format 4 are ignored.
  • Other changes - blockSoundMixins in config/gtnhlib.cfg (default true, needs a restart) turns off the mixins that let blocks change their step and break sounds, for modlists where they crash at startup.
  • Fixes - The server profiler started with /debug start no longer nests one level deeper every tick and grows until /debug stop.

OpenComputers ​

What changed for OpenComputers programs: calls that were renamed or reordered, readings that come back in a different shape, and the new drivers.

  • Machine scanner readings changed shape - getSensorInformation() returns a different list than in 2.8.4.
  • AE2 fluids and essentia through the StackAPI - OpenComputers' AE2 driver handles fluids and essentia the way it handles items, through a new StackAPI, and drives AE2 Fluid Crafting interfaces and buses.
  • AE2 lookups by table, and NBT on the Data Card - AE2 network calls take a descriptor table: getItemInNetwork and the new getFluidInNetwork find one stack by table, and getCraftable finds one recipe the same way.
  • LSC, geolyzer and Blood Altar readings - A Lapotronic Supercapacitor read through an Adapter reports its real stored and capacity figures.
  • Longer pastes into a computer - maxSignalQueueSize in OpenComputers.cfg is 1024 in the 2.9.0 pack, up from 256, so a paste of up to 1024 lines arrives whole.
  • TecTech parameters are addressed by name - TecTech parameters are read and set by name.
  • Stocking buses and hatches under computer control - OpenComputers drives the Stocking Input Bus (ME) and Stocking Input Hatch (ME) and their Advanced versions through an Adapter, as the me_inputbus and me_inputhatch components; in 2.8.4 they showed up as gt_machine.

NEI and recipe lookup ​

NEI and its add-ons took 149 changes this release without a single announcement between them: bookmarks, recipe handlers, search and the item panel.

  • Favourites, and recipes shared in chat - An item can be marked a favourite from the permutations list even when no recipe backs it, an item with a single recipe gets a favourite generated for it, and broken recipes fall out of the favourites list.
  • Reading a recipe page - A recipe slot says more about itself.
  • Search: aliases and filter help - A mod can register alias names for its items, so a search matches a name the item does not literally carry.
  • Bookmarks, history and the item panel - A bookmark group can be moved from one namespace to another.
  • Patterns straight from NEI - Not Enough Energistics is the button that turns an NEI recipe into an ME pattern.
  • Custom Diagram: new pages - A worldgen loot diagram says what generates in a chest, reading the standard loot registry and Twilight Forest's and Roguelike Dungeons' own tables on top of it.
  • Overlays in the world - The chunk grid draws above y=256 and below y=0, and it knows what a Cubic Chunks cube is.
  • Handlers and server control - A server decides whether its players may autocraft from NEI.
  • Other changes - NEI and its add-ons picked up a run of compatibility updates for GT New Horizons changes: the new NAND Chip Array location, removed recipe maps, and AE2's new stack types.
  • Cutter recipes folded together in NEI - The cutting machine's NEI listing went down from 4414 recipes to 1567.
  • Performance - A round of optimization work across NEI's GUI handling cuts CPU time and allocations while any inventory screen is open.
  • Fixes - Fixed crashes during recipe searches, autocrafting loops, and various bookmark edge cases with permutations and multipliers.
  • Fluids are NEI items of their own - NEI has its own fluid display item, so any fluid can stand in a recipe, a bookmark or a search the way an item does.
  • The bookmark tree - A bookmark chain opens as a tree of the recipes it depends on.

The ModularUI2 port ​

GregTech's machine, multiblock, hatch, cover and item screens run on ModularUI2 in 2.9.0, where 2.8.4 used the first ModularUI. Most look and work as they did. A multiblock shows its maintenance state as a coloured wrench, and buttons a machine cannot use are greyed out. Some screens are still the old ones: most TecTech and GoodGenerator multiblocks, among them the Quantum Computer, Eye of Harmony, Microwave Grinder, YOTTank and Neutron Activator, plus the Circuit Assembly Line, Advanced Assembly Line, Quantum and Super Chests and GT++'s Power Substation. Machines whose port changed more than the look, such as the Mega Industrial Apiary, have entries of their own.

  • Hatches, buses and covers - The Output Hatch has a mode button in its screen: click the screwdriver icon to cycle what the hatch outputs, and hover it to read the current mode.
  • Machine and multiblock interfaces - Most GregTech, GT++ and Bartworks multiblock controllers open on one layout: a black terminal with the machine's status and any structure errors, an icon in its corner whose tooltip says why the machine stopped (lost power, too damaged, switched off by hand), and the machine's buttons in a row beneath.
  • Item and single-block screens - The Volumetric Flask's capacity window has no Confirm button: type the capacity and press Enter, and hover the field to see the flask's maximum.
  • Maintenance wrench, greyed-out buttons and TecTech parameters - A multiblock's screen shows its maintenance state as a wrench in the bottom-right corner: green with no problems, yellow with some, red with all six.

Balance ​

  • Dyson Swarm built with UIV circuits, new module recipe - The Dyson Swarm's blocks take twice as many UIV circuits where they took UMV ones, plus Radox Polymer, so the swarm no longer waits on UMV circuits.
  • UXV gear takes Black Plutonium cable - Black Plutonium wire now loses 32 EU per meter where it lost 8, and a new Black Plutonium cable keeps the old 8.
  • Steel from iron dust needs carbon - Steel from iron dust in the Electric Blast Furnace now needs a carbon dust as well: one Iron Dust and one Coal, Charcoal, Carbon or Lignite Dust with 1,000 L of Oxygen make a Steel Ingot and give back 250 L of Carbon Dioxide.
  • Advanced Assembly Line overclocks into parallels - The Advanced Assembly Line no longer stops overclocking at one tick per slice: overclocks past that point turn into parallels.
  • GT++ parts recycle in the Arc Furnace - Plates, rods, gears, wires and the other parts of GT++ alloys melt back into ingots or nuggets in the Arc Furnace, as GregTech's own materials do.
  • Traveller boots steer in the air by their speed setting - Boots of the Traveller and the boots built on them steer in mid-air according to their speed setting: at 0% you move through the air as you would without boots, at 100% at the boots' full rate.
  • Asgardandelion and Botania wand parts cost less - The Asgardandelion takes a Black Lotus instead of a Blacker Lotus and a Terrasteel plate instead of a Gaia Spirit plate, which brings Botania's infinite mana flower closer to the Guilty Pool's cost.
  • Conveyors and pumps scale four times per tier - Conveyor Modules from LuV up move four times what the tier below does, where they used to double.
  • Late-game tier moves: SLAM, Wormhole Generator, Sunnarium, power ICs - The Shielded Lagrangian Annihilation Matrix controller takes molten UIV superconductor base where it took UMV; its Assembly Line recipe still runs at UMV.
  • Obzinite mixes thinner; wood plates, water tanks and lanterns change - Obzinite (Alumite) yields less: 5 Zinc, 2 Steel and 2 Obsidian dust make 5 Obzinite dust in the Mixer instead of 9, and 3 by hand instead of 8.
  • SMD parts need HV; MV Field Generators need only Titanium - SMD resistors, diodes, transistors, capacitors and inductors are HV Assembler recipes at half their old time, so MV runs on the plain parts.
  • Staballoy Constructs drop far less - A Staballoy Construct now drops zero to two Dandelions and zero to two Staballoy Ingots a kill.
  • The Stargate costs more and comes from the BEC - The Stargate costs more, and most of the extra is circuits and parts from the new 2.9 machines.
  • Windmill: the wind sets how much it grinds - The Windmill grinds 2, 4, 8 or 16 items per recipe, set by the wind speed a Simple Wind Meter reads: under 10, 10 to 20, 20 to 30, and 30 to 50.

NewHorizonsCoreMod ​

  • #1537 The Cutting Machine recipes for Crafting Station and Crafting Slab now take 5 seconds each instead of 4 minutes.
  • ...and 4 smaller change(s) in NewHorizonsCoreMod, listed in the by-mod files.

GT5-Unofficial ​

  • #7468 [rebuild required] Photolithographic masks no longer have durability and now stack to 64.
  • #7996 [check your build] Battery Buffers no longer restrict item output, so automation can pull any item out of them, charged batteries and tools included.
  • #8026 [recipes changed] The Quantum Force Transformer rubber recipe now takes 32 sulfur dust and 32 carbon dust instead of 64 carbon dust.
  • #7990 [recipes changed] The iodine recipe now takes 2000 L Seaweed Concentrate and 2000 L Chlorobenzene instead of a Benzene cell and 2000 L Seaweed Concentrate, runs in 30 s instead of 38 s, and works only in an Industrial Centrifuge or a Spinmatron, not in a single-block centrifuge.
  • #7750 [recipes changed] GT++ materials no longer get Double and Dense plate Bender recipes below MV.
  • #7635 [recipes changed] The Mixer Dragonblood recipe now takes 2100 seconds, three times as long as before.
  • #7428 [recipes changed] Eternity nanites now cost 2 Universium nanites per nanite, where 2.8.4 took one Transcendent Metal nanite per four.
  • #7373 [recipes changed] Shirabon mass is cut from 750 to 128, which makes the autogenerated Shirabon recipes about 6x shorter.
  • #6765 [recipes changed] Hypogen processing voltage drops from UIV to UEV, and the Eye of Harmony materials White Dwarf Matter and Black Dwarf Matter (from UEV) and Universium (from UMV) now process at UXV.
  • #6463 [recipes changed] The platinum group loop recipes for the PT concentrate centrifuge and the multiblock chemical reactor now take half the input and give half the output. (fixes GTNH#24371)
  • #5137 [recipes changed] IV components in the Component Assembly Line now need an integrated circuit, as LuV and above already did.
  • #7867 The Francium line does not make a net profit of chrome: the Chrome dust output chance in the Thorium Elution Adsorbent recipe is 45%.
  • #6974 The Black Hole Compressor no longer caps parallels on recipes that do not need a black hole, once stability is below 20.
  • #5308 The Strontium Hydroxide precipitation recipe in the Netherite chain uses 42 dust per run, as 2.8.4 already does; the 48 dust version was reverted before 2.8.4 shipped.
  • #5246 The Netherrack Flotation Froth recipe outputs 8,000 L per run instead of 1,000 L; this already shipped in 2.8.4 through #5529.
  • #5014 The 64A UHV Dynamo Hatch assembler recipe runs at UV voltage instead of UHV, matching the other dynamo hatch recipes.
  • ...and 63 smaller change(s) in GT5-Unofficial, listed in the by-mod files.

GT-New-Horizons-Modpack ​

  • #25266 [config] The Ore Finder Wand config has new options: an Allowlist, a Blocklist, a Material Blocklist and a debug option that prints block info on right-click.
  • ...and 15 smaller change(s) in GT-New-Horizons-Modpack, listed in the by-mod files.

Also in this release ​

  • Output side selection in singleblock GUI - Electric single-block machines can move their output face from the GUI.
  • New Main Menu Backgrounds - The main menu cycles through 23 new background photos from NASA and ESA in random order: Hubble and James Webb Space Telescope images, and Moon and Earth shots from the Artemis II mission.
  • Keybinding improvements - The Controls screen has a visual keyboard.
  • Crafting Station lays out large inventories around the grid - The Crafting Station lays a large attached inventory out around the crafting grid: the panel widens to the left and wraps over the top of the grid, and a scrollbar appears only when even that does not fit.
  • Belt Lantern Support - The Lantern and Soul Lantern from Et Futurum Requiem can now be worn in a Baubles-Expanded belt slot, freeing your hands while Angelica's dynamic lighting keeps lighting your way.
  • Pinnable inventory and backpack slots - Pin important items in place by Ctrl+Middle-clicking slots in your inventory, backpacks and adventure backpacks.
  • ArchitectureCraft shapes shade like full blocks - ArchitectureCraft shapes are shaded the way vanilla shades full blocks.
  • Custom JourneyMap Mob Icons - Mobs from Twilight Forest, Witchery, Thaumcraft, Special Mobs, Galacticraft, Hardcore Ender Expansion and most other mods in the pack show their own icon on the JourneyMap minimap and full map, where they used to show a generic placeholder.
  • NEI ore pages show each world's vein chance - In NEI's Vein Stats, hovering a world under Generated world shows the vein's chance per ore chunk in that world.
  • Drawers can face up and down - Drawers and the Drawer Controller can face up or down as well as the four horizontal directions.
  • Shift-break clears covers and color - Breaking a GregTech machine while sneaking drops its covers as items and clears its paint.
  • Russian translations for more mods - AngerMod, Gravitation Suite Neo, HoloInventory and YAMCore have a Russian translation now.
  • Electric Prospector's Scanner: search, heading arrow, ore markers - The Electric Prospector's Scanner map has a search bar for its ore list and an arrow that shows which way you face.
  • Item trophies count however you get the item - The pack's pick-up achievements, and the trophies they award, now unlock as soon as the item is in your inventory, however it got there: crafted, taken from a chest or a terminal, or a quest reward.
  • World Selection Improvements - The singleplayer world list shows an icon for each world: a screenshot of your view, taken when you pause and quit the world.
  • Infinity gear in Draconic Evolution's config GUI - Infinity armor and tools can be set up in Draconic Evolution's Tool & Armor Config GUI.
  • Baubles slots in columns - The Baubles inventory now spreads its slots across up to four columns instead of one long scrolling column.
  • Recipe Counter for Multiblocks - Every multiblock but the Primitive Blast Furnace now counts the recipes it finishes.
  • Stained glass facades on GregTech blocks - Stained glass AE2 Facades render see-through on GregTech machines, pipes, cables and frames.
  • Taskbar loading progress display - While the game loads, its taskbar button fills up with the loading progress on Windows and Linux.
  • Multiblock Sounds from Structure Center - Multiblock machine sounds now play from the middle of the structure instead of from the controller block, and large multis are heard further away: where every multi used to go silent at 16 blocks, a Mega Blast Furnace now carries to about 36.
  • Thin lines for the Network Visualization Tool - The Network Visualization Tool is part of AE2 now and draws its links one pixel wide by default, so a large network reads as cables instead of a solid tangle.
  • Power Goggles settings screen - Power Goggles have a settings screen, opened with /pg config or a key you bind under Gregtech in Controls.
  • Monster Repellator - A Monster Repellator now stops Nether portals inside its range from spawning Zombie Pigmen.
  • Uncertainty Resolver - The Uncertainty Resolver's red and green lights now mark the section that actually needs balancing.

Performance ​

  • Project Red Auto Crafting Benches cache their recipes - Project Red Auto Crafting Benches remember the recipe of each plan instead of searching the whole crafting recipe list again on every plan switch and every inventory change.
  • Leaving a world frees its memory - Quitting a world to the menu or changing dimension no longer leaves the old world in memory.
  • Fewer allocations during play - More than twenty mods, among them GregTech, AE2, EnderIO, Forestry, Galacticraft and Logistics Pipes, no longer build a fresh array every time they look up one of their fixed lists of machine types, colours or ore kinds; each list is built once and reused.
  • Less memory held after startup - The client holds about 33 MB less after startup.
  • LittleTiles splits large builds faster and loads crowded worlds - Placing a LittleTiles build that spans many blocks splits it into those blocks faster.
  • Large smelteries and the crafting station cost less - Large Tinkers' smelteries cost less tick time: an item that cannot melt because the tank is full waits until the tank changes instead of being checked again and again, and melting results are cached.
  • HoloInventory holograms over big inventories cost less - HoloInventory adds up the items of a hologram in one pass instead of comparing every stack with every other one, so looking at a chest full of different items costs your client less.
  • Project Red gate models take less memory - Project Red gates keep two baked models per gate part, normal and mirrored, instead of one for each of the 48 orientations a gate can face, and turn them into place while drawing.
  • Faster game startup - GregTech's delayed crafting-recipe pass at startup went from about 990 ms to about 70 ms in the PR author's full-pack test.
  • Faster fluid conduit transfers - Ender Fluid Conduits copy fluid stacks less often and ask each connected tank for its contents once per transfer instead of twice.
  • Non-tickable GT hatches - Some end-game hatches are now non-tickable and no longer consume mspt.
  • Received packets are limited by time, not count - Your client now works through received packets for up to 5 ms per tick instead of stopping after vanilla's 1001.
  • Ticking blocks, fluids and mobs no longer load chunks - Blocks at the edge of the loaded area no longer load the chunk next to them when they tick: crops, grass, mycelium, vines, fire, saplings, cocoa, mushrooms, stems, torches and farmland.

BuildCraftOilTweak ​

  • #3 Optimized mod detection checks in the living update handler to improve performance.

CodeChickenCore ​

  • #42 Optimized class hierarchy transformation performance, reducing load time from 342ms to 128.7ms.

GT5-Unofficial ​

  • #7698 The renderers for the Antimatter Generator, Blackhole, Wormhole, Nano Forge and drone models, plus the work area overlay, now use a modern shader path when Angelica 2.1 is installed.
  • #7563 GregTech machines and pipes no longer run client ticks unless they need them.
  • #6680 The loader that generates fluid-instead-of-cell multiblock recipes runs faster during game loading, going from 127 ms to 13 ms.
  • #6674 The platinum sludge recipe loader runs faster during game loading, going from 228.5 ms to 83.5 ms.
  • #6491 Startup is faster because recipe removals that use non-default options are now buffered and done in bulk.
  • #6476 Recipe loading is almost 4 seconds faster.
  • #6468 Removing furnace recipes during loading is much faster.
  • #5882 Input buses and Linked Input Buses now compact their item slots faster.
  • #5844 Leaving a world is faster.
  • ...and 14 smaller change(s) in GT5-Unofficial, listed in the by-mod files.

GuideNH ​

  • #73 Guide reload takes less time and memory.
  • #70 Optimizes GuideNH resource loading by scanning resource packs once instead of twice and only reading markdown frontmatter during indexing, saving ~700ms on startup.
  • ...and 2 smaller change(s) in GuideNH, listed in the by-mod files.

lwjgl3ify ​

  • #331 Class transformer checks during loading are faster.
  • ...and 1 smaller change(s) in lwjgl3ify, listed in the by-mod files.

StructureLib ​

  • #54 Adding multiblock shapes during loading is faster.

MatterManipulator ​

  • #24 Class transforming at startup spends less time in the DeMemberator transformer.

Bug Fixes ​

  • Unstable ingots work again - A bug was fixed where Unstable Ingots from Extra Utilities were failing to explode when shift-clicked to craft.
  • Fix missing pixels on the Tinkers inventory tab - The unselected vanilla tab in the Tinkers inventory screen is no longer missing three pixels in its bottom-left corner.
  • Tinkers Construct Modifier Station Overflow - The Tool Station, Tool Forge and Crafting Station now apply as much of a modifier as the tool can take in one go, and leave any leftover modifier items in the grid instead of eating them or refusing the craft.
  • Recipe conflicts and typos - What is left of the coremod's fixes is recipe plumbing: conflicts between two mods that claimed the same shape, circuits and tiers that did not match what a recipe meant, ore-dictionary entries that pointed at the wrong item, and typos.
  • Overchanting Table world acceleration fix - The Overchanting Table now counts its own ticks instead of reading world time, so world accelerators actually speed it up.
  • LittleTiles placement and rendering fixes - Various null pointer exceptions caused by tiles missing NBT data have been eliminated.
  • Tinkers' Construct fixes - Shift-clicking in the Crafting Station now moves items between your inventory and the attached chest instead of the crafting grid, and a tool in the first hotbar slot now uses the item in slot 2 rather than slot 9.
  • Fix broken speed and jump modifiers on boots - Speed and jump modifiers read as zero on EMT's Boots of the Traveller, Thaumic Exploration's Boots of the Meteor and Comet, ThaumicBoots' upgraded boots and Witching Gadgets' Primordial Armor whenever the item had no stored modifier yet; a fresh pair got no bonus at all.
  • Fix chunk unload crashes with multiparts - Fixed crashes that occurred when multipart blocks (especially wireless redstone receivers) tried to update after their tile entity was already destroyed during chunk unload.
  • Antimatter Forge and Antimatter Generator structure fixes - Both structures were made symmetrical.
  • Fix non-QWERTY keyboard layout support - Keys now show their correct names in the controls menu on non-QWERTY layouts, and Escape, Home, the lock keys and the Ctrl/Shift/Alt/Super modifiers now follow your keyboard layout instead of their physical position.
  • Fix placing multiple rockets on the same landing pad - Players can no longer place multiple rockets on the same landing pad simultaneously.
  • Fix pocket plane portal bugs - Fixed multiple pocket plane issues including keystone binding failures, ping-pong teleport loops, world-save issues that could lose a freshly generated pocket plane, and incorrect player orientation on portal exit.
  • Machines no longer silently void outputs - Multiblocks with void protection enabled now hold a recipe back and report a full output instead of destroying items or fluids that will not fit.
  • Remove invalid fuel acceptance from generators - Fixed the Geothermal Engines, Rocket Engines and Semifluid Generators accepting any burnable item as fuel.
  • Rework CAL imprint system - Circuit Assembly Line imprints and sliced circuits were rebuilt from scratch, fixing Circuit Assembly Lines that stopped accepting imprints in the 2.9 dailies.
  • ToroHealth popup reliability fixes - Fixed multiple issues with health popups: they no longer appear spuriously when mobs spawn, enter new dimensions, or have their max health modified by other mods.
  • Waypoint beacons no longer invisible nearby - Navigator and Share-Where-I-am waypoint beacons are now visible in the world again when the waypoint is close to the player.
  • Block breaker pipe connectivity fix - Project Red and OpenBlocks block breakers now push their drops into item pipes correctly.
  • Distillation Pattern Encoder - Thaumic Energistics' Distillation Pattern Encoder gave every aspect a size of 1 instead of the amount the item actually holds, and did not show the amount at all.
  • Eldritch Blood Orb capacity display fix - The Eldritch Blood Orb tooltip now correctly shows its LP storage capacity.
  • Fix /back spawning inside blocks - Fixed the /back command sometimes placing players inside graves, walls, or other blocks.
  • Fix 64x64 skin rendering issues - Fixed player heads rendering as black squares when using SimpleSkinBackport's 64x64 skins.
  • Fix active item tooltip detection - Tooltip detection now correctly identifies the active item stack in GT5U recipe overlays and NEI addon displays.
  • Fix AE2 component copying in Matter Manipulator - Matter Manipulator now correctly copies fluid settings in AE2 dual interfaces and Level Emitter configurations.
  • Fix crash when hinting frame blocks - Fixed a crash caused by a missing side check when using a wrench on GT multiblock frame blocks.
  • Fix Electric Jukebox disc playback - The Electric Jukebox now plays modded discs and Pigstep correctly, and no longer loops vanilla music discs.
  • Fix flipped bottom-face textures across mods - Blocks from ArchitectureCraft, Chisel, GregTech and OpenComputers no longer show flipped bottom faces when Hodgepodge's optional fixBottomFaceUV setting is turned on.
  • Fix GT5U detection so it no longer matches GT6 - Eight mods were checking for the mod id gregtech, which GT6 also uses, so their GT5U-specific integrations fired on GT6 too.
  • Fix JourneyMap powerfail markers - Markers can now be properly cleared, and multiple powerfails in the same chunk are displayed correctly instead of overlapping.
  • Fix night vision after dimension change - Fixed the Dark Steel armor night vision upgrade permanently turning off after traveling through portals.
  • Fix Tantalum Hafnium Carbide stats - Tantalum Hafnium Carbide now has correct material properties, preventing unintentionally overpowered tools.
  • Fix transformers not accepting EU after mode switch - Transformers again accept EU after being switched between step-up and step-down mode.
  • Fix UEV, UIV, and LUV Recipe Errors - Corrected material mismatches in LuV, UHV, UEV and UIV recipes: BioLabs, the Electric Auto Workbench, the Advanced Rhodium-Palladium casing, Buck Converters and the multi-ampere energy and dynamo hatches now use the intended tier metals.
  • Fix Vajra ghost block desync - Fixed Vajra ghost blocks where destroyed blocks remained visible to other players until right-clicked.
  • Fixed missing Chisel drawer recipes - Chisel recipes for non-vanilla Storage Drawers were missing due to a mod loading order issue.
  • Fresh installs no longer break on a bad library download - The launcher checks every library it downloads against a checksum, so a corrupted or truncated file is caught right there instead of crashing the game later with an unrelated error.
  • GraviSuite status message fixes - GraviSuite armor and tool status messages are now translated on your client instead of always appearing in English.
  • Improved Cauldron NEI recipe display - Cauldron washing recipes now have their own NEI page, showing the water consumed and noting that any stack size works.
  • Noble gas centrifuge recipe fixed - Noble gas cells are once again obtainable via centrifuging liquid air.
  • Redwood saplings require full 7x7 field - Redwood trees can no longer grow from a single sapling.
  • Rose Gold singularity color fix - The Rose Gold singularity's color now matches GregTech's rose gold material; it was previously a yellow that belonged to no material at all.
  • Trophy rendering fixes and optimization - Improved trophy rendering performance by culling off-screen trophies, skipping labels beyond 32 blocks, caching the date label text, and batching font rendering when Angelica is present.
  • TX-Loader resource pack load order fix - Non-forced resource packs from ./config/txloader/load/ now correctly override other mods' resources instead of being silently overridden.
  • Corrected Ginkgo spelling across mods - The misspelling 'Gingko' has been corrected to 'Ginkgo' throughout Binnie's Mods (item names, textures and internal identifiers) and in Nutrition's nutrient config.
  • Fix Coke item texture alignment - Fixed the Coke item texture so it now aligns properly with the coal texture.
  • Fix GregTech version detection across mods - BloodMagic, Translocators and Waila now check for the gregtech_nh mod ID, so they no longer mistake GregTech 6 for GT5-Unofficial when the two share a mod ID.
  • Fix Twilight Forest block names - Fixed various Twilight Forest logs and leaves showing raw locale keys instead of proper names in WAILA and tooltips.
  • Fixed Computronics and GT5U load order conflict - Computronics no longer declares a load-order dependency on the gregtech mod id - which GT6 also uses - and GT5-Unofficial now declares the ordering from its own side instead.
  • Headless environment compatibility fixes - BetterLoadingScreen and Opis no longer crash in headless Java environments (servers, CI systems, or lwjgl3ify 3.x setups) that lack a display.
  • Platline chemical formula corrections - Fixed incorrect chemical formulas for platinum-line materials.
  • Witchery Distillery output slot - Hoppers and pipes could push items into the Witchery Distillery's output slot.
  • Prevent errors from disposed UI widgets - ModularUI panels now check that a widget is still alive before sending it mouse or keyboard input, fixing errors with dynamically swapped widgets.
  • Crashes and freezes - The daily builds crashed on a research entry ThaumicMachina no longer had and on Black Plutonium cables the pack could not find; both are fixed, as is a startup crash from bad item id mappings and a startup freeze that hit when certain GregTech ore stone types were switched off.
  • Recipes that would not craft - A long list of things you could not make, and now can: the RemoteIO Location chip, Barnarda C planks, Sandy Bricks, stone brick stairs, armour stands from Ender's Traveling Railway, ZPM and UV lootbags, and the GT tools that NBT changes in GregTech had broken, the Thaumium Drill among them.
  • Things that behave properly again - Hollow Hill mobs stopped spawning once you relogged, which a missing constructor explained.
  • Things that gave more than they should - Ways of getting something the game did not mean to give you are closed.
  • Backups no longer leave world saving off - A ServerUtilities backup could leave world saving switched off.
  • Fix crash opening the parameter menu on a server - Opening the edit parameters menu on a TecTech machine crashed the client in multiplayer, so parameters could only be set in single player.
  • Teleport, Watery Grave and Lightning Bolt spells work - Three Blood Magic spells that never worked in GTNH now do.

Everything in Bug Fixes not covered by an entry above: 1459 change(s) across 134 mods.

GT5-Unofficial ​

  • #6712 Clicking the Enable/Disable with redstone button on the Wireless Machine Controller cover no longer crashes the client to the main screen. (fixes GTNH#24738)
  • #5606 Heating coils conduct redstone signals again. (fixes GTNH#20455, GTNH#21742)
  • #7562 [check your build] The Circuit Assembly Line in Circuit Assembly Line mode now requires items to be ordered into individual input buses, the same as the Assembly Line. (fixes GTNH#25974)
  • #8128 [recipes changed] The Machine Casing cover recipes made in the cutting machine had a broken time in NEI. (fixes GTNH#26869)
  • #8000 [recipes changed] The mixer recipe that makes Enderium dust without Enderium Base now has the correct ratio. (fixes GTNH#26734)
  • #7901 [recipes changed] The UIV Energy Distributor assembler recipe now takes Transcendent Metal plates instead of Black Plutonium plates. (fixes GTNH#26546)
  • #7305 [recipes changed] All GT++ ores now give byproducts from raw ore and ore blocks, and ores that were missing the washer, thermal centrifuge and similar steps now have them.
  • #6481 [recipes changed] The Clean Stainless Steel Machine Casing assembler recipe now needs programmed circuit 1, where it needed none before. (fixes GTNH#24383)
  • #7705 The four Assembler recipes for spike bases (wood, iron, gold, diamond), new since 2.8.4, use Programmed Circuit 1.
  • #7431 Cable recipes in the new LATEX machine all use circuit 24, like the Assembler.
  • #7324 Fixes a crash that hit every build without this change.
  • #7256 Fixes two crashes to the main menu. (fixes GTNH#25490, GTNH#25501)
  • #6934 Arc furnace recycling of copper items with Oxygen gives Annealed Copper, as in 2.8.4, alongside the no-gas recycling route with circuit 1 that gives plain copper.
  • #6867 Fixed crash when opening ender fluid link covers in multiplayer. (fixes GTNH#24951)
  • #6690 Fixed a dedicated server crash when opening some covers. (fixes GTNH#24713)
  • #6588 The new Mega Chemical Reactor checks the glass tier against exotic energy hatches as well as normal ones, so an exotic hatch above the glass tier keeps it from forming.
  • #6567 Fixes an item dupe on GT filters. (fixes Dupes-Exploits-GTNH#286)
  • #6544 Super chests now check that an incoming item matches the stored item before importing it. (fixes Dupes-Exploits-GTNH#252, GTNH#24417)
  • #6540 Fixed off-thread chunk loading that was causing memory exhaustion and crashes when placing many machines, particularly long-distance pipes.
  • #6418 Fixed Regulator and Chest Buffer machines not respecting configured stack size limits after API migration. (fixes GTNH#24175, GTNH#24629)
  • #6024 The Neutron Activator no longer hangs the server when part of it is in an unloaded chunk. (fixes GTNH#23032)
  • #5872 The Antimatter Generator's structure hint and auto-builder now offer laser source (dynamo) hatches, which is what its hatch check already accepted in 2.8.4.
  • #5419 Fixed crash that occurred in full modpack after Godforge MUI2 port.
  • #5294 Puts Integrated Circuit 21 on the Poop Juice to Basic Slurry recipe to remove a conflict with the raw animal waste recipe.
  • #5292 Resolves six recipe conflicts.
  • #5192 Fixed critical crash in game startup caused by the OrePrefixes enum-to-class conversion.
  • #5181 Fixed the Cobalt II Acetate to Cobalt II Naphthenate recipe in the Multiblock Chemical Reactor.
  • #5176 The Advanced Assembly Line no longer overclocks too far on some recipes. (fixes GTNH#20976, GTNH#22196)
  • #5068 Fixes a crash caused by muffler buttons.
  • #8302 Building Nanochip Assembly Complex modules in survival now reports the correct build result. (fixes GTNH#26912)
  • #8300 Removed the duplicate Lanthanum Hexaboride recipe from the Electric Implosion Compressor. (fixes GTNH#27099)
  • #8297 Deleting a rule in the Nanochip Assembly Complex splitter UI now shows the correct rule removed.
  • #8282 NAC modules now wait 20 ticks before starting a recipe after their available EU/t goes up.
  • #8281 Multiblocks that carry data in their item NBT, such as an upgraded Industrial Maceration Stack controller, no longer lose the configured default batch mode when placed.
  • #8256 Holding a wildcard machine item (gt.blockmachines with meta 32767) no longer crashes the game every tick.
  • #8235 Hot Netherrack Bricks now pass the GT type filter for hot ingots. (fixes GTNH#26985)
  • #8228 The Microwave Energy Transmitter now consumes Nitrogen Plasma when it sends energy across dimensions.
  • #8226 The invertCircuitScrollDirection client option now works. (fixes GTNH#25173, GTNH#27021)
  • #8218 The creative Chunk Info line shows the fluid's real name, such as Light Oil, instead of a raw key like fluid.liquid_light_oil.
  • #8207 The Nanochip Assembly Complex now keeps its calibration progress after the game is restarted. (fixes GTNH#26937)
  • #8200 The Nanochip Assembly Complex ambient sound now plays from the controller and can be heard across the whole multiblock. (fixes GTNH#26939)
  • #8180 Shift-clicking seeds from your inventory into the Extreme Industrial Greenhouse GUI no longer deletes them. (fixes GTNH#26237)
  • #8178 You can now swim in the sludge lakes of the Toxic Everglades.
  • #8163 The Decayables Chest now shows a proper 3D chest model when held or in the inventory.
  • #8161 Eternity Dust can now be melted without a blast furnace.
  • #8159 Breaking a non-empty Ichor Jar or Thaumium Jar now spawns Flux around the jar.
  • #8158 Fixes several off by one and logic errors in asteroid generation.
  • #8152 HoloInventory now shows the contents of a Stocking Input Bus while it is idle. (fixes GTNH#25203)
  • #8148 The Tesla visual effect config now works on the client side. (fixes GTNH#26903)
  • #8132 Molten Annealed Copper and Molten Cast Iron no longer get an item casing recipe in the Fluid Solidifier.
  • #8118 The Degasser Control Hatch, pH Sensor Hatch and Heat Sensor Hatch now output redstone only on their front face. (fixes GTNH#24381)
  • #8116 GT hatches are now fireproof. (fixes GTNH#19614)
  • #8097 Lanthanum Chloride was spelled 'Lanthanium Chloride' in the game. (fixes GTNH#26854)
  • #8094 Beamline focus values are now read back as decimals when a beamline packet is loaded.
  • #8076 The Quantum Force Transformer no longer eats neptunium plasma when the programmed circuit does not select anything to focus.
  • #8052 Advanced wireless redstone transmitters now drop their old frequency when you change it. (fixes GTNH#24720)
  • #8046 The chem plant recipe for Genetic Mutagen (2 Nether Stars, 5,000 mB Mob Essence) now uses circuit 1 instead of circuit 20.
  • #8015 Two Mixed Metal Ingot crafting recipes that use Naquadah Alloy plates had their outputs mixed up.
  • #8012 Fixed a rounding error in the overclock calculator that gave wrong EU/t in edge cases.
  • #7982 The Lapotronic Capacitor textures for LuV to UV now match the right tiers. (fixes GTNH#26436)
  • #7974 Numbers printed by mods that load after GregTech now use your own locale.
  • #7972 The Redstone Sniffer no longer spawns nether portals when it teleports you between pocket dimensions.
  • #7950 Fixes the SSASS renderer, which drew the antimatter blob incorrectly.
  • #7947 Fixes a server boot crash that showed up with many quest profiles loaded.
  • #7942 The WAILA tooltip on steam singleblock machines now reads "Using X L/s Steam". (fixes GTNH#26565)
  • #7941 Fixes the Godforge beam shader, which failed to compile at launch on full pack daily 717.
  • #7938 Plascrete (PCB Factory), Tungstensteel Reinforced Casing (Endothermic Fridge) and Naquadah Reinforced Casing (EIC) now mine like other machine casings. (fixes GTNH#26592)
  • #7923 The EU transferred figures in the Active Transformer GUI now show the average over each second instead of a single tick.
  • #7919 The world's oregen pattern file is now read and saved correctly; a world coming from 2.8.4 has its pattern read and the file rewritten by name.
  • #7914 The Portable Scanner now reports the real throughput of a cable.
  • #7913 All 16 slots of the splitter item filter now work.
  • #7912 Restores the original names of the Naquadah Based Liquid Fuel fluids (MkI, MkII, MkIII and their depleted versions). (fixes GTNH#26571)
  • #7907 Solar panel covers on cables now produce power in the case where they did not before. (fixes GTNH#26547)
  • #7894 Fixes GregTech machine blocks that showed invisible textures on some sides.
  • #7884 The Debug Input Bus no longer drops its contents as infinite item stacks when it is broken.
  • #7881 The Eye of Harmony animation no longer stutters.
  • #7875 The energy distributor's WAILA tooltip no longer shows the Step Up or Step Down line when input and output voltage are the same. (fixes GTNH#26497)
  • #7862 Phosphorous Pentoxide is now spelled Phosphorus Pentoxide in its display name.
  • #7859 The Assembly Line now respects the hologram projector gt_hatch parameter for energy hatches. (fixes GTNH#26482)
  • #7857 Applied Energistics interface name suffixes (like mold names) are now displayed in the player's language instead of the server's language on dedicated servers.
  • #7854 The WAILA tooltip for the ME Output Bus and ME Output Hatch now shows item and fluid names in the client's own language.
  • #7850 The Chest Buffer and Regulator now check whether the target inventory has room for the specific item being pushed. (fixes GTNH#24629)
  • #7838 Fluid cells can be crafted again with pre-made fluid storage housings. (fixes GTNH#26405)
  • #7832 A Soldering Iron in a Toolbox now works off its own charge when the Toolbox has no battery. (fixes GTNH#25721)
  • #7828 Fixed a crash when two covers of the same type sat on one machine and you opened both settings screens and changed something. (fixes GTNH#26219)
  • #7822 Pipes and machines on a chunk border now find their neighbouring tile entities after a restart. (fixes GTNH#18520)
  • #7820 The Alloy Smelter recycling recipe for Chainmail Boots is gone.
  • #7813 The WAILA tooltip on the DTPF and some other multiblocks no longer says the machine is generating power.
  • #7807 The crafting recipe for the UV Transformer now uses Bedrockium cable instead of Bedrockium wire.
  • #7804 The 5 minute power change readout on the Power Goggles now shows correct numbers when linked to a Lapotronic Supercapacitor. (fixes GTNH#21787, GTNH#26382)
  • #7800 Fixes a NullPointerException when scanning a multiblock that has no processing logic.
  • #7794 Fixes a crash-causing NullPointerException when a chain explosion removes a machine while it is exploding.
  • #7787 Wireless computation no longer stops working after a server or world restart.
  • #7783 The Godforge Exotic, Molten, Plasma and Smelting modules now work out the real EU/t for the startup power check.
  • #7781 Using a Soft Mallet on a pipe or cable now shows "Cover Processing: Enabled" or "Cover Processing: Disabled" in chat.
  • #7778 Fixes modular armor landing gear not absorbing low fall damage. (fixes GTNH#26309)
  • #7777 Another fix for the Vajra. (fixes GTNH#25198)
  • #7775 The Extreme Entity Crusher no longer voids undamaged damageable drops such as Twilight Forest armor when "Void all damaged and enchanted items" is on. (fixes GTNH#26266)
  • #7771 Fixes a dupe with the Solidifier Hatch.
  • #7770 Recipe results in the multiblock GUI show up again. (fixes GTNH#26267)
  • #7767 Fixes a crash with the L.E.S.U. (fixes GTNH#26284)
  • #7755 The WAILA tooltip on the Super Antimatter Lattice Annihilation Matrix (SLAM) shows its numbers again.
  • #7745 The Ruthenium Tetroxide solidifier recipe was broken and now generates properly again.
  • #7742 The Matter Manipulator now copies the eV threshold and the normal/inverted setting of a Neutron Sensor. (fixes GTNH#25212)
  • #7734 Wireless Machine Controller covers placed before 2.9 load again. (fixes GTNH#26246)
  • #7729 Steam multiblocks no longer hit a null pointer error when taking items from a steam input bus whose first slot is empty and whose later slot holds the item.
  • #7722 The SLAM (Antimatter Generator) checks for a recipe every 5 seconds instead of every tick after the instant recipe check change.
  • #7721 Weighted QoS and the Quantum Computer had computation bugs.
  • #7719 The tooltip on 64A power transformers showed a 2A/8A half mode. (fixes GTNH#22225)
  • #7716 Closing the Godforge Exoticizer module's exotic inputs list and opening it again no longer crashes the game.
  • #7714 Breaking a frame box now properly drops attached covers, ensuring wireless redstone transmitter data is cleared when the block is destroyed. (fixes GTNH#26236)
  • #7703 The Wrench and Soft Mallet no longer turn a vanilla double chest into a facing that overlaps its neighbour. (fixes GTNH#20397, GTNH#24947)
  • #7699 Fixed slot grouping on fluid tank item slots.
  • #7693 Fixed shift-clicking output items from machines no longer incorrectly placing items into input slots. (fixes GTNH#26204)
  • #7685 Unpaired CRIB proxies no longer throw an error every tick.
  • #7683 The Ore Drilling Plant no longer uses more power from overclocking once the recipe time cannot get any shorter. (fixes GTNH#26188)
  • #7680 When a multiblock already has an alternative glass placed, the structure hint now names that glass tier, such as "Any HV Glass".
  • #7677 The computation loss shutdown icon on multiblock GUIs now shows the tooltip "Out of computation." Before, it pointed at a text entry that did not exist, so the Space Mining Module showed an incorrect error text. (fixes GTNH#26182)
  • #7671 Reverts the earlier Vajra offhand block replacement fix because it caused interaction regressions.
  • #7666 The Power Goggles manual graph scale fields accept input again. (fixes GTNH#25702)
  • #7656 The NAC assembler recipe now works with the collision checker. (fixes GTNH#25586)
  • #7654 Right-clicking a Crafting Input Proxy while holding a block no longer places that block on your client for a moment.
  • #7653 GT machines no longer flash a ".name" block for about one tick when placed. (fixes GTNH#23861)
  • #7641 Markdown tooltip separators, including the ones in the BEC tooltips, now turn into ChromaticTooltips dividers like the separators added from Java.
  • #7626 The LINAC no longer prints a "Length" message in chat on launch.
  • #7622 The Assembly Line now checks items and fluids before it checks power. (fixes GTNH#26119)
  • #7615 The power switch and structure update buttons on Godforge modules now show the normal button background.
  • #7612 The toolbox now accepts fully uncharged electric tools in its tool slots.
  • #7610 Fixes a crash (NullPointerException) when using the Ore Finder Wand on an ore prefix that has no stone type. (fixes GTNH#26122)
  • #7606 The Large Combustion Engine and Extreme Combustion Engine now move on to the next fuel when one fuel runs low.
  • #7602 The fluid gauge on machines with a fluid screen now uses the tank's real capacity.
  • #7601 The High Temperature Gas-cooled Reactor GUI now shows real values for fill level, fuel properties, burned fuel, helium supply, coolant per tick and water per tick. (fixes GTNH#25737)
  • #7594 Several special hatches now trigger a recipe check when their contents change.
  • #7592 The Bacterial Vat now rechecks its recipe when the sievert value of its radio hatch changes.
  • #7584 The Replicator no longer reports a confusing internal error when an ME input hatch is used and the UU-Matter is not actually there.
  • #7581 GT++ hot ingots now show their material tint again.
  • #7579 The Large Thermal Refinery tooltip now lists the correct structure size of 5x8x6. (fixes GTNH#26080)
  • #7573 The NEI recipe window for the Dimensionally Transcendent Plasma Forge is taller, from 156 to 166.
  • #7572 The Circuit Assembly Line in assembler mode now shows Insufficient voltage when the recipe is above the allowed voltage.
  • #7570 Fixed the ME Output Hatch and ME Output Bus not accepting anything within a single tick.
  • #7567 GT++ cables no longer get an auto-generated description.
  • #7566 Fixed lang keys that were outdated or missing in machine info displays. (fixes GTNH#26048)
  • #7565 The two CeLUAG Target Chamber recipes were missed when masks and wafers were reworked in the Beamline.
  • #7556 The dye name tooltip on the color swatch in machine GUIs now shows when you hover the colored square.
  • #7555 Fixed a memory blowup when saving Assembly Line recipe data, which ran the game out of memory while loading a world.
  • #7554 Fixed some Forge of the Gods GUI elements that could not send changes from the client to the server. (fixes GTNH#24080)
  • #7548 The Extreme Heat Exchanger no longer floods the server log with errors after its hot fluid input hatch explodes. (fixes GTNH#25964)
  • #7547 The NEI fuel value for liquid fuel recipes now uses the fluid amount in the recipe when it has one.
  • #7542 The Pyrotheum Hatch and Cryotheum Hatch are no longer mixed up in multiblock structure previews.
  • #7541 Fixed a crash in the Neutron Activator that happened when one of its Neutron Accelerators had no tile entity. (fixes GTNH#25896)
  • #7536 The fuel value shown in NEI for Acid Generator recipes now follows the capacity of the cell used. (fixes GTNH#25861)
  • #7535 Dense Tairitsu Plate no longer has two bender recipes with different times. (fixes GTNH#25607)
  • #7532 The Steam Output Bus filter now works. (fixes GTNH#25548)
  • #7531 The Beamline Connector hatch now shows the beam's energy in keV, the particle, the rate, and the focus when scanned. (fixes GTNH#25910)
  • #7527 The work area button on the Ore Drilling Plant now changes the chunk radius. (fixes GTNH#25771)
  • #7521 The Metrics Transmitter cover and the Sensor Card now include the extra machine info lines in what they send.
  • #7509 The ME Stocking Input Hatch now works with machines that ask for 0 L of a fluid. (fixes GTNH#25972)
  • #7504 The Gravity Manipulation flight from the mechanical armor no longer moves you up when you press space in a GUI or type in a text box. (fixes GTNH#26252)
  • #7498 The Amazon Packager now runs the same 1x1, 2x2 and 3x3 Schematic crafting recipes as the single-block Packager. (fixes GTNH#25578)
  • #7497 Ross 128 b ruins no longer generate deprecated Fluid Canners and Plasma Arc Furnaces at LV, MV, HV and EV. (fixes GTNH#25697)
  • #7495 Fluid pipes no longer visually disconnect from a tank that has a closed Pump or Fluid Regulator cover on it.
  • #7491 The Oil Cracker, Mega Oil Cracker and the legacy Mega Oil Cracker now start a recipe check when cracking fluid is added to a stocking input hatch through the ME system.
  • #7488 The Advanced Assembly Line now picks up new data sticks in its data access hatches without needing a manual trigger.
  • #7487 NEI showed the wrong item for Plasmid Cell recipes in the BioLab.
  • #7486 The Circuit Assembly Line now starts a recipe check as soon as fluid is put into its input hatches. (fixes GTNH#25843)
  • #7485 The NEI cauldron page now shows the right outputs for Cerium and Samarium washing. (fixes GTNH#25927)
  • #7484 GT++ unique dust items now use a per-material name override from the lang files when one exists.
  • #7470 The Wireless Charger now charges items at its own machine tier. (fixes GTNH#22101)
  • #7469 The minimum computation per second for Research Station recipes is no longer capped at 16 bit and can go up to 48 bit. (fixes GTNH#25810)
  • #7463 The heating coil line in NEI recipes no longer runs past the edge of the GUI. (fixes GTNH#25905)
  • #7460 The progress bar in the Waila tooltip for GregTech machines is 2 pixels narrower than before.
  • #7458 Fixes a server crash that happened when a multiblock was removed and its owner had no team.
  • #7449 Chat messages from several machines, covers and items now translate on your client instead of the server.
  • #7444 Fixes a memory leak in ME output.
  • #7442 GT++ power generation multiblocks, such as the LFTR and the F-1A Rocket Engine, now form with 4A dynamo hatches. (fixes GTNH#25464, GTNH#25876)
  • #7441 Sugar and Cactus Coke and Charcoal blocks, including the compressed versions, are now named 'Block of ...'. (fixes GTNH#21800)
  • #7439 Fixes a NoClassDefFoundError crash in the GUIs of the buffer and filter machines.
  • #7436 Fixes a client crash that could happen when a machine received a color change after it was unloaded from the client world.
  • #7427 Bio Lab parts now keep only their name tag, so extra NBT data no longer breaks them.
  • #7415 Setting filters on the void bus works again.
  • #7414 Crafting patterns in the Crafting Pattern Provider (LMA) and the ME Crafting Input Buffer no longer stack in a slot. (fixes GTNH#25827)
  • #7411 Changing the configuration of an ME Input Bus or ME Input Hatch now triggers a recipe check on the connected multiblock.
  • #7406 The chat messages shown when you swap a fluid or item pipe are translated now.
  • #7403 Fixes an infinite loop when a machine ejects fluids.
  • #7397 The NEI pages for the Target Chamber and Source Chamber are laid out correctly now. (fixes GTNH#25012)
  • #7396 The Large Electric Compressor tooltip had width and height swapped in its structure size. (fixes GTNH#25790)
  • #7395 Placing or breaking a sheetmetal block next to a multiblock now makes the controller recheck its structure. (fixes GTNH#25789)
  • #7393 Molten fluids with no set melting point no longer show a temperature of 0K. (fixes GTNH#24362)
  • #7392 ME Input Buses and ME Input Hatches update again when the contents of the ME network change.
  • #7391 BartWorks ores now trigger vein discovery for Visual Prospecting when you touch them. (fixes GTNH#25778)
  • #7389 Fluid output from multiblocks no longer puts the same fluid into several slots when the amount goes past the integer limit.
  • #7387 The phantom filter slot in the Recipe Filter and Type Filter works again.
  • #7386 The buttons in the Advanced Assembly Line GUI show their textures again. (fixes GTNH#25701)
  • #7372 The Heliofusion Exoticizer now converts carbon dust to Carbon Plasma correctly. (fixes GTNH#25904)
  • #7366 The Mega Oil Cracker, the legacy Mega Oil Cracker and the Digester now clear their remembered coil tier when the structure is checked again.
  • #7350 Looking at a Basic Pump with a full internal buffer no longer hangs the client. (fixes GTNH#25641)
  • #7348 The WAILA tooltip for multiblocks now shows translated output item and fluid names on dedicated servers.
  • #7345 Attempted fix for multiblocks that need a constant fluid supply not getting fluid from an ME Stocking Input Hatch after a world or server start.
  • #7340 The SSASS and SLAM GUIs no longer show their values in scientific notation. (fixes GTNH#25589)
  • #7333 A projector with a large stack size now builds with borosilicate glass by default instead of stepping up through glass tiers.
  • #7304 The delete stored CC button on the vacuum conveyor hatch GUI, which the NAC uses, now syncs correctly.
  • #7297 A YOT Hatch with a locked fluid and Sticky Mode enabled no longer stops other fluids from being inserted into the AE network. (fixes GTNH#21268)
  • #7296 The Wireless Activity Detector cover overlay now has the four middle pixels that the other wireless covers already had.
  • #7283 The High Temperature Gas-cooled Reactor GUI shows readable info text again.
  • #7274 The Endothermic Fridge now consumes fluids from ME Input Hatches. (fixes GTNH#25363)
  • #7273 The Antimatter Forge now keeps its Magnetic Stabilization fluid and its passive power consumption across a server restart or relog. (fixes GTNH#20591, GTNH#23534)
  • #7272 The ME Crafting Input Buffer no longer miscounts items and fluids when a pattern inserts more than the integer maximum.
  • #7268 Ore generation on Seth no longer skips or misplaces ores. (fixes GTNH#24680)
  • #7266 An ME Output Bus in Cache Mode is now visible to the ME network after a server restart. (fixes GTNH#25516)
  • #7262 The Solid Oxide Fuel Cell MK1 and MK2 structures go back to using Reinforced Glass.
  • #7255 The machine controller cover now updates its shutdown information when a machine is turned back on. (fixes GTNH#25368)
  • #7254 The multiblock GUI now shows the current recipe info, including duration, when a process has no item or fluid results. (fixes GTNH#25374)
  • #7246 Fluid amounts in the multiblock GUI no longer show as infinity after you turn a multiblock on manually. (fixes GTNH#25021)
  • #7242 The Extreme Industrial Greenhouse no longer outputs seeds for crops like wheat and cotton.
  • #7233 Toxic Everglades ore veins now generate at heights that match the dimension's terrain, which sits near Y60.
  • #7231 Power failure markers now clear properly.
  • #7224 The Chemical Bath page in NEI now has 6 item output slots. (fixes GTNH#25456)
  • #7223 Added the missing small gear recipes for GT++ materials.
  • #7221 Fixed a flood of GL error messages in the log whenever a machine lost power and its power failure marker was drawn.
  • #7216 Structure hints for more multiblocks now point to the right hatch positions.
  • #7215 Ore veins now generate the same shape in every chunk they cover. (fixes GTNH#24689, GTNH#24690)
  • #7207 BW frame boxes now show their proper names with "Frame Box" after the material name, where before they showed only the material name.
  • #7206 GT conveyor covers now respect the input blocking setting. (fixes GTNH#24642)
  • #7205 Fixes wrong or missing hatch hints in the structure tooltips of several multiblocks.
  • #7204 Vajra block replacement with the offhand works again. (fixes GTNH#25198)
  • #7199 Three bugs in the Auto Workbench (LV) are fixed.
  • #7195 Setting the Eye of Harmony notation to Numerical now shows the full numbers for energy input and output in recipes.
  • #7194 Bronze and steel steam machines now respect recipe output chances. (fixes GTNH#25402)
  • #7192 Toggleable Mechanical Armor behaviors no longer stay stuck on after you remove the augment.
  • #7191 The Goggles of Revealing augment on Mechanical Armor can be toggled off with the hotkey again.
  • #7190 The Digester's hatches now use the Robust Tungstensteel Machine Casing texture.
  • #7184 The chemical formula shown for Air no longer contains an empty entry. (fixes GTNH#25389)
  • #7183 Fixed a Debug Scanner crash caused by scanner text that contains a percent sign, seen with the LCE. (fixes GTNH#25390)
  • #7181 Fixed Modular Armor step assist switching off the EnderIO Dark Boots step assist. (fixes GTNH#25354)
  • #7180 GT++ frameboxes now trigger a machine structure update when they are placed or broken, like other casings. (fixes GTNH#25384)
  • #7177 Fixed the Large Chemical Reactor structure preview, which was missing blocks. (fixes GTNH#25245)
  • #7168 Fixed two Distillation Tower bugs.
  • #7163 The Sterile Farm Casing recipe now takes any plank from the plankWood ore dictionary entry. (fixes GTNH#25319)
  • #7162 Fixed a crash while loading recipes for BartWorks materials whose cell count is above one.
  • #7158 Fixed a server crash caused by the Milk Infusion augment on modular armor. (fixes GTNH#25337)
  • #7155 The manual slot on the crafting input hatch (ME) accepts items again.
  • #7154 Shift-click cable swapping now replaces wires and cables of the same type. (fixes GTNH#25306)
  • #7152 Fixes a crash that shut down Maceration Stacks. (fixes GTNH#25302)
  • #7151 The Apiarist augment on Mechanical Armor now works on any armor slot.
  • #7150 Using the portable scanner on a multiblock no longer crashes the game when the multiblock has pollution or efficiency output. (fixes GTNH#25324)
  • #7146 The debug energy hatch now works correctly with the glass tier check on multiblocks.
  • #7143 Fixes a load order problem with the inflection language feature.
  • #7137 Compact fusions no longer unform when a single player world restarts. (fixes GTNH#25275)
  • #7136 Swapping a cable in multiplayer no longer leaves the client showing the old cable. (fixes GTNH#25208)
  • #7133 Stone made by compressing stone plates can be used to craft mortar again. (fixes GTNH#25151)
  • #7132 Fixes phantom slots that could be duplicated from or could not be interacted with.
  • #7131 Fixes blocks on the client getting random metadata overwritten when a block change packet arrives.
  • #7127 The WAILA tooltip for transformers now shows the correct amperage. (fixes GTNH#25127)
  • #7120 Scanners now refuse Assembly Line research recipes that need a higher voltage than the scanner's tier. (fixes GTNH#25077)
  • #7101 Machines no longer void fluid output once the total goes above the int limit.
  • #7088 Fixes a crash that happened when experimenting with the new Mechanical Armor. (fixes GTNH#25221)
  • #7087 Turbine blades in the new turbines lost no durability.
  • #7085 The Extrusion Hatch now works like a normal input bus, plus the extra ghost extrusion slot. (fixes GTNH#25190)
  • #7081 Removed the unused inventory hunger config option. (fixes GTNH#25078)
  • #7080 Plantball recipes are back. (fixes GTNH#25171)
  • #7079 The Arc Furnace Electrode tooltip now lists overclock as Speed/Power instead of Power/Speed.
  • #7078 GT++ animated block textures are now only set up when Angelica is installed.
  • #7070 Fixed corrupt chunk data on the client when more than one client meta tracker was active or when a tracked block had no client meta.
  • #7068 Machines and pipes with strong redstone output on a side no longer send block updates every tick.
  • #7064 The Flocculation Purification Unit now forms when it has a cover on it. (fixes GTNH#25192)
  • #7050 Holding the toolbox no longer forces a full-block hitbox on GT blocks. (fixes GTNH#25149)
  • #7036 The End asteroids config is back.
  • #7032 Circuit chips no longer share the generic chip ore dictionary entry.
  • #7030 Fixed the Tesla Tower power pass button and its panel not reflecting the actual state correctly.
  • #7028 The Assembly Line Reception Connector and the Wireless Assembly Line Reception Connector now have "Line" capitalized in their names.
  • #7007 Hatches on the Industrial Coke Oven can now go on any casing of the base structure without breaking the slices. (fixes GTNH#24879)
  • #7004 Asteroids no longer spawn on top of HEE islands because of a corrupted lookup cache.
  • #7003 Fixes colour codes in the beamline tooltips.
  • #7002 The forcefield augment (Energy Grid Defense) now needs a minimum core tier of 2, lowered from 3 in the previous change.
  • #7000 The spacesuit augment now protects against atmospheric pressure. (fixes GTNH#25082)
  • #6992 The Energy Grid Defense augment now has a minimum core requirement.
  • #6991 The Mega Distillation Tower research now uses the Dangote Distillation Tower instead of the Distillation Tower. (fixes GTNH#25072)
  • #6988 The Reworked Industrial Mixing Machine tooltip no longer calls the glass requirement tiered. (fixes GTNH#25068)
  • #6977 Shift-clicking items into single block machines no longer puts them in the storage slot as a fallback destination. (fixes GTNH#25004)
  • #6976 The last vein in a filtered list could never be picked during vein selection.
  • #6973 Tungstensteel is now spelled that way in the Pipe Casing channel text, the Tungstensteel Electrode name, the Chemical Plant tier name and the Modular Baubles book.
  • #6968 Wearing a modular helmet no longer stops HoloInventory glasses worn as a bauble from working.
  • #6967 Arc Furnace recipes that took an ingot and gave back the same ingot are no longer registered. (fixes GTNH#25045)
  • #6966 Inserting Infused Seeds into the Extreme Industrial Greenhouse no longer crashes the client or machine. (fixes GTNH#23998)
  • #6965 The T.F.F.T tooltip now says it takes 1x Multi I/O Hatch. (fixes GTNH#21110)
  • #6961 The recipe background in NEI is moved to sit correctly in GregTech recipe handlers.
  • #6960 The Ichorium Electric Wire Cutters and Ichorium Angle Grinder had each other's textures.
  • #6956 The Eye of Harmony render block and the Forge of the Gods render block no longer show missing textures.
  • #6952 The Large Essentia Smeltery works again. (fixes GTNH#25020)
  • #6948 Fixed a missing texture on blocks that use the custom block renderer.
  • #6947 The proxy GUI now opens even when the client has not loaded the buffer's tile entity. (fixes GTNH#23564)
  • #6925 Nano and Hazmat suits, and the Advanced Solar Helmet, no longer count as space suits.
  • #6923 The NEI preview for the God Forge modules now shows the casing blocks that were missing before. (fixes GTNH#25010)
  • #6922 The Industrial Chemical Bath and Ore Washing Plant detect distilled water again. (fixes GTNH#25042)
  • #6914 The Energy Infuser now moves charged Draconium Blocks to the output bus.
  • #6911 Fixed a tile entity crash with the Legacy Industrial Chisel when it is used with a Stocking Input Bus. (fixes GTNH#24892)
  • #6901 Wireless redstone transmitter covers now clear their old frequency when the block they sit on is broken.
  • #6900 Newly placed GregTech machines now have their owner set before they are rotated. (fixes GTNH#24924, GTNH#24925, GTNH#24931, GTNH#24973)
  • #6898 Oredict inputs now work in the generated fluid-instead-of-cells recipes for the multis that use them, such as the Centrifuge, Electrolyzer and Mixer.
  • #6891 Augment tooltips show the description once.
  • #6889 Multiblocks with a multi-amp hatch or laser hatch now show their internal stored energy.
  • #6878 Fixes a server crash when a multiblock is broken while a player has its GUI open.
  • #6870 Fixed a bug where players could toggle wireless mode and manually rebalance the Lapotronic Super Capacitor's EU without installing required UHV+ tier capacitors. (fixes GTNH#24950)
  • #6859 Fixed exception in singleblock machine GUIs caused by sync handler map corruption during initialization.
  • #6856 Reverts the earlier boiler fix from #6798.
  • #6854 NEI showed only input hatches for the new Fish Pond.
  • #6853 The multiblock preview shows hatches again.
  • #6845 Sheetmetal blocks get their icon from the right material again.
  • #6839 The debug scanner shows proper names for pipes instead of Unknown.
  • #6836 The Digital Tesseract Pre-Fabricator (DTPF) runs the spacetime recipe again without a catalyst when using convergence. (fixes GTNH#24912)
  • #6833 Fixes a NullPointerException on the ME Input Hatch for fluids. (fixes GTNH#24338)
  • #6826 Void Miners now output the stone type of the dimension they are built in. (fixes GTNH#21921)
  • #6824 Vein names no longer list the primary ore twice.
  • #6819 Dragon Blood no longer uses the GTPP flashing animation.
  • #6818 A programmed circuit in the controller slot is now read when input separation is on and the multiblock has no input buses. (fixes GTNH#24304)
  • #6811 Toggling night vision with the key now saves its state properly, like the other armor behaviors.
  • #6799 The Mass Fabricator no longer requires an input to form.
  • #6794 Restored GT++ fluid rendering.
  • #6790 GT sheetmetal blocks no longer show a missing texture in their break particles.
  • #6783 Fixes the structure check of the Legacy Fluid Shaper.
  • #6780 Fixes mistakes in the multiblock structure diagnostics.
  • #6775 Machine sounds are back to normal volume.
  • #6772 The toolbox no longer uses up far too much tool durability when rotating ProjectRed gates. (fixes GTNH#24610)
  • #6766 Research station and Godforge recipes that still asked for the old Mega EBF now ask for the Exothermic Hearth.
  • #6753 The QOS Network Switch (Advanced) no longer requires a maintenance hatch to form.
  • #6750 The Auto-Taping Maintenance Hatch no longer flashes facing down and then turns to the right direction when placed.
  • #6746 Fixes a dupe where waterline multis did not consume their primary input water when the water was spread over several input hatches. (fixes Dupes-Exploits-GTNH#301)
  • #6745 GT++ fluid and plasma cells now show the material colour for their contents.
  • #6744 Ores get their minimum mining levels back. (fixes GTNH#23769)
  • #6738 Output hatches now lock their fluid when you set it in the fluid lock slot, including in the default mode. (fixes GTNH#24739)
  • #6736 Machines with the same name now get their own tooltips. (fixes GTNH#24756)
  • #6732 Removes stray pixels from the ypic item texture.
  • #6730 The Fiery Steel molten cell now uses the standard molten cell name instead of a Fiery Blood name.
  • #6722 Battery Buffer slots hold one battery per slot again.
  • #6721 The steam gauge on steam multiblock GUIs now follows the GUI theme, so it uses the steel gauge picture with the steel theme.
  • #6711 Fixes crashes from a null pointer error in GregTech machine tile entities.
  • #6709 TecTech multiblocks now pick up multi-amp energy and dynamo hatches as laser hatches first. (fixes GTNH#24731)
  • #6705 The Infinite Spray Can shows its current color in brackets after its name again. (fixes GTNH#24716)
  • #6698 Output Hatches now save and load their locked fluid and mode correctly.
  • #6696 Basic machines no longer flicker their front face when you place them. (fixes GTNH#24664)
  • #6684 Holding a Volumetric Flask in the main hand no longer makes items in the offhand render opaque. (fixes GTNH#23127)
  • #6683 Fixed the ME Output Bus voiding items when several transactions happen in the same tick. (fixes GTNH#24652)
  • #6675 Fixed machines using more power than expected with UV dual hatches, as reported for the LEC. (fixes GTNH#24686)
  • #6670 Fixed a crash that occurred when using a Forge of Gods with a matter manipulator in copy mode.
  • #6666 The 1-volt Solar Panel now outputs EU.
  • #6651 The NEI cauldron washing recipes for impure and pure naquadah dust now show the oxide dusts as outputs. (fixes GTNH#24493)
  • #6644 Stocking Input Hatch and Stocking Input Bus now keep pulling from the ME network after the owner changes nickname with the nick command. (fixes GTNH#24237)
  • #6641 Breaking ice with a saw no longer places water, which fixed infinite water and ice. (fixes GTNH#24424)
  • #6640 The MV Rock Cutter can be crafted again. (fixes GTNH#24103)
  • #6632 Callisto Ice ore is now processed as a normal ore.
  • #6631 Plutonium ore, Plutonium 241 ore and Titanium ore were being treated as planet-specific ores because of their names, which broke their processing. (fixes GTNH#24516)
  • #6629 Fixed Space Pump button positioning after scrolling, making sure buttons remain correctly aligned when the parameter list is scrolled.
  • #6627 Grass and similar blocks now render with their color when held in the hand. (fixes GTNH#24132)
  • #6617 The Extreme Combustion Engine keeps its efficiency and fuel state across world reloads. (fixes GTNH#24576)
  • #6616 Fixes solenoid detection in the new Industrial Sledgehammer structure. (fixes GTNH#24599)
  • #6615 The Uncertainty Hatch matrix now recalculates the moment a position in it changes.
  • #6607 Alumina and Soapstone Milling Balls made in the crafting recipes now carry the same NBT as the ones taken from NEI.
  • #6590 The jetpack no longer moves you up or down while a GUI is open.
  • #6584 Opening the Redstone Sniffer no longer crashes a dedicated server. (fixes GTNH#24528)
  • #6583 Ore veins that came out with no ores, for example veins placed below their allowed y level, are now retried. (fixes GTNH#23727)
  • #6582 Recipe locked machines no longer fail to save chunks when the locked recipe has chanced outputs. (fixes GTNH#24545)
  • #6579 The fluid slot in the Basic Tank and Digital Tank GUIs now has a slot texture.
  • #6573 Using a void bus on a steam multiblock no longer throws a ClassCastException. (fixes GTNH#24526)
  • #6569 The text in the Digital Tank filter screen now uses the ModularUI 2 display text theme.
  • #6566 Fixes a server crash from the structure error highlight button on multiblock GUIs, added in an earlier change.
  • #6553 You can insert HV circuits into the auto-maintenance hatch by hand again. (fixes GTNH#24415)
  • #6552 Recipes that used the NewHorizonsCoreMod Potassium Hydroxide Dust now use the GregTech Potassium Hydroxide Dust.
  • #6541 Changing a fluid pipe to another pipe type no longer voids fluid. (fixes GTNH#24454)
  • #6525 Waila no longer shows both a fluid input and a fluid output slot on machines that only have one of them. (fixes GTNH#23580)
  • #6521 The textures for the two bio circuit boards were swapped.
  • #6518 The Max circuit wrap had no recipe, and UXV field generators now use it.
  • #6505 Multiblocks now take a fluid cost that is split across several input hatches. (fixes GTNH#19308)
  • #6499 Overworld ores can be smelted in the Tinkers' Construct smeltery again.
  • #6492 The game no longer crashes at load when some ore stone variants, such as marble, red granite or basalt, are disabled in the config.
  • #6484 Steam multiblocks can change their void protection mode again. (fixes GTNH#24376)
  • #6482 The cauldron page in NEI now lists purified dusts, crushed ores and wheat washing. (fixes GTNH#24357)
  • #6472 HTGR recycling now respects the output chances instead of always returning every material.
  • #6464 The Extreme Combustion Engine produced no EU and now generates power again.
  • #6461 The Large Combustion Engine produced no EU and now generates power again. (fixes GTNH#24354)
  • #6453 The Void Metal pipe had no name and now shows one.
  • #6452 Machines with recipe locking now check for non-consumables such as molds, circuits and lenses. (fixes GTNH#17868)
  • #6443 Coal tar recipes work in the Industrial Coke Oven again.
  • #6420 NEI no longer shows bogus crafting recipes for Oak Slab and buggy planks from Twilight Forest and other mods. (fixes GTNH#24154)
  • #6417 In the Godforge statistics panel, the module headers are now centered over their columns.
  • #6398 The Assembly Line Reception Connector and the Wireless Assembly Line Reception Connector no longer open a GUI on right click.
  • #6388 Opening the inventory of a fresh toolbox no longer crashes the game.
  • #6387 Tooltips of several multiblocks now list the structure channels used when building with a projector.
  • #6382 The chest buffer tooltip now says stacks instead of items.
  • #6380 The Steam Purifier tooltip now lists the correct structure size of 9x6x5.
  • #6379 Fixed the Primitive Wooden Casing texture.
  • #6365 Fixed the Precise Assembler controller turning transparent when built with Imprecise Electronic Unit Casings.
  • #6357 Fixes GUI rendering issues with hovered buttons/slots and fluid overlays in ModularUI2 GUIs.
  • #6352 Fixed the debug input hatch crashing some multiblocks, such as the High Temperature Gas-Cooled Reactor.
  • #6333 Using a Drone Remote Interface linked to a Drone Centre that has been broken no longer crashes the game.
  • #6332 Hammer and Jackhammer now behave the same on machines.
  • #6331 Fixed the Extrusion Bus giving out real extruder shapes from its ghost shape display. (fixes GTNH#24034)
  • #6324 Fixed a crash (NPE) when something queried the accessible slots of a Coke Oven hatch that was in a mode with no item slots.
  • #6316 The toolbox select GUI now opens even if the scroll wheel moved the hotbar slot at the same moment as the middle click.
  • #6315 Some labels in the conveyor, pump and fluid detector cover GUIs were inverted, and they now show the right text.
  • #6311 The Oil Drill tooltip no longer says the pillar needs only 2 blocks minimum.
  • #6295 The Naquadah Fuel Refinery no longer uses 2 amps when it has a single energy hatch.
  • #6293 GT++ cells, such as fermium plasma, are registered as GT++ again instead of as GT cells.
  • #6276 Filtering an ME output hatch or bus from a cell now sends the right chat message.
  • #6274 Five fluid name entries that were missing from the language file are back.
  • #6267 The Mega Blast Furnace now limits its energy hatches by glass tier. (fixes GTNH#24123)
  • #6261 The auto-taping maintenance hatch now repairs both machines when it sits on a shared wall and was copied with the matter manipulator.
  • #6260 BartWorks fluids no longer fall back to a temperature of 1123K when their melting point is not set. (fixes GTNH#24112)
  • #6245 Eye of Harmony now has recipes for Ross128b, Ross128ba and the Everglades. (fixes GTNH#19935, GTNH#20962)
  • #6231 Fixed tooltips that showed errors or raw keys on some items and machines.
  • #6228 Fixed a fluid dupe with GT fluid tanks. (fixes Dupes-Exploits-GTNH#273)
  • #6227 Filling and draining GT++ Tank and GT++ Super Tank items with fluid containers now works.
  • #6219 GT++ plasma fluids now show the correct name.
  • #6214 Fixes the GT++ Tungsten Carbide having null components when its name was changed.
  • #6213 UUM recipes in the Mass Fabricator now have consistent durations of 160s, 80s and 40s. (fixes GTNH#23956)
  • #6209 Research Station recipes now show an output of 1 data stick.
  • #6208 Removes the automatically generated molten fluids for Magnetic Iron, Magnetic Neodymium, Magnetic Samarium and Magnetic Steel.
  • #6205 Fixed fluid name display to use localization keys when available, ensuring proper language support for fluid names in inventory and AE2 displays.
  • #6197 Fixed Toolbox tooltip localization to show both base item information and toolbox-specific details, using consistent GTUtility translation methods.
  • #6194 Naquadah wafers now engrave with every lens in the oredict. (fixes GTNH#23897)
  • #6193 Follow-up fix for the ME output hatches. (fixes GTNH#24011)
  • #6192 Fixes a duplication and voiding bug in the Field Engineer's Toolbox. (fixes GTNH#24003)
  • #6155 Fixed the scanner info output for several multiblocks, including the Bio Vat, Mega Blast Furnace, Electric Blast Furnace, Plasma Forge, Antimatter Forge, Antimatter Generator and Active Transformer.
  • #6143 Fixed GT cables passing energy through covers that block energy when the cable was not visually connected on that side. (fixes GTNH#23931)
  • #6140 Fixed batch mode on the Infinite Fluid Drilling Rig.
  • #6138 Fixed dedicated server crashes from GT++ items and machines that checked keyboard keys on the server. (fixes GTNH#23902)
  • #6135 The centrifuge recipe that turns Oilsands into an Oil Cell and sand now accepts Oilsands ore directly.
  • #6134 Fixes translated format strings with parameters not rendering correctly, and the incorrect status display in the cleanroom controller machine UI. (fixes GTNH#23615, GTNH#23943)
  • #6131 Fixes the Extreme Entity Crusher (EEC) rotation bug that showed up consistently with some controller facings, for example facing up with the bottom side pointing south.
  • #6129 Three powerfail problems are fixed. (fixes GTNH#22547)
  • #6127 The average values computed for incomplete tick data were wrong, and OpenComputers read those wrong values through the sensor information of GT machines. (fixes GTNH#23081)
  • #6125 This is an attempted fix for the Extreme Entity Crusher (EEC) bug where all displayed entities end up rotated in the same default direction.
  • #6116 The WAILA tooltip on input hatches no longer flashes "Color channel: Black" for a split second.
  • #6115 The tooltip delay on the fluid input and fluid output slots of singleblock machine GUIs is gone. (fixes GTNH#23893)
  • #6112 Radox Polymer, Polybenzimidazole and Polyphenylene Sulfide now show as bar and sheet instead of ingot and plate.
  • #6109 The Volumetric Flask GUI goes back to the old ModularUI version.
  • #6107 The Personal Nanobooster tooltip spacing is fixed.
  • #6101 The wirecutter no longer overrides normal ME Drive and ME Chest behaviour.
  • #6099 Shift-clicking no longer moves items into the slot next to the ghost circuit slot in single block machines.
  • #6094 The Dissolution Tank now counts every input hatch when it checks the fluid ratio. (fixes GTNH#22482)
  • #6093 The Stone Plate compression recipe was registered twice.
  • #6092 The Purification Unit Degasser no longer outputs more Grade 7 Water than it should when using a SuperconductorUIVBase. (fixes GTNH#23827)
  • #6091 The circuit slot on machines now triggers a recipe check when you change the circuit.
  • #6089 The Stargate Radiation Containment Plate recipe works again and has all its items. (fixes GTNH#23815)
  • #6083 The tooltips of the Miner multiblocks (MBMs) now state the correct working area.
  • #6071 Fluid slots in singleblock machines now request a recipe check when they change.
  • #6068 You can open a chest cover again after opening another one on a block with more than one chest cover.
  • #6058 Fluid and ghost circuit slots in singleblock machines respond reliably again. (fixes GTNH#23749)
  • #6056 The Solar Tower can be built with the projector again.
  • #6054 ME Output Hatch and ME Output Bus now load their cached contents correctly from saved data.
  • #6053 The Algae Pond accepts distilled water again.
  • #6049 The coils on the Industrial Molecular Transformer now light up when the machine is running. (fixes GTNH#23713)
  • #6048 Single block machines with the new UI now start a recipe check when any slot changes.
  • #6046 The rebalance button on the Lapotronic Super Capacitor GUI works again. (fixes GTNH#23181)
  • #6039 The Component Assembly Line and the Assembly Matrix module now show a space between "Casing Tier:" and the tier value in their scanner info.
  • #6036 The titanium gearbox casing texture now has the same shading as the other gearboxes.
  • #6034 Fixes a server crash in the Ross128b invalid ruins machine generation. (fixes GTNH#23669)
  • #6026 The data orb duplication recipe shown in NEI now lists the missing source orb.
  • #6021 Fixes the Large Essentia Smeltery structure preview: hatch orientations are correct, and tier 3 and 4 previews are built at the right length. (fixes GTNH#17962)
  • #6015 The UHV Item Distributor and UHV Energy Buffer were named MAX Voltage.
  • #6014 ME Output Buses and Hatches no longer lose their stored content on server restart. (fixes GTNH#23631)
  • #6007 Fixes a few wrong pixels in the redstone-on button texture.
  • #5999 Moves the Stocking Input Bus GUI 5 pixels to the right so it is centered.
  • #5998 Fixes IC2 mode in the Extreme Industrial Greenhouse with the new structure.
  • #5983 Fixes a crash when the Sparge Tower checks its structure.
  • #5977 The insufficient voltage message shows the original recipe EU/t instead of the discounted one.
  • #5967 The Sturdy Printer Casing recipe now takes molten Eglin Steel instead of molten Eglin Steel Base, which could not be obtained.
  • #5960 Fixes a crash when NEI autocrafting in a Tinkers Construct Crafting Station, reported with 64 LV motors. (fixes GTNH#23618)
  • #5959 Singleblock machines now show as active when running 1 tick recipes. (fixes GTNH#23594)
  • #5943 The Neutronium Compressor accepts input hatches now.
  • #5940 The Mega Chemical Reactor accepts more than one energy hatch again.
  • #5934 Fixes overflow protection on the ME output hatches, which could fail.
  • #5920 The ME crafting input hatch (crib) now checks every pattern slot for unsupported stack types before it accepts a pattern.
  • #5917 Reverts the earlier move of the Fluxed Electrum textures to the main texture, so the textures are back in their previous overlay layout.
  • #5916 Fixes a crash in the Fluid Regulator cover GUI when the tick rate field held text that could not be evaluated. (fixes GTNH#23554)
  • #5913 Fluxed Electrum items and blocks now use the main texture instead of the overlay texture, the same way the Netherite set does.
  • #5879 Fixes the output overlay for the Bacterial Vat recipes in NEI.
  • #5878 Fixes a client crash on startup caused by a null pointer error when GregTech registered its world unload handler.
  • #5876 Tooltips that show the MAX voltage tier now display the tier name.
  • #5861 Fixed the circuit selection menu in singleblock machines that still use the old interface. (fixes GTNH#23432)
  • #5858 Fixed certain machine interfaces that could not be opened on recent daily builds. (fixes GTNH#23466)
  • #5851 Sheetmetal blocks now render alpha overlays, though the author could not test it with a real overlay.
  • #5843 Fixed the Industrial Coke Oven tooltip. (fixes GTNH#23445)
  • #5816 Fixed the Screwdriver texture.
  • #5814 Some recipes were being rewritten when they loaded, with their item and fluid amounts and their duration divided by a common factor.
  • #5801 Fixed the stocking input bus not draining items from its slot 1 while a multiblock was processing a recipe.
  • #5800 Fixes typos in English text across BartWorks, GGFab, Intergalactic, Lanthanides, KekzTech, KubaTech, GT++ and TecTech.
  • #5795 Fixes typos in tooltips and descriptions in the GregTech, GT++ and Good Generator lang files.
  • #5794 The Cauldron recipe page in NEI is now aligned correctly. (fixes GTNH#23369)
  • #5787 Improved Primitive Kinetic Shaftbox visual appearance by moving GL overlay rendering into the texture asset.
  • #5784 Attempts to fix a crash on Thermos servers.
  • #5782 The Advanced Assembly Line recipe counter now counts every parallel recipe in batch mode.
  • #5779 Fixes a crash reported in #5746 in the Heated Water Pump.
  • #5778 The Large Diesel Engine and the Large Semifluid Generator keep their efficiency, boost state and fuel state when the world is reloaded. (fixes GTNH#20271)
  • #5777 The single-block Canning Machines are now set up to use fluids.
  • #5766 The Vajra now updates neighboring blocks when you break a block with right-click.
  • #5760 Redstone wire now connects to pipes that have a cover on the side facing it.
  • #5756 The Thaumcraft infusion recipes for the Energy Converter and Absorber no longer list 2 sensors per stack.
  • #5746 Hoppers and other automation can now pull leftover containers, such as empty buckets, out of the Stirling water pump. (fixes GTNH#23282)
  • #5743 Fixed a bug where looking at glowing coil block recipe would always show the cupronickel coil recipe instead of the correct coil type.
  • #5733 The padding in GregTech recipe handlers in NEI is restored.
  • #5715 The 128 and 512 Graphene dust recipes that use Ethyl Cyanoacrylate are restored. (fixes GTNH#23205)
  • #5712 The Hypercooler ExoFoundry module cost now lists an LV Input Hatch in place of one Advanced Vacuum Casing.
  • #5708 Placing the Dyson Swarm controller no longer crashes the game when Galacticraft is not installed. (fixes GTNH#23173)
  • #5701 The Windmill multiblock preview in NEI now shows the dispenser. (fixes GTNH#22956)
  • #5691 The ME Input Bus, ME Output Bus and ME Output Hatch now show tier 4 (EV) instead of tier 3 (HV).
  • #5663 The Raw Styrene Butadiene Rubber chemical reactor recipe uses the correct fluid amounts again.
  • #5659 Galacticraft rockets now add pollution once a second instead of every tick. (fixes GTNH#23141)
  • #5657 GT++ quad cell batteries are no longer tinted the wrong colour.
  • #5655 Promethium plasma now exists as a proper plasma cell. (fixes GTNH#23107)
  • #5654 Aqua Regia no longer has a chemical formula.
  • #5644 The Steam Input Hatch recipe works again.
  • #5642 The Detrav Scanner creative tab now has its proper name. (fixes GTNH#21351)
  • #5639 Fortune can now apply to GT ores mined by hand with non-default mining tools.
  • #5638 Fixes a loading crash caused by rare earth ore materials being defined too late in startup.
  • #5637 The Boldarnator now has its own NEI page. (fixes GTNH#22199)
  • #5633 Several GT++ crafting recipes that were broken or missing work again: the Tesseract Terminal, the Air Intake Hatch, Extreme Air Intake Hatch and Atmospheric Intake Hatch, the Large Semifluid Burner controller, and the Steam Output Bus. (fixes GTNH#23105)
  • #5632 The LV, MV and HV Fluid Tank recipes use electric pumps again.
  • #5631 The steam gauge on steam singleblock machines now shows the real amount of steam. (fixes GTNH#23102)
  • #5629 Netherite no longer has a molten form.
  • #5620 Botania flowers can no longer be used in the Extreme Industrial Greenhouse.
  • #5615 Items with a meta id of 32000 or higher, such as the Wireless Needs Maintenance Cover, no longer show the flavor text of an unrelated material.
  • #5614 The Precise Assembler tooltip line listing the Mk levels now shows a gray slash instead of a purple one between the Mk3 and Mk4 entries.
  • #5602 The Ore Drilling Plant uses the correct amount of drilling fluid again.
  • #5599 Multiblocks with several modes, such as the Industrial Wash Plant, no longer crash when a CRIB is attached and you switch modes.
  • #5594 Molten hypogen and hypogen plasma now have textures, and hypogen and rhugnor blocks render with their own textures. (fixes GTNH#22967)
  • #5592 Quantum chests and the infinite item holder now support simulated insertion through item IO.
  • #5586 The Stargate-related assembly line recipe no longer needs many more infusions than intended.
  • #5574 ME crafting input hatches placed before the Show Pattern option existed now show their patterns in the interface terminal by default. (fixes GTNH#23034)
  • #5572 The background in GregTech NEI recipe pages is moved 2 pixels so it lines up with the recipe layout.
  • #5569 The debug input hatch now only drains fluids that are in its filtered fluid list.
  • #5563 Right-clicking a purification unit with a data stick now prints the waterline message in chat once.
  • #5562 GT++ materials now apply their tint colour to the base texture only, not to the overlay as well.
  • #5541 The heat bar on steam boilers now has a tooltip showing the heat as a percentage, from 0% to 100%.
  • #5536 Beamline multiblock tooltips are corrected. (fixes GTNH#22857)
  • #5532 Fixes a crash when Galacticraft causes block updates while the server is starting.
  • #5531 The BartWorks materials loading screen bar now runs from 0% to 100%.
  • #5523 Several GregTech achievement descriptions now say "Pick up" instead of "Produce" or "Cool down", for example Blue Steel Ingot, Aluminium Ingot, Titanium Ingot and Tungsten Ingot.
  • #5514 The Fluid Shaper tooltip now says its parallels scale with voltage tier instead of listing a static parallel count.
  • #5509 The bee that shared the name Essentia Bee with another bee is now called Reanimus. (fixes GTNH#22746)
  • #5507 Fixes a null pointer error in the digital chest that came from the ME count change in #5500.
  • #5503 XL turbines no longer get maintenance issues when maintenance is disabled in the config. (fixes GTNH#22642)
  • #5500 This bundles three fixes.
  • #5497 The achievements generated from the Assembly Line recipes now have proper names and descriptions.
  • #5493 Crafting an electric item no longer gives it the charge of electric tools used in the recipe. (fixes GTNH#22348)
  • #5488 The MV Electric Screwdriver recipes now use Small Aluminium Gears instead of Small Titanium Gears. (fixes GTNH#22745)
  • #5485 The UMV and UXV 4k Target Hatch recipes now take 4 Diamond Lenses instead of 1. (fixes GTNH#22742)
  • #5483 GT++ Cactus Charcoal, Cactus Coke, Sugar Charcoal and Sugar Coke blocks no longer break instantly.
  • #5477 Some Chemical Reactor and LCR recipes, such as the Platinum Sludge Overhaul ones, no longer get two integrated circuits in their inputs.
  • #5467 Recipes with many overclocks past one tick no longer end up with 0 parallels. (fixes GTNH#22375)
  • #5465 The item threshold text fields on the Item Meter cover and the Wireless Item Detector cover no longer crash the game on bad input.
  • #5462 The PCB trace size setting now saves. (fixes GTNH#22706)
  • #5458 The WAILA tooltip for the GT Turbo Charger now shows its stored EU. (fixes GTNH#22701)
  • #5456 Sulfuric Apatite Mix has an LCR recipe again. (fixes GTNH#22696)
  • #5452 The GT++ Tier 2 air filter now shows its own name.
  • #5451 The cell for Radox Polymer is removed, since a non-molten cell is useless.
  • #5450 Fixes item aspects that came out wrong after the ore prefix refactor.
  • #5445 The Bacterial Vat no longer runs recipes that need radiation when it has no radio hatch. (fixes GTNH#22652)
  • #5444 Proto Halkonite and Exo Halkonite no longer get recycling recipes.
  • #5441 The Data Stick in Assembly Line recipes is now shown as not consumed.
  • #5428 Turning a machine back on with a Soft Mallet now clears the powerfail event if the machine had shut down from power loss.
  • #5425 Superchests no longer spill items on the ground when a conveyor pushes or pulls on a full machine.
  • #5420 Fixed the L.E.S.U.
  • #5405 Fixed a crash on world load with ME stocking input hatches and buses.
  • #5404 The Universal Chemical Fuel Engine tooltip now lists 14 Titanium Pipe Casings instead of 93.
  • #5400 Scrolling over the ghost circuit slot now goes the opposite way, matching the circuit slot in the old GUI.
  • #5399 Fixed an error that came up when looking at a Crafting Input Hatch (ME) with holo glasses while it held an invalid pattern.
  • #5393 GT++ no longer generates dust recycling recipes for materials that need more than 64 items in a stack to process. (fixes GTNH#22580)
  • #5384 Several GregTech achievements can be earned again by picking up the matching item. (fixes GTNH#18712)
  • #5376 Bartworks electrolysis recipes get back their oxygen and hydrogen gas outputs.
  • #5375 Fixes a crash when replacing Input Buses on machines. (fixes GTNH#22560)
  • #5372 Input bus sorting and restacking now show up live in the bus GUI.
  • #5368 The Focus Input Bus accepts items correctly again.
  • #5363 The Volumetric Flask now keeps its NBT data when you drag it around in the inventory after setting the capacity.
  • #5355 The recipe info widget in multiblock GUIs has fixed spacing and size.
  • #5352 The Lapotronic Supercapacitor GUI now shows the average EU input and output over the 5 second window instead of the 5 minute one.
  • #5350 The steam input bus GUI now shows 4 slots instead of 1, matching the bus itself.
  • #5349 Stocking input buses (ME) open their UI again. (fixes GTNH#22522)
  • #5329 Fixed a crash with covers coming from upstream.
  • #5324 The debug input hatch now returns the exact fluid stack it was asked to drain.
  • #5315 BartWorks no longer overrides the HTGR recipes.
  • #5312 The information icon in ModularUI 1 GUIs loads again.
  • #5311 EnderIO fluid conduits now connect to the T.F.F.T hatch correctly.
  • #5302 The Decay Warehouse no longer runs out of power when it turns on with item I/O waiting, and no longer gets stuck in a Not Enough Energy loop. (fixes GTNH#21412, GTNH#22070)
  • #5279 All six Fused Quartz Glass variants from EnderIO now count as tiered glass. (fixes GTNH#22406)
  • #5267 Fixes an index out of bounds error on the data repository's Elemental Data Orb Holder hatch.
  • #5266 Magnetic iron, magnetic steel and magnetic neodymium no longer take slightly longer than their unmagnetized versions to shape, bend and solidify. (fixes GTNH#22384)
  • #5262 Garnierite ore and dust can now be smelted in the EBF. (fixes GTNH#22359)
  • #5241 Power Goggles keep their enchantments when you link them to a Lapotronic Supercapacitor or unlink them. (fixes GTNH#22156)
  • #5237 The hologram projector now has a heating coil channel for the EBF, Multi Smelter, Oil Cracker, DTPF, Pyrolyse Oven, HIP Compressor, Multi Alloy Smelter, Utupu-Tanuri, Vulcanus and Digester. (fixes GTNH#22320)
  • #5229 Multiblocks that do not support batch mode no longer start with it switched on.
  • #5228 The seconds per item value in the new multiblock GUI recipe info now rounds to 2 decimals.
  • #5221 Scanners no longer start research recipes that need a higher voltage than the scanner's tier. (fixes GTNH#22315)
  • #5216 Marble and marble cobblestone can be macerated into marble dust again. (fixes GTNH#22172)
  • #5214 Scanning a Large Essentia Smeltery no longer errors.
  • #5211 The multiblock GUI recipe output list now tells apart items that share an ID and damage but have different NBT.
  • #5205 Bacterial Vat recipe pages in NEI now show the correct sievert text. (fixes GTNH#22232)
  • #5203 The single recipe info text in the new multiblock GUI now shows time per item, written as seconds per item, when the rate is 1 per second or lower.
  • #5201 Opening the debug energy hatch GUI on a dedicated server no longer crashes.
  • #5200 Fixed a server crash when opening the Fluid Regulator cover GUI. (fixes GTNH#22274)
  • #5198 Regular gems can be macerated into dust again. (fixes GTNH#22251)
  • #5196 Text that contains a percent sign no longer shows "Format error:" when it has nothing to fill in.
  • #5193 Fixed a crash when breaking a machine, such as the void miner, that has more than one Metrics cover attached. (fixes GTNH#19367)
  • #5191 Fixed incorrect rotor OrePrefixBuilder configuration that was introduced in the recent OrePrefixes enum-to-class conversion.
  • #5185 The lit furnace block is no longer registered in the ore dictionary as a crafting furnace.
  • #5178 GT digital tanks show the fluid in the Waila tooltip again, with the real capacity.
  • #5174 Fixed occasional display of incorrect shutdown reason messages in multiblock GUIs.
  • #5170 The non-wireless maintenance cover no longer shows a format error in its rotor labels.
  • #5169 The maintenance cover's rotor labels now show a proper percent sign.
  • #5160 Circuits can be sliced again in the Cutting Machine. (fixes GTNH#22153)
  • #5148 Machine sound loops now play at negative coordinates and far from the world origin.
  • #5140 Machine sound loops now play from the centre of the block instead of a corner.
  • #5138 The tooltip on BartWorks crushed ores now says to throw them into a Cauldron to get clean crushed Ore. (fixes GTNH#22114)
  • #5136 Some multiblocks no longer crash when their GUI is opened.
  • #5134 Fixes Ender Fluid Link covers swapping between import and export when an old cover is migrated to the new GUI. (fixes GTNH#22099)
  • #5131 Fixed the layout of the Item Holder cover GUI. (fixes GTNH#22091)
  • #5129 Stocking Input Buses can change their phantom circuit by mouse clicks again.
  • #5128 Fixed broken textures on several GT++ fluids: Industrial Strength Hydrofluoric Acid, Sulfurous Acid, Sulfuric Apatite Mix, Industrial Strength Hydrogen Chloride, Sulfuric Lithium Mix and Lithium Hydroxide.
  • #5127 Fixed the speed tooltips on the Pyrolyse Oven and Chemical Plant.
  • #5122 Fixed a crash when opening the GUI of a multiblock that has null output items or fluids.
  • #5115 The default list for diesel generator pollution by tier now has entries for EV and IV (0.7 and 0.6).
  • #5112 Fixed a crash caused by null values in recipes when adding the Prismarine material.
  • #5098 Corrected the spelling of the Nether Semifluid name, which was shown as Nether SemiFluid. (fixes GTNH#22027)
  • #5090 Added the missing glowstone nanite and glowstone cell textures.
  • #5086 Fixed a client crash when an ore block had an invalid or negative meta value.
  • #5081 The Fluid Canner no longer outputs a fluid stack when the drained amount is zero or negative.
  • #5078 Netherite no longer gets automatically generated recycle recipes.
  • #5075 Fixed a crash on dedicated servers caused by the ModularUI 2 cover GUIs.
  • #5074 Fixed a crash that could happen when items were thrown into a cauldron to be cleaned or washed.
  • #5073 Carbon ore items are back.
  • #5071 Gas ice ores no longer produce dusts. (fixes GTNH#21971)
  • #5062 Ice ores for the gases (Hydrogen, Nitrogen, Oxygen, Ammonia and others) get ore support again in the new material builder.
  • #5060 Klein bottles in fluid canners no longer stay stuck at the capacity from their first run. (fixes GTNH#20404)
  • #5057 Some long rods in the Radio Hatch had the same mass as their normal rod. (fixes GTNH#21274)
  • #5051 Tooltip fixes for three multiblocks.
  • #5045 The Alkalus Disk item texture now renders its transparency correctly.
  • #5040 Fixes the title bar rendering issue in MUI2 multiblock GUIs that only occurred when the maintenance hoverable was present.
  • #5032 Multiblock controllers using the new ModularUI2 screen now have cover tabs, like singleblocks.
  • #5031 Fixed MUI2 multiblock GUIs resetting shutdown duration to zero every time the interface is opened.
  • #5025 Fixed multiblocks with many parallels that could never eject one parallel of a recipe.
  • #5020 ME Output Bus items no longer get stuck.
  • #5018 Fluid canners empty volumetric flasks again. (fixes GTNH#21865)
  • #5015 Fixed the overclock correction used when a recipe runs in under one tick. (fixes GTNH#21657)
  • #5007 The 5 minute and 1 hour difference lines on the power goggles now follow the reading type setting.
  • #5006 Fixes a crash that happened when a GregTech machine marked its chunk as changed while its data was still loading.
  • #5004 A Block of Ichorium now macerates into 2 Ichorium dust, where the auto-generated recycling recipe gave 2 ingots. (fixes GTNH#19870)
  • #5002 Circuit imprint slicing recipes are registered in the Cutting Machine again.
  • #4998 Forming Press outputs no longer get a coin mold timestamp when the recipe is not a coin recipe.
  • #4994 The wrench overlay lines on blocks now scale with the window height.
  • #4991 The Large Essentia Smeltery no longer power fails when pollution is enabled. (fixes GTNH#18214, GTNH#21556)
  • #4990 Inserting Pam's Flesh Root seeds and other nether seeds into the Extreme Industrial Greenhouse no longer crashes the game. (fixes GTNH#21414)
  • #4979 The dynamism tablet can do maintenance on multiblocks again.
  • #4978 The Void Miner tooltips no longer list Mining Pipes for the input bus.
  • #4972 The Advanced Assembly Line no longer throws a divide by zero error. (fixes GTNH#21692)
  • #4971 Pollution data is now cleared when a world unloads.
  • #4966 The GT++ Fish Catcher and Pest Killer interfaces open again. (fixes GTNH#21633)
  • #4964 Drone Downlink Hatches now connect to the Drone Centre when used in Good Generator and TecTech machines. (fixes GTNH#21143)
  • #4956 Steam output hatches no longer auto-output.
  • #4955 Godforge Molten, Plasma and Smelting modules no longer overflow when they work out a recipe's total EU.
  • #4951 Two default polymerization recipes now use 15 ingots worth of the base fluid instead of 14.
  • #4947 Veinminer now drops the right item count for GregTech items.
  • #4944 The hot netherite ingot is disabled.
  • #4942 Stripped logs now count as valid logs in the Charcoal Pile Igniter. (fixes GTNH#21533)
  • #4941 Reading the info data of a GT cable with no power path no longer crashes.
  • #4935 The hologram projector now places the LSC capacitor that matches the capacitor channel tooltip.
  • #4922 Loading a chunk with thousands of GregTech machines no longer causes a stack overflow.
  • #4879 The TFFT Hatch now reports fluid changes to AE when fluid is injected through the TFFT Tank's input hatches.
  • #4550 Fixed multiblock GUI titles that were not wrapping to new lines when long enough.
  • #4441 Previewing the decay warehouse structure no longer crashes. (fixes GTNH#20031)
  • #8313 Fixes a formatting error in the Tier 3 wetware calibration line of the Nanochip Assembly Complex info screen.
  • #8162 The Electric Blast Furnace structure tooltip no longer misleads about output hatch positions. (fixes GTNH#26884)
  • #7533 The Extreme Heat Exchanger tooltip goes back to its earlier max SC Steam output numbers.
  • #7530 The structure size in the tooltips of the Manual Transformer and the legacy Larger Turbine was wrong.
  • #7515 The GregTech loading screen message shown during post-init now uses the correct text key.
  • #7512 The Precise Assembler structure preview no longer shows an output hatch.
  • #7451 The Large Essentia Smeltery tooltip now has a blank line before the channel info.
  • #7410 The W boson symbol in the beamline now shows a superscript plus instead of a superscript minus, matching the W+ texture.
  • #7243 Foundry module tooltips now show the current numbers.
  • #7061 Fixed a null pointer exception seen during gameplay when a machine's colour was read while it had no base tile entity.
  • #7046 Fixed the spelling of "intelligence" in the Stemcells and Biocells tooltips. (fixes GTNH#25143)
  • #6805 Fixed MUI2 synchronization issues by adding debug mode and creative checks to setters, and corrected class name capitalization.
  • #6507 The gray GUI theme had a doubled word in its internal name.
  • #6285 Fixed typos in a Cleanroom error message and in the Refined Glue chemical formula text.
  • #6279 Refactored filter update message localization in ME output hatch to centralize translation logic.
  • #6253 The UV Chemical Reactor name had a typo.
  • #6238 The auto-pull ME fluid input hatch description now says it is a fluid input.
  • #6237 The Mining Drone MK-XII name was missing its closing bracket.
  • #6217 Removes a few redundant material tooltips.
  • #6179 Fixed the Universal Chemical Fuel Engine tooltip. (fixes GTNH#23916)
  • #6106 Fixed spelling error and added proper shutdown reason localization for insufficient dynamo power state. (fixes GTNH#23904)
  • #5418 The Antimatter Generator tooltip now says a cycle lasts 5 seconds instead of 1.
  • #5348 The chemical formula of Diatomite is now correct.
  • #5346 Bolts made of the Ender IO alloys and similar materials no longer face the wrong direction. (fixes GTNH#22478)
  • #5339 The Industrial Laser Engraver tooltip now shows the energy hatch limit info for glass.
  • #5326 Fixed a spelling mistake in the sleep message.
  • #5035 The Industrial Dehydrator (Vacuum Furnace) tooltip now says its parallel, speed and EU efficiency are fixed.
  • #5033 The muffler button on ModularUI2 multiblock GUIs moves one pixel to the right.
  • #5024 The Auto Crafter no longer shows a second max parallel line in its Waila tooltip.
  • #6686 Fixed GT++ cells being overwritten by GT cells during game startup.
  • #6664 Fixed ME Stocking Hatches spamming a Exception in the log every tick when the owner UUID is null.
  • #5517 The cape list loader no longer downloads the old name-based cape list.
  • #7870 Removed incorrect output hatch requirement from Source Chamber structure tooltip. (fixes GTNH#26474)

ProjectRed ​

  • #82 Fixed ProjectRed Red Alloy wires not providing redstone power to machines or lamps. (fixes GTNH#24592, GTNH#24634)
  • #60 [check your build] The Auto Crafting Bench now matches NBT when it checks and takes ingredients.
  • #97 Flipped ProjectRed comparators now show the + and - signs on the correct sides. (fixes GTNH#26991)
  • #94 The name textbox in the integrated circuit redraw screen now has a full grey border.
  • #86 The IC Workbench toolset label "Primatives" is now spelled "Primitives". (fixes GTNH#26150)
  • #85 ProjectRed devices such as the Item Importer no longer lose the items in their internal buffer when the world or server is reloaded. (fixes GTNH#25041)
  • #75 The Dynamic Item Responder Chip now accepts any item it finds in the inventory, including item types that a locked drawer is set to but holds none of.
  • #68 Fixes how array gates handle pulses.
  • #67 Lamps that are not full blocks render their glow effect again. (fixes GTNH#23112)
  • #65 The Dynamic Item Responder Chip now sends items into locked Storage Drawers that are empty but still set to an item. (fixes GTNH#23020)
  • #62 Fixes two item duplication exploits in the Project Bench. (fixes Dupes-Exploits-GTNH#216, Dupes-Exploits-GTNH#224)
  • #59 The Block Breaker and Diamond Block Breaker no longer crash the game when they break a block that looks up its tile entity from the position used for the break sound.

BetterQuesting ​

  • #258 Fixed LAN syncing so that quest and task completion properly sync between the server host and other players, eliminating buggy repeated completion notifications. (fixes GTNH#19269)
  • #263 Questbook scrollbars are now hidden when there is no more text or content to scroll. (fixes GTNH#26769)
  • #254 The quest button text now reads View Dependents instead of View Dependants, matching American English.
  • #250 Quest file names are now stripped of the new colour formatting, including & codes, hex colours and gradients.
  • #234 Item names in the quest book reward and task panels no longer show their own colours and formatting. (fixes GTNH#25108)
  • #229 Copying a quest ID no longer crashes the game to the main menu on macOS. (fixes GTNH#24492)
  • #214 The Open Quests keybind now works when it is bound to a mouse button.
  • #204 The item selection list in the quest editor no longer drifts while items are still loading in.
  • #202 Fixed a crash when opening certain quests on a server. (fixes GTNH#24324)
  • #197 With monochrome text turned on, URLs in quests are clickable again and show an underline.
  • #190 Fixed a crash when a quest notice is posted for a quest that has no icon set. (fixes GTNH#23646)
  • #188 Fixed a crash when searching quests that have an empty required item entry in a retrieval task.
  • #187 Quest notice popups now carry the quest name, so a mob kill quest no longer shows its raw UUID when the client has not yet synced the quest database. (fixes GTNH#23296)
  • #183 The text in the reward claim popup now uses the colour of the current quest book theme.
  • #180 Boss bars no longer show up when you view a Mob Hunt task in the quest book. (fixes GTNH#22849)
  • #178 Fixed quest name notifications on the server to properly display localized text instead of showing raw keys.
  • #175 Text in the quest GUI now breaks lines at the right place in languages that do not separate words with spaces, such as Chinese and Japanese.
  • #173 Opening a quest line no longer crashes the client when a quest has no icon set.
  • #172 Quest text width and line wrapping now use GTNHLib's string methods when GTNHLib is loaded.

lwjgl3ify ​

  • #244 Restored full-resolution Retina rendering on macOS, doubling the game's rendering resolution in both dimensions, while fixing the cursor position shift when the mouse is grabbed. (fixes #215)
  • #283 Fixes the crash on launch in lwjgl3ify 3.0.1. (fixes #282)
  • #375 The Windows taskbar button now shows the game's window icon instead of the Java icon. (fixes #347)
  • #374 On macOS, the view no longer jumps when you grab the cursor again after switching away from the game.
  • #364 Fixed the game not starting when the relauncher option to hide its settings on launch is on.
  • #363 Fixed scroll notches getting lost on high-resolution mouse wheels, mostly after changing scroll direction.
  • #362 Fixed the relaunch failing when the game paths contain non-ASCII characters.
  • #352 Fixes an occasional black screen at startup where the game never started rendering and had to be force-closed.
  • #346 Ctrl shortcuts now work on non-Latin keyboard layouts such as Russian. (fixes GTNH#23315)
  • #344 Fixes keybind letters leaking into the next text box. (fixes GTNH#23831, #342, GTNH#25195)
  • #339 Fixes double typing in the Book and Quill screen. (fixes #326, GTNH#24910)
  • #336 Fixes a crash at startup when the class loader exclusion lists contained a null entry. (fixes #236, #239)
  • #330 Fixes double hotbar scrolling on Linux under X11. (fixes #328)
  • #321 The Chinese IME now activates on sign editing, book writing and Xaero's Minimap waypoint screens.
  • #290 Keyboard input in OpenComputers monitors works correctly again under lwjgl3ify.

SGCraft ​

  • #27 [world data] The Stargate ring now forms fully when its blocks span a chunk boundary.
  • #22 [check your build] The Stargate base block now faces you when placed, including in the east and west directions. (fixes GTNH#19664)

GT-New-Horizons-Modpack ​

  • #27113 [recipes changed] The SAG Mill recipes that turned sand and red sand back into sand with a 50% chance are disabled. (fixes #27108)
  • #27079 The default OpenComputers signal queue size goes from 256 to 1024.
  • #27058 Mothership blocks show in NEI again.
  • #27051 Newly generated Ross 128 b ruins no longer pick the deprecated Fluid Canner or Plasma Arc Furnace in the LV to EV machine lists.
  • #26946 Roguelike dungeon chests in Tundra biomes now get the GTNH ice dungeon loot tables.
  • #26897 Fixed a typo in the Personal Space config for the Chisel laboratory block.
  • #26883 Small and tiny piles of lithium dust now have their own burn times. (fixes #26872)
  • #26582 Obzinite tools and tool parts now show Obzinite in their names.
  • #26287 NEI no longer hides the Reactor Chamber and a few other IC2 blocks that are still used.
  • #26230 The tooltips on Electric Boots of the Meteor and Electric Boots of the Comet now say they charge at MV.
  • #26191 The Ore Finder can find Lootgames dungeon wall and light blocks again, so you can locate dungeons with it as the wiki describes.
  • #26125 The Dimensionally Transcendent Plasma Forge trophy name is spelled correctly now. (fixes #26123)
  • #25675 The in-game server list works again.
  • #25597 Lootbags that were meant to give Borosilicate Glass now give it.
  • #25509 Zombies from the Roguelike Zombie Spawner spawn with their armor again. (fixes #25085)
  • #25494 Eating eggplant no longer makes chickens angry.
  • #25415 Several NEI collapsible item groups matched the wrong items and are fixed: GregTech Extrusion and Chisel Buses, DreamCraft dusts and rods, and Et Futurum stripped wood logs.
  • #25322 JourneyMap entity icons are fixed.
  • #25141 End asteroid generation settings were updated to match a GT5-Unofficial change.
  • #25113 The default cleanroom config now allows the new borosilicate glass blocks.
  • #25084 Adds a default number formatting config.
  • #25062 The tooltip on Tinkers Construct oreberries was wrong. (fixes #25061)
  • #24952 The questbook language file is now force-loaded, so quest text loads from it reliably.
  • #24905 The loading screen tips about crops referred to IC2 crops, which no longer match the crop system. (fixes #24880)
  • #24772 Bone Binding can now be crafted in the Part Builder.
  • #24698 Fixes the default GT machine color.
  • #24525 ThaumicHorizons potions now have fixed IDs from 135 to 139. (fixes #23616)
  • #24343 Some lootbags were not giving items because of wrong item names.
  • #24314 A Crops lootbag was missing its whole battery group.
  • #24026 CropsNH seeds from LV, MV and HV lootbags now come out scanned.
  • #23959 Nether Gardens and Glow Flowers spawn in the Nether again. (fixes #23946)
  • #23954 The Real Bottled Jaegermeister trophy now points at the correct item.
  • #23949 Lootbags no longer drop the Crop Manager machines that were removed before CropsNH.
  • #23797 The Your Resources, Hand It Over blood magic meteor now uses a different GregTech machine as its focus item.
  • #23771 The Real Bottled Jaegermeister trophy now uses the correct item id, so it shows the right item.
  • #23755 Loot bag entries, the quartz tool mining levels and the nether wood microblock list pointed at the old Harvest the Nether names.
  • #23743 The Real Bottled Jaegermeister achievement and trophy work again.
  • #23620 Removes the error spam the texture loader wrote to the client log.
  • #23460 Fixes a crash on world creation caused by the removed slicer machine IDs in the BartWorks config.
  • #23459 The BartWorks config no longer lists the metadata of the deleted EV Slicing Machine.
  • #23338 The Legacy IronChest Textures resource pack now works. (fixes #23335)
  • #23299 Tin Gear Bushing no longer appears in mineshaft corridor and Railcraft workshop loot. (fixes #23297)
  • #23124 The Adventure Backpack tank overlay no longer covers the potion effect timers in the bottom right corner of the screen.
  • #22889 The Draconic Evolution reactor goes back to the ^0.3 fuel usage formula.
  • #22438 The rolling pin found as dungeon loot is now an aluminium one with 12800 durability. (fixes #22431)
  • #22210 The IC2 reactor chamber is now on the Dislocation Focus blacklist, so the focus can no longer move it.
  • #22162 Forestry backpacks now accept Et Futurum Requiem items. (fixes #21920)
  • #22056 The diesel generator pollution config had too few entries.
  • #21930 The Forest dungeon from Roguelike Dungeons spawned incorrectly.
  • #21586 Soulbound and Soul Tethered enchantments now work on items in bauble slots.
  • #25116 Fixed several NEI collapsible groups.
  • #24292 The Dyson Swarm and Dimensionally Transcendent Plasma Forge achievements swap places on the achievement page.
  • #22426 The Blood Altar trophy now sits on the ground instead of floating.

ThaumicEnergistics ​

  • #104 [recipes changed] Fixed the Arcane Terminal's contents showing up in other terminals after you used it.
  • #141 Vis Relay Interfaces connect to the ME network properly again. (fixes GTNH#25891, GTNH#26385)
  • #140 The Vis Relay Interface uses an ME channel again.
  • #139 Fixed stale essentia data staying in legacy essentia cells.
  • #138 Essentia in cell tooltips and formatted cell filters now show their name in the aspect color. (fixes GTNH#25916)
  • #137 Fixed old essentia cells loading with wrong type and stack counts, which showed up as an overflowing essentia cell. (fixes GTNH#25653)
  • #136 Fixed compatibility with Forge Multipart for AE2 cable buses and parts.
  • #134 Fixed a crash that kicked the player from the game when opening the Arcane Assembler, Distillation Pattern Encoder or Knowledge Inscriber. (fixes GTNH#25047)
  • #128 Fixed a client crash when an essentia storage cell is put into a Cell Workbench, for both normal and essentia workbenches. (fixes GTNH#24440)
  • #127 The Cell Microscope now scans cells that sit inside ME Drives.
  • #122 Every slot in the Arcane Crafting Terminal was drawn 1 px off.
  • #121 Fixed item transfer failing in the Arcane Crafting Terminal, so AE2 can now extract items into the crafting slots.
  • #117 Fixed primordial pearls being consumed when crafting in the Arcane Terminal.
  • #114 Fixed the NEI overlay button for moving items into the Arcane Terminal, which broke after slot positions changed in Aspect Recipe Index.
  • #113 Fixed shift+click putting items into the Arcane Terminal's crafting grid slots instead of the terminal's storage.
  • #109 Fixed the Arcane Assembler voiding items in some cases when it finished a craft.
  • #106 Fixed a crash involving the Distillation Pattern Encoder.
  • #101 Fixed a typo in the Infusion Provider research page. (fixes GTNH#23367)
  • #97 Arcane Assembler crafting tasks now show up in the crafting status tree view.
  • #95 Using the Cell Microscope on a drive that holds a fluid storage cell no longer crashes the game. (fixes GTNH#18455)
  • #102 Fixes more typos in the Thaumic Energistics research text.

AdventureBackpack2 ​

  • #57 Fixed backpack disappearing on death when using keepinventory, and fixed backpack desyncing when traveling between dimensions. (fixes GTNH#5035)
  • #62 Fixes a world memory leak when repairing Tinkers' Construct tools in the crafting grid of a Backpack.
  • #58 The Coal Jetpack no longer stops a fall instantly when it is activated above Y=135. (fixes GTNH#20238)
  • #56 Fixes a crash when shift-clicking a Twilight Forest Giant Pickaxe into an Adventure Backpack, which needed a save rollback. (fixes GTNH#25908)
  • #53 Fixes a crash with mechanical armor, and GregTech tools not rendering in the Backpack GUI.
  • #48 Fixes jetpacks not working.
  • #47 Fixes an item dupe on death that came in with the Sleeping Bag spawn change. (fixes Dupes-Exploits-GTNH#265)
  • #42 The Adventure Backpack GUI no longer closes when you double-click to merge item stacks in the inventory. (fixes GTNH#22871)
  • #39 The backpack crafting grid now syncs with the backpack inventory on every inventory update.
  • #37 Deploying the Sleeping Bag from a Backpack that is placed on the ground no longer overwrites your previous bed spawn.

Backhand ​

  • #189 Fixed item duplication and voiding exploits involving Backhand offhand interactions with containers, backpacks, and focus pouches. (fixes Dupes-Exploits-GTNH#206, Dupes-Exploits-GTNH#275)
  • #196 Fixes several offhand problems: actions firing twice, inventories closing when using items with their own GUI, Dislocator shift right-click triggering twice, and the Matter Manipulator misbehaving with an item in the offhand. (fixes GTNH#20627, GTNH#21886, GTNH#21923, GTNH#22157, #164)
  • #194 Fixes a crash when using a Witchery brew bag from the offhand. (fixes GTNH#25713)
  • #192 Backhand no longer tries an offhand interaction after another mod has cancelled a right-click on a block. (fixes GTNH#25739)
  • #180 The armor slots in the Galacticraft inventory screen are now lined up correctly. (fixes GTNH#24562)
  • #178 Fixed offhand items visually clipping through custom armor models. (fixes GTNH#24181)
  • #175 The Destroy Item slot in the Creative inventory now clears the offhand slot too. (fixes GTNH#20461)
  • #174 A Healing Axe in the offhand no longer blocks right-clicking. (fixes #171)
  • #169 The offhand slot is no longer drawn when another mod hides the hotbar, such as spectator mode in Et Futurum Requiem.
  • #161 Fixes first person animations when switching between an empty offhand and an item. (fixes #159)

Baubles-Expanded ​

  • #21 Baubles now sync correctly when players join, leave or change dimension. (fixes GTNH#21682, GTNH#21957, GTNH#24370)
  • #36 Opening the baubles inventory no longer crashes the client when the player ID is large. (fixes GTNH#25752)
  • #31 Clicks on bauble slots in the expanded inventory screen are now detected in the right place. (fixes GTNH#23880)
  • #19 Shift-clicking an armor piece in the expanded baubles inventory no longer runs the armor slot transfer a second time after a bauble transfer was already handled.
  • #15 Baubles now work right after joining a game. (fixes GTNH#21671)

BetterP2P ​

  • #45 Fixed a crash that occurred when switching between lists in the Advanced Memory Card after re-entering a world. (fixes GTNH#25307)
  • #46 Renaming an output P2P tunnel that has no input no longer throws a NullPointerException. (fixes GTNH#26494)
  • #44 The advanced memory card now draws P2P outlines only in the dimension you are in. (fixes GTNH#25385)
  • #43 Fixed a crash caused by BetterP2P still referencing the old guicolors class after AE2 switched to colorutils.
  • #41 Fixes how the Advanced Memory Card recognises P2P tunnel types.
  • #40 Fixes the P2P type change in the advanced memory card when it involves a conversion.
  • #39 Fixes several problems when binding P2P tunnels with the advanced memory card.

BloodMagic ​

  • #147 Fixed crash when applying high-level Drowning potion effect to entities. (fixes GTNH#26399)
  • #141 The Bound Blade now drops Weak Blood Shards when it kills a mob in one hit.
  • #137 Reading a Blood Altar with a comparator no longer crashes the game with a division by zero. (fixes GTNH#25627)
  • #136 Fixes broken demon city buildings.
  • #135 The Bound Pickaxe now respects claims and other block protection when it breaks blocks. (fixes GTNH#21821)
  • #131 Fixes a crash when Boulder Fist, Small Earth Golem or Winged Fire Demon entities are created.
  • #121 The Lava Sigil no longer takes damage when used in a craft, the same as the Water Sigil.
  • #113 Tier 6 and modded blood orbs now give a discount to Bound Armor upgrade costs.
  • #105 Blood orbs now cycle in the alchemy recipe and calcinator pages in NEI.

BuildCraft ​

Hodgepodge ​

  • #1002 Fixes a race between background chunk saving and /save-all that could corrupt world data. (fixes GTNH#25520)
  • #648 Entities with a NaN or infinite position, or more than 1000 chunks away from the chunk they are being added to, are now dropped and logged. (fixes GTNH#22129, GTNH#22198)
  • #637 Fixes getPlant method returning null in Pam's Nether, preventing crashes when accessing nether crops.
  • #635 Fixes Last Millenium mixin configuration mix-up where configs were switched, restoring correct feature control. (fixes #633)
  • #618 Extra Utilities enchanted spikes now preserve all NBT data when placed or picked up, preventing loss of enchantments, rename tags, and anvil repair costs.

MatterManipulator ​

  • #56 Fixed crash when replacing CRIBs with Proxies if the original CRIB had a ghost circuit configured. (fixes GTNH#25050)
  • #52 Fixed client crash or server kick when copying GT Pipes after IFluidLockable API was removed. (fixes GTNH#24736)
  • #41 Fixed server disconnect when attempting to create a plan with Matter Manipulator. (fixes GTNH#24223)
  • #37 Matter Manipulator now correctly moves wireless hubs and wireless connectors. (fixes GTNH#24269)
  • #85 Fixes the Matter Manipulator preview and the registered coordinates disagreeing in survival mode.
  • #82 The Matter Manipulator no longer inserts more patterns into an AE interface than its Pattern Capacity Cards allow. (fixes Dupes-Exploits-GTNH#361)
  • #77 AE upgrades are now copied by the Matter Manipulator in creative mode.
  • #67 The Matter Manipulator no longer treats the pattern slots of the Arcane Assembler as real items. (fixes Dupes-Exploits-GTNH#326)
  • #63 Matter Manipulator block placement and move warnings now show in the player's own language on dedicated servers.
  • #61 The Matter Manipulator can now connect to and use an ME network through an AE2 wireless access point. (fixes GTNH#25373)
  • #59 Fixes an item duplication with the Matter Manipulator when moving blocks that have an inventory, on Iota / Thermos servers. (fixes Dupes-Exploits-GTNH#307)
  • #51 The Matter Manipulator now respects grief protection from other mods when placing and moving blocks. (fixes GTNH#22410)
  • #49 Fixes a crash when copying energy tunnel hatches with the Matter Manipulator on servers running an older GT5-Unofficial.
  • #43 Fixed error when copying Crafting Input Buffer manual slots with Matter Manipulator.
  • #42 The Matter Manipulator now fills stacked fluid cells.
  • #39 Fixed the Matter Manipulator voiding slabs: copying a single slab consumed two, and copying a double slab consumed both but only placed one. (fixes GTNH#22781)
  • #36 Fixed AE2 Fluid Storage Bus not detecting GT hatches after replacement with Matter Manipulator without a server restart.
  • #31 The Matter Manipulator keeps its other item NBT data when you switch modes. (fixes GTNH#23997)
  • #28 Fixes a crash in the Matter Manipulator after the Integrated Ore Factory rework in GT5-Unofficial. (fixes GTNH#23966)
  • #27 Clicking the Quantum Uplink quest tab in the quest book no longer freezes or crashes the client. (fixes GTNH#23925)

Minecraft-Backpack-Mod ​

  • #37 Fixed item duplication exploit in backpacks by pressing F6. (fixes Dupes-Exploits-GTNH#256)
  • #38 A backpack can no longer be opened while another player has a backpack with the same UUID open.
  • #35 Backpack data is now written to disk when the world saves, not on every change.
  • #34 Fixes the client crash when opening a backpack on a dedicated server. (fixes GTNH#25616)
  • #29 Items are no longer picked up into the personal backpack while it is open. (fixes GTNH#24027)
  • #24 You can type in the backpack rename field again. (fixes GTNH#23109)
  • #16 The backpack tooltip now shows the real number of used slots instead of 0/0. (fixes GTNH#20998, GTNH#21700)

Random-Things ​

  • #21 Teleporting to the Spectre dimension works again.
  • #22 Fixes a game crash when Spectre Glass is placed in ArchitectureCraft blocks or Botania Abstruse Platforms. (fixes Angelica#1813, GTNH#25519)
  • #20 The Bloodmoon mob spawn limit multiplier works again with the current Hodgepodge.
  • #15 The Advanced Item Collector no longer picks up item entities that are already dead.

ThaumicBases ​

  • #67 Inserting items into the Overchanter with automation no longer crashes the server. (fixes GTNH#24916)
  • #68 Fixes Overchanter desyncs.
  • #66 Quicksilver Bricks no longer draw over the Draconic Evolution reactor core effects.
  • #58 Thaumic Bases leaves placed by players now show the right name in Waila. (fixes GTNH#22079)

amunra ​

  • #47 Fixed a crash when switching between different worlds in single-player if you had used motherships in a previous world. (fixes GTNH#17362)
  • #44 Mothership travel time is now calculated correctly when the ship reaches light speed during a trip.
  • #43 Fixed a crash when right-clicking the Artificial Gravity Generator with a lunchbox. (fixes GTNH#20153)
  • #42 Fixed hard crashes when players obtain items or blocks with invalid metadata values, which could happen through creative mode give commands, inventory editors, or corrupted world data. (fixes GTNH#23684)

Angelica ​

  • #2024 Fixes a crash with DragonAPI.
  • #1147 Raises the required GTNHLib version to 0.8.19.
  • #1131 Fixed a memory leak in fluid block rendering that was holding references to world objects.

AngerMod ​

  • #19 Eating eggplant no longer makes nearby chickens angry. (fixes GTNH#24940)
  • #16 Players in spectator mode no longer take damage from lava, void or drowning. (fixes GTNH#19765)

AppleCore ​

  • #41 The saturation bar no longer turns white when the inventory is open. (fixes GTNH#26216)

Applied-Energistics-2-Unofficial ​

  • #881 P2P binding with the advanced memory card is reworked.

ArchitectureCraft ​

  • #44 The bottom row of slots in the Sawbench GUI lined up 2 pixels too low against the texture.
  • #41 The placement preview of ArchitectureCraft shapes now draws with the block texture and proper lighting.
  • #40 Torches, levers and redstone can now be placed on ArchitectureCraft shape blocks.
  • #34 Shaped blocks now show their real shape name, such as Slope B End, when a tooltip mod like ChromaticTooltips is installed.
  • #29 Fixed a softlock crash when mixing opaque and translucent blocks on ArchitectureCraft slopes. (fixes GTNH#22648)
  • #27 Fixes flickering when ArchitectureCraft items are rendered in the inventory.

AspectRecipeIndex ​

  • #4 Fixes a null pointer crash in Aspect Recipe Index when the player's name was looked up while no player was loaded.

Avaritia ​

  • #85 Infinity Armor flight vertical movement now follows the same calculation as Draconic Evolution.
  • #74 The Matter Cluster Opener now drops its contents through the normal block break handling, like vanilla blocks with inventories.

Avaritiaddons ​

  • #23 Items with a container item, such as the Singularity CPU, are now consumed properly in Dire autocrafting recipes in the Extreme Auto Crafter.
  • #21 Fixes extraction from the Infinity Chest.

Battlegear2-for-Backhand ​

  • #15 Sneak-shooting a block with an Ender Arrow now picks the block up correctly, with the roughly same effect as silk touch.

BeeBetterAtBees-GTNH ​

  • #8 Fixes a crash when looking up a bee recipe in NEI. (fixes GTNH#24654)
  • #6 Mutation requirement tooltips in the NEI bee breeding recipes now show for the recipe you are hovering. (fixes GTNH#21256)

BetterCrashes ​

  • #23 The Open Crash Report button and the browser links on the crash screen now work on macOS with lwjgl3ify.
  • #20 The list of suspected mods on the crash screen now wraps to 310 pixels wide instead of running off the edge of the screen with many mods.
  • #19 The game no longer hangs on the loading screen when a crash happens during loading.
  • #17 The crash screen no longer fails itself when the renderer was left in the middle of drawing.

BetterLoadingScreen ​

  • #45 Fixes several loading screen hangs and resource leaks.
  • #31 Enabled resource packs are no longer reset on client startup.

Binnie ​

  • #120 Fixed the lighting on Binnie GUI screens.
  • #117 GT Mechanical Armor now counts as apiarist protection against the Unstable bee effect. (fixes GTNH#26407)
  • #116 Fixed compartment inventory slots to work properly with shift-dragging and crafting stations.
  • #115 Fixes a rendering glitch in the search grid of Binnie GUIs, where item drawing leaked graphics state and left the grid looking wrong.
  • #107 Binnie now detects GregTech correctly when deciding whether to use external fluids.
  • #103 Fixed several problems with liquid storage in the genetics machines that could be used to duplicate items or fluid.
  • #99 Fixes a client crash caused by liquid nitrogen from Extra Bees registering twice when GregTech is also loaded. (fixes GTNH#25449)
  • #98 Botany glass and ceramics blocks, and other Binnie blocks that use metadata subtypes, no longer combine into one stack when they are different variants. (fixes GTNH#9512)
  • #97 Binnie machine tanks now drain the fluid that was asked for. (fixes GTNH#24843)
  • #96 Fixes a client crash when opening the Field Kit. (fixes GTNH#24817, GTNH#24821)
  • #93 The help tooltip on the Properties tab of the Compartment window now shows its text. (fixes GTNH#24625)
  • #92 Fixes a concurrent modification crash in the Lumbermill that happened when another mod changed recipes while the Lumbermill was reading the recipe list.
  • #89 Genetics machine particle effects now show up on the machines instead of at the 0,0,0 world coordinates.
  • #87 The Genetics Isolator now uses its bee consumption chance.
  • #85 Fixes very low fruit yields from Extra Trees fruit trees.
  • #83 Fixes missing pixels and wrong rendering on ceramic tiles, and crashes when rendering or breaking them.
  • #80 Bees that need a certain block under the alveary can now mutate when the bottom center block of the alveary is an Extra Bees alveary block.
  • #79 Genetics sequences can no longer be repaired, so Thaumic Restorer leaves them alone. (fixes GTNH#22791)
  • #76 The Splicer now moves larvae to the output slot after the serum runs out, but only if the larvae were worked on. (fixes GTNH#22432)
  • #74 Fixes Binnie GUI actions that were sent as a batch not reaching the open window and the machine. (fixes GTNH#21525)

BlockRenderer6343 ​

  • #59 GT hatch highlights in the NEI multiblock preview now update when you change the tier.
  • #58 The Tier slider in the NEI multiblock preview now respects the maximum length and height of a multiblock. (fixes GTNH#26117)
  • #54 The glass tier slider in the NEI multiblock preview works again.
  • #53 The NEI preview tier slider no longer applies the glass tier range to multiblocks that do not use glass.
  • #51 The Imprinted Circuit Assembly Line and other multiblocks whose controller item carries NBT now show their structure guide in NEI. (fixes GTNH#25133)
  • #45 Hatches in the NEI multiblock preview stay in their correct positions when you change tiers.
  • #44 The NEI multiblock preview no longer shifts the mouse position when you look at a recipe page other than the first. (fixes GTNH#24205)
  • #39 Fixes the NEI multiblock preview for multiblocks with custom hatches.
  • #38 Part one of a fix for the multiblock structure preview in NEI.

BloodArsenal ​

  • #47 The Glass Sacrificial Dagger no longer sometimes leaves a bleeding effect with 0 seconds that never goes away.
  • #39 The Enchantress' Spell ritual no longer gets stuck when the LP cost of an enchant is at or above the integer maximum. (fixes GTNH#23434)
  • #38 The Enchantress' Spell ritual no longer gives negative enchantment levels, and the LP cost can no longer go negative or overflow.
  • #36 The enchanting ritual no longer puts enchantments on an item above their maximum level.

Botania ​

  • #157 The Ring of Far Reach no longer adds another 3.5 blocks of reach on the client every time you change dimension. (fixes GTNH#26274)
  • #155 Mana spreaders keep their identity after you rejoin the world or the chunk reloads.
  • #151 Botania lightning and the skyblock sky now render from the camera entity's position instead of the player's.
  • #150 Fixed a crash when a ghast fireball explodes near an Entropinnyum.
  • #119 Fixed a crash on world load when IC2 is not installed and the Entropinnyum is used. (fixes #118)
  • #95 Fixed the Ring of Far Reach increasing reach permanently and stacking each time it was re-equipped. (fixes GTNH#20484)
  • #120 Fixes typos in the Botania text.

Botanic-horizons ​

  • #55 The Wrench of Evolution and the related disassembly and selective wrenches no longer skip the first block of a multiblock. (fixes GTNH#25336)
  • #50 Using the Disassembly Wrench on a multiblock that has frame blocks in its structure no longer crashes a dedicated server.
  • #46 Fixes a recipe conflict in the Botania boots Assembler crafting.

CarpentersBlocks ​

  • #19 Fixed the Carpenter's Safe GUI localization key being too long, which prevented the Safe from opening in multiplayer sessions. (fixes GTNH#25294)

Chisel ​

  • #104 Waterstone, Lavastone and chiseled Sand now follow the config option for mobs spawning on Chisel blocks. (fixes GTNH#26703)
  • #101 Futura circuit, hex plating and large hex plating blocks no longer show a wrong tint or brightness in some setups.
  • #99 The Chisel Wrought Iron blocks are now Cast Iron blocks, matching the material rename. (fixes GTNH#25742)
  • #96 The new road pieces now give the same speed boost as the old asphalt and concrete.
  • #91 Fixed the connected texture on concrete blocks.
  • #89 Combining two chisels in the crafting grid now repairs them. (fixes GTNH#23793)
  • #82 Woolen clay can no longer be insta-mined without a tool.
  • #79 The Simple Iron Block texture is no longer misaligned.
  • #75 Chisel road line tiles keep their variant when they break because a neighbouring block changed. (fixes GTNH#22828)
  • #74 Chisel stairs, including marble stairs, drop the right item again when broken. (fixes GTNH#22598)
  • #71 Voidstone blocks no longer show their inner content when seen from a distance. (fixes GTNH#21220)
  • #67 Energised voidstone blocks render with the correct texture and flicker less. (fixes GTNH#21219)
  • #66 The second voidstone block now uses its own description keys for its variants.
  • #80 Fixed a misspelling in the Neonite block variant name.

ChromaticTooltips ​

  • #13 Fixed the tooltip background rendering wrongly when Angelica 2.1.11 is installed. (fixes ChromaticTooltips#23)
  • #10 Fixed the mod filter in tooltip rules.

ChromaticTooltipsCompat ​

  • #14 ModularUI2 tooltips now detect their header line correctly.
  • #13 The padding between Waila's content and its border is fixed.
  • #12 The NEI search tooltip filter no longer errors out on stacks whose tooltip can't be built.
  • #11 Enchanted book descriptions from Wawla now work with Chromatic Tooltips and show when Shift is held. (fixes GTNH#24451)
  • #10 Food tooltips no longer fail when there is no player in the world.
  • #8 Fixes a crash when opening a Better Questing GUI with Chromatic Tooltips installed.
  • #7 The Botania mana bar on item tooltips now sits at the position of the Chromatic Tooltips tooltip.
  • #6 Fixes a crash on launch tied to the creative tab lines in Chromatic Tooltips when NEI is loaded. (fixes ChromaticTooltips#28)
  • #5 Bookmark group tooltips in NEI show their contents again instead of only "0". (fixes GTNH#24555)
  • #4 Tooltips no longer error when an item stack can't be rebuilt from its saved data.
  • #2 NEI and AE terminal searches such as "HV-" find circuits again. (fixes GTNH#24416)

CodeChickenCore ​

  • #51 Fixes a crash with a null pointer error when a chunk unloads.
  • #50 Adds thread safety to CodeChicken Lib rendering code.

Computronics ​

  • #41 GregTech machine sensor information read through OpenComputers includes the extra info data again.
  • #37 The Ticket Machine GUI title shows its proper name again.

Controlling ​

  • #13 Pressing Print Screen no longer opens the Baubles inventory. (fixes GTNH#23862)

CookingForBlockheads ​

  • #67 The Cooking Oven no longer overflows its fuel burn time when you use a fuel with a very long burn time.
  • #66 Fridges and kitchen counters now keep the hinge on the side you placed it. (fixes GTNH#23788)
  • #65 The Tool Rack container now has a name in the English language file. (fixes GTNH#24883)

CoreTweaks ​

  • #10 The LITE transformer cache no longer produces corrupt classes from bad cached diffs.

CosmeticArmorReworked ​

  • #6 The cosmetic armor button tooltip is now drawn as a proper tooltip at the mouse.
  • #4 The cosmetic armor button and toggle buttons in the inventory no longer shift sideways when you have potion effects active.

CropsNH ​

  • #7 The oil berry item texture file is renamed from oilberry.png to oilBerry.png.

Draconic-Evolution ​

  • #100 Fixes a dedicated server crash involving the Chaos Guardian fight. (fixes GTNH#24552)
  • #87 Fixes a server crash caused by a Reactor Stabilizer whose reactor core had been removed.
  • #89 Fixes line breaks and colour in the lore text of some Wyvern and Draconic items.

DuraDisplay ​

  • #24 DuraDisplay no longer crashes when IndustrialCraft 2 or other supported mods are missing, for example outside GTNH.
  • ...and 1 smaller change(s) in DuraDisplay, listed in the by-mod files.

Electro-Magic-Tools ​

  • #120 Fixes a crash when GregTech is not installed.
  • #116 Fixed EMT machines (Industrial Wand Charging Station, Ethereal Processor, Essentia Filler) dropping the wrong item when broken. (fixes GTNH#20819, GTNH#23790, GTNH#24302)
  • #113 Typos and grammar are fixed in the English text for the Electro-Magic Tools research entries.
  • #108 The Vis Discount line is back in the tooltip of Nano and Quantum Wings.
  • #105 The One Ring no longer generates in dungeon chests.

EnderCore ​

  • #31 Stops the log spam and related bugs when running with Chisel 1, which Blightfall still uses.

EnderIO ​

  • #274 Clicking the Show Range button in the Vacuum Chest GUI no longer also toggles the whitelist setting. (fixes GTNH#27033)
  • #270 The Soul Binder now accepts the SpecialMobs variants of Enderman, Zombie and Witch in the Ender, Precient, Reanimation and Sentient crystal recipes. (fixes GTNH#26965)
  • #268 EnderIO machines now only stack items into their output slots when the NBT matches exactly, the same as hoppers.
  • #255 The player inventory now shows in the fluid conduit GUI when the conduit is a lower tier than Ender.
  • #253 The Telepad no longer gets its teleport packets rejected by the server's GUI check when nobody has the Telepad GUI open.
  • #252 Placing a wireless powered light on a dedicated server no longer crashes the client.
  • #245 Fixes a dupe with the Enchanter.
  • #243 Removing an inventory from an Inventory Panel network no longer crashes the game.
  • #240 The Dark Steel chestplate glider can no longer be used together with the Et Futurum Requiem elytra. (fixes GTNH#24479)
  • #232 Fixes several EnderIO render problems. (fixes GTNH#23699)
  • #228 The Inventory Panel now remembers its last three sort options after you close and reopen it.
  • #222 Weather Obelisk rockets now apply the weather change in the dimension the rocket was fired in.
  • #217 When WAILA Plugins is installed, the Zombie Generator and the liquid conduit no longer show EnderIO's own fluid line in the WAILA tooltip.
  • #216 Breaking an EnderIO wireless charger on a dedicated server no longer crashes the client. (fixes GTNH#23035)

EnderStorage ​

  • #27 NEI recipe and usage lookup now works for Ender chests and Ender tanks with any colour setting. (fixes GTNH#24628)
  • #23 Ender chest and Ender tank data sent from the server now always replaces the local copy on the client, even when the server data is empty.

EnderZoo ​

  • #15 The Concussion Creeper's portal screen effect now shows only for the player caught in the blast.

EnhancedLootBags ​

  • #22 The Loot Bag GUI texture was cut off by 1 pixel on the right and bottom edges.

Et-Futurum-Requiem ​

  • #125 Armor stands no longer drop two items when they are hit twice in the same tick. (fixes GTNH#25140)
  • #121 The world loading preview no longer shows a batch of randomly changed chunks right before you enter the world.
  • #113 The Smoker and Blast Furnace no longer overflow their burn time with fuels that burn longer than 32767 ticks, which includes many GregTech fuels.
  • #101 A growing Cherry Sapling no longer turns the block under it into dirt. (fixes GTNH#25956)
  • #90 Et Futurum Requiem boats now break Biomes O' Plenty lily pads as they move, like they do with vanilla lily pads. (fixes GTNH#25425)
  • #88 The HUD no longer disappears for about 2 frames every couple of minutes. (fixes GTNH#25404)
  • #82 Fixes a crash when teleporting long distances, changing render distance or loading chunks. (fixes GTNH#25076)
  • #78 Going into Spectator Mode while wearing a Thaumostatic Harness no longer drops you into the void. (fixes GTNH#24957)
  • #77 Stripped Biomes O' Plenty flower stem logs from Et Futurum Requiem now show their proper texture instead of the missing texture.
  • #76 Fixes entities being tracked twice after a chunk loads. (fixes GTNH#24853)
  • #74 Camera jitter in new boats is fixed.
  • #61 Stripped logs now work in the Railcraft coke oven and advanced coke oven. (fixes GTNH#24395)
  • #58 Mining a double slab with a silk touch tool now drops 2 single slabs.
  • #49 The step height fix works again when CoFH is installed.
  • #47 Stepping up blocks now works when you are rubbing against a block on the side. (fixes Et-Futurum-Requiem#210)
  • #42 Copper doors no longer duplicate or overwrite the block under them when they oxidize.
  • #29 Players in spectator mode are no longer visible to non-spectator, non-creative players through their backpacks.
  • #27 Basalt, Blackstone, Deepslate and Tuff now have a pickaxe harvest level, and Basalt, Deepslate and Tuff are registered as stone in the ore dictionary. (fixes GTNH#23140)

FindIt ​

  • #38 The block highlights from pressing T to locate items now show up in the right place above Y 255 when Cubic Chunks is installed. (fixes CubicChunks1710#123)
  • #35 Fixes FindIt leaving OpenGL state changed after drawing its highlights.

ForbiddenMagic ​

  • #29 Wand cores and caps with invalid metadata no longer crash the game.
  • #25 Wand metadata now equals the core cost times the cap cost, as intended.
  • #23 The Chameleon Pickaxe with Impact now mines its area of effect on tuff and other EFR stone blocks.
  • #19 The Profane Wand rod now has a vis cost of 12 instead of 1000.

ForestryMC ​

  • #134 Alvearies no longer drop the contents of their shared inventory when their chunk unloads. (fixes Dupes-Exploits-GTNH#346)
  • #129 Forestry double slabs now show the correct wood texture in NEI.
  • #128 Japanese Forestry block names such as the Apiary no longer show up as raw keys like Apiary.name. (fixes GTNH#26145)
  • #127 Forestry slabs now return their own slab item as the stacked block instead of a vanilla wooden slab.
  • #124 Filling the Forestry Worktable recipe from NEI works again whether or not shift is held when clicking the overlay button.
  • #123 The Carpenter and Fabricator now have their own NEI recipe overlay. (fixes GTNH#25009)
  • #121 Fixes a duplication exploit with Forestry backpacks under lag. (fixes Dupes-Exploits-GTNH#96)
  • #119 Butterfly items now render the butterfly they actually hold.
  • #118 Opening the Forestry tab in the creative inventory no longer crashes the game. (fixes GTNH#24505)
  • #117 Fixed a rounding error in the apiary's secondary comb production chance. (fixes GTNH#24462)
  • #114 Fixed a server crash, and singleplayer world corruption after rejoining, when pick-blocking a Forestry wood block whose block was null. (fixes GTNH#24296)
  • #109 Alveary temperature and humidity are now rounded to two decimals when calculated.
  • #103 Fixed a server crash when a bee mutation checked the block below a hive.

ForgeMultipart ​

  • #61 Crafting microblocks from Minecraft stone no longer produces a microblock with a missing purple and black texture. (fixes GTNH#26848)
  • #58 Removing a ProjectRed gate no longer disconnects an AE2 cable left in the same block.
  • #49 Multipart blocks such as cables and covers now load correctly in worlds that use CubicChunks.
  • #47 Fixed a issue where microblocks were randomly transforming into Blood Rune slabs. (fixes GTNH#14921)

ForgeRelocation ​

  • #9 Fixed a memory leak in ForgeRelocation where the client world reference was being retained after use.

Freecam ​

  • #24 The Freecam camera no longer moves while the game is paused.
  • #23 Freecam fullbright now works together with EtFuturum Requiem's modern gamma option.
  • #20 The Freecam camera is now clamped to a sphere around the player inside render distance, not a box.
  • #18 Flight mods like Copter Pack and IC2 jetpacks no longer move the player character while freecam is active. (fixes GTNH#24162)
  • #10 Freecam no longer crashes when AquaAcrobatics is installed. (fixes #7)
  • #5 Freecam now blocks the perspective toggle by stopping the game from changing the third person view while freecam is active.

Gadomancy ​

  • #62 Gadomancy no longer creates its own invisible copies of the Thaumcraft elemental tool and sword researches.
  • #49 Fixes a crash with Thaumcraft golem rendering, including on dedicated servers. (fixes GTNH#23000)
  • #43 Fixed crash when rendering nodes with DragonAPI integration after mixin migration.
  • #42 Gadomancy potions are no longer given potion id 0, which /effect does not accept.

Galacticraft ​

  • #144 Galacticraft no longer replaces Minecraft's music ticker, which could conflict with other mods such as Hardcore Ender Expansion.
  • #142 Fixes a client crash involving liquid nitrogen from ExtraBees. (fixes GTNH#25449)
  • #137 Galacticraft chat messages sent by a server now show in your own language.
  • #135 The Galacticraft inventory screen now matches other GUIs.
  • #134 The Arc Lamp renders correctly again.
  • #132 Fixed a game crash that occurred when minimizing the window during Galacticraft's celestial selection screen at startup. (fixes GTNH#21199)
  • #125 Landing balloons no longer freeze in mid-air when the player leaves them before they touch the ground.
  • #121 Oxygen tanks no longer drain when you only touch water. (fixes GTNH#20451)
  • #118 Arc Lamps now clean up their light properly when they are broken.
  • #117 Liquid Nitrogen now has a temperature of 77 instead of 90, matching its real-life boiling point and the GregTech fluid.
  • #116 Fixes a crash caused by Galacticraft and DragonAPI both changing chunk population. (fixes Reika_Mods_Issues#3458)

Galaxy-Space-GTNH ​

  • #153 Armor that fully protects against the space hazard now counts as a complete space suit. (fixes GTNH#25082)
  • #145 Launching a rocket no longer crashes a dedicated server. (fixes GTNH#23845)
  • #141 Planet surface blocks from Galaxy Space are no longer treated as ores by the Miner Bot Multiblock. (fixes GTNH#23487)

Gravitation-Suite-Neo ​

  • #36 GraviChestPlate flight no longer switches itself off under latency while the chestplate still has charge. (fixes GTNH#24813)
  • #29 The Advanced NanoChestPlate and GraviChestPlate no longer put out fire, or spend energy doing it, while the player has Fire Resistance. (fixes GTNH#22914)

GregoryTweaksForCrafting ​

  • #3 Dedicated servers no longer load the client-only GUI mixins from the crafting tweaks mod.
  • #2 Crafting Tweaks buttons work again in the Twilight Forest uncrafting table.

GTNH-Credits ​

  • #24 Resizing the credits window now resets the category sidebar scroll position when needed.
  • #21 Role text on the credits page now resets its formatting between roles.
  • #19 Fixes a crash when opening the credits page.
  • #5 The mod now shows its real name instead of the placeholder "MyMod" in the mod list.

GTNHExtLib ​

  • #1 Fixes two crashes.

GuideNH ​

  • #60 Guide search now finds file names.
  • #55 The GregTech integration in guides now checks for the GTNH GregTech mod id.
  • #47 A guide with malformed frontmatter no longer aborts the resource reload and crashes client startup.
  • #12 GregTech covers in guide structures now work across saves.
  • #8 Fixes lang keys in the English and Chinese files so the config GUI labels and tooltips show their text.
  • #5 Fixes a batch of guide rendering and behaviour bugs.
  • #2 Scene export and the AE2 preview requests now check permissions on the server.

Hardcore-Ender-Expansion ​

  • #42 Vanilla overworld music now goes through the real vanilla music ticker again when removeVanillaDelay is off. (fixes Hodgepodge#915)
  • #41 Falling obsidian no longer destroys the block it lands on.
  • #40 Hardcore Ender Expansion inventory blocks now close their GUI when the block is destroyed while it is open. (fixes Dupes-Exploits-GTNH#318)
  • #35 The Spatial Dash Gem now gets extra uses from the Capacity Enhancement. (fixes GTNH#23240)

HelpFixer ​

  • #3 The /help command no longer breaks when a command throws an exception while its name or usage is read. (fixes GTNH#3175, GTNH#13490)

HoloInventory ​

  • #62 Holo glasses now work when several glasses are worn and the first one found is switched off or has a condition that is not met, such as mechanical armor.

HydroEnergy ​

  • #47 Fixed several Hydro Dam crashes.
  • #38 Fixed several crashes around Hydro Dams.
  • #39 Fixed a typo in the Hydro Turbine Controller tooltip. (fixes GTNH#23439)

IFU ​

  • #30 Fixes a crash when you mouse over the ore finder wand. (fixes GTNH#26046)
  • #28 The ore finder wand now finds ores that it missed before, such as Copper Ore. (fixes GTNH#25492)
  • #24 The texture for the Ingenious Building Kit GUI was fixed.

IguanaTweaksTConstruct ​

  • #41 Drinking a clay milk bucket now clears potion effects, the same as a vanilla milk bucket. (fixes GTNH#25962)
  • #39 Swapping magical wood parts on a Tinkers' Construct tool now adds or removes the right number of modifiers. (fixes GTNH#9452, GTNH#25825)
  • #30 Part replacement no longer swaps the parts of ammo weapons that only need their ammo refilled.
  • #28 Tinkers' tools that are not weapons now gain XP from the damage they deal, not from the total damage of the hit.

InGame-Info-XML ​

  • #44 Fixed a rendering state leak from item icons in the InGame Info overlay.
  • #43 InGame-Info-XML now looks for GregTech 5 Unofficial under its own mod id when it decides whether to load the GregTech integration.
  • #38 Slime chunk info in In-Game Info now works on servers. (fixes GTNH#21773)

InventoryBogoSorter ​

  • #230 The display name sort rule now ignores & color codes and hex colors.
  • #214 Fixes the check for whether Applied Energistics 2 is installed.
  • #212 Middle-click inventory sorting works again. (fixes GTNH#26019)
  • #211 The drop off key no longer triggers while typing in chat or in some GUIs.
  • #204 Fixes a crash when the Controlling mod is installed alongside Bogosorter.
  • #203 Reverts the earlier Tinkers' Construct Crafting Station shortcut change. (fixes #200)
  • #202 The drop off key no longer fires when you type in the NEI search bar in the recipe GUI. (fixes #201)
  • #198 AE2 tooltips no longer treat fluid containers such as buckets as fluids.
  • #197 Fixes Forestry backpack dupes where force drop, move-all and sort could act on an open bag. (fixes Dupes-Exploits-GTNH#226, Dupes-Exploits-GTNH#241, Dupes-Exploits-GTNH#250, Dupes-Exploits-GTNH#275)
  • #195 Fixes a food dupe with the Cooking table. (fixes Dupes-Exploits-GTNH#239)
  • #194 ALT+LMB no longer sometimes acts like a shift click or gets ignored. (fixes #193)
  • #192 Fixes a crash when logging out of a server that does not have AE2 installed. (fixes #191)
  • #188 Bogo Sorter works again with newer NTM versions (X5714 or newer), where the crate container class it relied on was removed.
  • #185 Bogo Sorter's server now validates the packets it receives from clients, so bad slot indexes or values are ignored. (fixes #124)
  • #174 Drop-off now recognizes inventories from mods that use one block type for many different machines, such as GT6.
  • #173 Items with very long names no longer crash Bogo Sorter when sort data is sent to the client.
  • #172 Fixes a crash during the network handshake caused by a GregTech tool with no NBT data. (fixes GTNH#23244)
  • #169 Bogo Sorter no longer breaks when a shortcut keybind is left empty. (fixes GTNH#23048)
  • #167 Shortcut item moves no longer put items into the AE2 crafting slot. (fixes GTNH#22963)
  • #166 Fixes duplicate detection for drop-off.
  • #158 Shortcut moves now skip item stacks whose size is zero or less.
  • #154 Fixes the crash when clicking the sort config button in the inventory or crafting table. (fixes GTNH#21998, #153)
  • #149 Fixes auto-refill going out of sync between client and server.
  • #145 Fixes how the hotbar swap highlight is drawn.
  • #143 Fixes the keybindings.
  • #140 Fixes four reported problems. (fixes #117, #120, #121, #127)
  • #210 Corrects some Simplified Chinese translations.

IronChestMinecarts ​

  • #10 The Obsidian Chest Cart now has its full name.

JarJar ​

  • #27 Mods that own an API now load before mods that repackage that same API.
  • #22 Mods packaged as multi-release jars are no longer added twice during mod discovery.
  • #8 Jars that contain only an API annotation and no mod are now loaded. (fixes #4)

LogisticsPipes ​

  • #137 Fixed the crash and broken rendering on the Logistics Pipes crafting pipe sign. (fixes GTNH#22909)
  • #129 Fixed Logistics Pipes models not loading correctly when Hodgepodge's async icon loading is enabled.
  • #128 Fixed a server error when Logistics Pipes runs together with RetroFuturaBootstrap and Thermal.
  • #124 Fixed an occasional server crash with Logistics Pipes when OpenComputers or ComputerCraft computers send messages or broadcasts through a pipe.
  • #123 Fixes the Logistics Pipe Fluid Supplier Mk2 GUI, which had client-to-server sync issues. (fixes GTNH#24967)
  • #112 HUD Glasses now show the results of crafting pipes correctly after you relog.
  • #109 Fluids now go into the tank on the side the pipe routed them to, instead of being pushed into every adjacent tank.
  • #107 Fixes the lighting on the Logistics Pipes request table and other solid blocks when they are shown as items in inventories and in hand.
  • #102 Fluids are now routed to basic fluid pipes that are connected to blocks that void fluids, such as a super tank set to void.

LootGames ​

  • #39 Fixed Loot Games not syncing to players when CC is installed.
  • #35 The Sudoku weight config now accepts values from 0 to the integer maximum instead of 1 to 9. (fixes GTNH#24160)
  • #27 Fixed the Sudoku stage complete message, which showed a raw translation key instead of text.
  • #25 Fixed a Minesweeper bug in Loot Games where finishing level 4 could pay out the loot several times through a chain reaction. (fixes GTNH#17740)
  • #24 Fixed Sudoku in Loot Games giving the wrong number of loot chests. (fixes GTNH#22532)

MagicBees ​

  • #63 Right-clicking a magic apiary in a claimed chunk no longer puts your equipped armor into the apiary's produce slots.
  • #61 Fixed GUI layout issues in the Effect Jar and Magic Apiary GUIs, and added localization for the inventory title.
  • #56 The Apimancer's Drainer now works with essentia import busses after you change its essentia type. (fixes GTNH#20653)

MalisisDoors ​

  • #32 Doors now remember manual opening and closing.
  • #29 Doors and trapdoors now start in the open or closed state that matches their block data when they are created. (fixes GTNH#24401)
  • #23 Fixes a rare crash from a null value when blocks such as the rusty ladder are rendered on several threads.

ModularUI ​

  • #92 Fixes a client crash with a null pointer exception when the server asked to open and then close the same window in one tick. (fixes GTNH#16580, GTNH#19771)

ModularUI2 ​

  • #161 Fluid icons in GUIs no longer show only the top left quarter of the texture.
  • #160 Pressing a hotbar number key while hovering the matching hotbar slot in a fluid tank UI no longer voids the items. (fixes GTNH#26398)
  • #153 In number fields with a maximum, typing 100% now gives the maximum instead of 1.
  • #152 Fluid display widgets no longer draw an empty fluid stack as a full tank.
  • #151 Some invalid numbers typed into ModularUI number fields no longer cause an unhandled error.
  • #147 NEI items in GregTech machine GUIs no longer render white when the NEI Show Item Quantity Widget option is disabled. (fixes GTNH#25499)
  • #145 Text fields no longer throw errors when you move the caret up or down between lines of different length, or type at the end of a line.
  • #138 Shift + drop now works on stacks in ModularUI inventory screens. (fixes GTNH#25138)
  • #136 Number fields no longer crash when given a value like 1E9.0, where a decimal point follows the exponent.
  • #135 Shift double clicking a stack quickly no longer moves the stack inside the source inventory when the destination inventory is full. (fixes GTNH#25006)
  • #133 Fixed crashes that occurred when closing GUIs during mouse events or editing text fields.
  • #126 Item descriptions no longer show through cover windows while a window is being moved. (fixes GTNH#24612)
  • #123 In world, the inventory key (E) closes only the top popup, such as the circuit selection window, and Escape closes everything. (fixes GTNH#24648)
  • #119 Fixed a crash when fluid icons are missing; a fallback display is shown instead.
  • #113 Fixes a null pointer exception when a world unloads, for example when leaving a world.
  • #111 Each player now has their own set of open GUI screens on the server, and the screens are cleared when a player leaves. (fixes GTNH#24188)
  • #102 Fixes red inventory slots in all ModularUI2 GUIs.
  • #101 Typing a non-numeric character into a number field no longer throws an exception when the field is set to integer format.
  • #97 Slot groups are applied to slots again.
  • #94 Slots no longer draw an amount number when the stack size is below 1.
  • #88 Fixes a fluid duping bug with Super Tanks. (fixes GTNH#23153)
  • #82 Slots in ModularUI2 GUIs now respect the item's max stack size.
  • #81 Filling or draining a stack of cells or containers held on the cursor now updates the cursor stack count.
  • #79 Text fields set up with a named sync handler now pass their value through.
  • #77 Entity displays that follow the mouse now rotate correctly.
  • #76 Fixes problems in ModularUI2 GUIs caused by the previous change.
  • #72 Text drawn with some alignments is no longer offset by a pixel.
  • #59 Text fields no longer always show a tooltip.
  • #52 Text that has an alignment set no longer changes colour.
  • #51 Clicking an entry in a drop down menu no longer also clicks the widget behind it.
  • #50 Fixes dynamic widgets in ModularUI2 GUIs that are updated from the server.
  • #49 Player inventory slots in ModularUI2 GUIs are now recognised correctly as hotbar, main inventory or armor slots.
  • #137 A background overlay set on a toggle button no longer replaces the theme background.
  • #120 The ModularUI debug overlay now shows "Pos" instead of the misspelled "Post" in the position line.
  • #108 The ModularUI2 logo now uses the correct path in the mod info, so it can show in the mod list.

MouseTweaks ​

  • #18 Fixes an extra shift-click on the slot under the cursor when returning from an NEI recipe while holding shift and the left mouse button.
  • #16 Mouse Tweaks no longer interferes while you drag-split a stack across slots.
  • #10 Scroll wheel transfers between inventories now check NBT as well as metadata.
  • #9 Mouse Tweaks wheel tweak no longer acts on scroll input left over from before a GUI opened. (fixes GTNH#15374)
  • #8 Mouse Tweaks no longer imports settings from old config files.
  • #3 Mouse Tweaks no longer crashes a dedicated server.

Natura ​

  • #45 Natura overworld saplings can now be planted on fertilized soil, like the other saplings. (fixes GTNH#25957)
  • #44 Natura overworld saplings can no longer be placed in mid-air. (fixes GTNH#25958)
  • #43 Natura log and leaf items now show the right name for every metadata value. (fixes GTNH#25561)
  • #42 Fixes problems with Natura tree generation for redwood, sakura and white trees.
  • #40 Breaking bloodwood with silk touch now drops the full bark bloodwood block. (fixes GTNH#23920)
  • #47 The Berry Medley tooltip now spells "irresistible" correctly. (fixes GTNH#26418)
  • #22 The top toolbar on the JourneyMap 5 fullscreen map stays centered when Navigator adds layer buttons. (fixes GTNH#26486)
  • #21 Fixes map marker icon padding problems when texture filtering is enabled.
  • #19 The Topo button is back on the JourneyMap fullscreen map toolbar.
  • #18 Navigator no longer crashes the game when JourneyMap 6 is installed.
  • #16 The search bar cursor on the JourneyMap fullscreen map now blinks at the normal speed.
  • #13 Fixes a crash when Mixins were applied to JourneyMap's waypoint beacon rendering.

neiaddons ​

  • #18 Viewing a bee recipe by product in NEI no longer lists the same bee species several times.

NewHorizonsCoreMod ​

  • #1975 The Gardener Coin sprite was misaligned and defective.
  • #1907 Fixes Open to LAN warning display: now appends to vanilla message instead of overwriting it, and only shows when the button is actually enabled. (fixes GTNH#26066)
  • #1875 The Armok Orb extreme crafting recipe is now centered in the grid.
  • #1611 Automatic dependency downloads at startup now send a browser user agent, so Cloudflare no longer blocks them.
  • #1587 Fixes typos in the English text, including the Transparent Orb research page, which said Liefe instead of Life.

Nodal-Mechanics ​

  • #13 NEI no longer shows four identical pages for the nodal matrix recipe.
  • #12 Renaming a Node Matrix in an anvil no longer makes it show up as attuned, with the enchanted glint and a wrong name. (fixes GTNH#23641)

NoHotbarNeeded ​

  • #2 NoHotbarNeeded now works on dedicated servers, where it did not work before.
  • #1 Pressing the activate item key while the mouse is not over a slot no longer crashes the game. (fixes GTNH#24639)

Nuclear-Control ​

  • #51 The howler alarm no longer stacks copies of its sound when you leave its range and come back.
  • #50 Fixes the Information Panel's saved data growing without limit. (fixes GTNH#26688)
  • #49 Fixed z-fighting on Information Panel and Advanced Information Panel displays, and text that was culled at some viewing angles.
  • #42 The line configuration buttons in the Advanced Information Panel were invisible when the GUI scale was set to Auto. (fixes GTNH#23767)
  • #37 The Reactor Info Panel card's tank input line now uses the correct text key, so it no longer shows a missing translation.
  • #36 Fixed an overflow when reading display settings from a network packet.
  • #33 The Advanced Info Panel's line settings are stored as a BitSet internally, the settings list is 3 pixels taller so its buttons fit, and opening the line configuration GUI then minimising and restoring the window no longer duplicates its buttons. (fixes GTNH#21154)

Nutrition ​

  • #30 The Witchery vampire compatibility now works. (fixes GTNH#22629)

OCGlasses ​

  • #25 Fixed a crash when the game window is resized too early, before a player exists.
  • #21 Fixed the black screen when an item icon is drawn on OpenGlasses.

OpenBlocks ​

  • #66 Emptying a grave in the same tick you die no longer loses the items.
  • #58 Luggage now spawns with full health instead of half a heart.
  • #57 The hang glider can no longer be used together with the Et Futurum Requiem elytra. (fixes GTNH#24479)
  • #53 Fall damage works again when you stop gliding while still holding the hang glider. (fixes GTNH#25168)
  • #51 Fixed a client crash when using a hang glider near a Thaumcraft Hungry Node. (fixes GTNH#24872)
  • #45 The grave death message is no longer garbled when you use a compact chat mod.
  • #43 The hang glider no longer deploys while you are riding something. (fixes GTNH#23981)
  • #35 Fixed a ConcurrentModificationException crash while using the Hang Glider. (fixes GTNH#19263)
  • #34 The Hang Glider sits in the right place on other players when it is not deployed.
  • #33 The Hang Glider no longer renders upside-down for other players while they fly. (fixes GTNH#19387)

OpenComputers ​

  • #220 Building an OpenComputers computer no longer resets the AFK timer of players within a 4-5 chunk radius.
  • #213 Fixes warnings in the server log when using the ME interface item event subscription. (fixes GTNH#26028)
  • #209 OpenComputers internet cards now block the NAT64 address range 64:ff9b::/96.
  • #205 Fixes a duplication bug where a wrench with a container item, such as a screwdriver, could be duplicated with OpenComputers floppy drives. (fixes GTNH#23222)
  • #193 Attempts to fix a sound leak on the client.
  • #190 Fixes a crash on startup when Applied Energistics 2 is not installed.
  • #184 Text on OpenComputers screens is no longer garbled when Angelica 2.x is installed.
  • #168 coroutine.wrap in OpenOS now passes errors on to the caller.
  • #158 The Transposer component inside a Microcontroller now finds its fluid transfer rate setting correctly.

OpenModularTurrets ​

  • #13 Placing a turret base no longer crashes to the main menu when the owner or a trusted player name has non-ASCII characters. (fixes GTNH#26087)

Opis ​

  • #17 The Tile Entity [Type] tab in Opis now shows the correct block names.

PersonalSpace ​

  • #46 The book on the personal space portal now animates at the same speed as the vanilla enchanting table book.
  • #41 Picking a preset without extended settings now resets the chunk boundary, gap and center settings. (fixes GTNH#24849)
  • #40 An empty Center Marker block no longer makes other presets fail to load.
  • #36 Weather in a personal dimension is no longer shared with the overworld. (fixes GTNH#21508)

Postea ​

  • #27 Fixes a crash on world load when asjcore is installed alongside Postea.
  • #22 Postea world migrations work again with ChunkAPI and EndlessIDs installed.
  • #15 Postea now builds its list of replaced block ids after the world's id mappings are applied.

ProjectBlue ​

  • #10 Control panel labels now draw the first line above the control and the second line below it, instead of both lines stacked behind the lever, button or lamp. (fixes GTNH#27029)

Railcraft ​

  • #122 Fixed a server crash caused by Firestone burning items. (fixes GTNH#24670, GTNH#25403)
  • #121 Fixed a server crash that happened when another mod added its own inventory listener while a Railcraft GUI was open.
  • #119 Railcraft stairs now show the correct type in NEI and on pick block. (fixes GTNH#24169)
  • #117 Railcraft slabs now follow the config option that stops mobs spawning on decorative blocks. (fixes GTNH#23894)
  • #116 Linking a World Anchor to a Sentinel on a multiplayer server no longer disconnects the player.
  • #112 Using a crowbar on an Anchor Sentinel on a server no longer crashes the client to the main menu. (fixes GTNH#23527)
  • #111 Railcraft slabs now give the correct slab when picked through NEI.
  • #109 Railcraft no longer crashes when IC2 is not installed.
  • #107 Tracks that emit a redstone signal now strongly power the block beneath them, the same as the vanilla Detector Rail.
  • #103 Tracks that had no name now show the name Track.

RandomBoubles ​

  • #5 Items returned by the RandomBoubles crafting handler no longer vanish the moment they spawn.
  • #4 RandomBoubles now detects GregTech when it is installed.

RemoteIO ​

  • #31 Fixes a crash when a Remote Interface is connected to an AE2 network that it would link back to itself. (fixes GTNH#25664)
  • #26 Fixes a crash when shift-right-clicking a Remote Interface with a Vajra on a dedicated server. (fixes GTNH#24236)

ServerUtilities ​

  • #342 Fake players with incomplete profiles, such as Thaumcraft golems, no longer cause a permission check error in claimed chunks.
  • #338 Automatic backups no longer stop until you restart the game after a long session. (fixes GTNH#26529)
  • #337 Servers running Ultramine no longer load the pause-when-empty feature, which could not work there and caused crashes.
  • #330 Players with the serverutilities.bypass_player_limit permission can no longer join when they are banned or not on the whitelist. (fixes #329)
  • #313 Closing the rank editor no longer moves the mouse cursor to a mirrored position.
  • #309 /rtp and other teleport commands work again when Hodgepodge's preventEntityChunkLoading is on. (fixes GTNH#25025)
  • #308 The Brigadier command mixins in ServerUtilities load again.
  • #305 The built-in backup now waits for pending world writes to finish before it copies files. (fixes GTNH#25008)
  • #301 /transfer now works from command blocks. (fixes #300)
  • #294 Nick and chat stripping now recognizes the u format code (drop shadow), in both the & and section sign forms.
  • #292 The Server Utilities sidebar buttons no longer go missing for one tick when you switch inventory tabs. (fixes GTNH#24572)
  • #290 Viewing too many claims in JourneyMap no longer kicks the player. (fixes GTNH#24193)
  • #289 Mob spawn blocking in claims now works when set to TRUE.
  • #286 The silent_backup config option now works. (fixes #285)
  • #281 Fixed the rank config handler sometimes not registering on servers. (fixes GTNH#24615)
  • #274 Nick and chat stripping now also recognizes the extended format codes X, G, Q, Z and V, in both the & and section sign forms.
  • #269 The right click log now records the player's position when an item is clicked in the air. (fixes GTNH#23932)
  • #265 Fixed a rare problem when merging offline accounts with teams.
  • #263 The server watchdog no longer kills a dedicated server right after boot. (fixes GTNH#22107)
  • #262 The good morning message shown when a sleeping vote skips the night now displays its text.
  • #260 Fixes a server crash when two players use the inventory view command on each other at the same time. (fixes #258)
  • #259 Fixes a startup crash on servers running Ultramine.
  • #256 Fixed the Trash Can GUI to display localized text instead of a hardcoded string.
  • #272 The /pregen usage text now shows <x> <z> instead of <x> <y>, since the values are chunk coordinates.

Share-Where-I-am ​

  • #12 The waypoint marker box now draws its bottom face.
  • #11 Share Where I Am now turns itself off when JourneyMap 6 is installed.
  • #10 Waypoints you accept from a chat share are now saved to disk. (fixes GTNH#20805)

SpecialMobs ​

  • #35 Witch Cave Spiders no longer duplicate a projectile endlessly when they deflect it. (fixes GTNH#26782)
  • #29 Ender Creepers no longer teleport onto blocks that are not normal solid cubes. (fixes GTNH#22925)
  • #28 The Witch Spider now deflects a projectile only once. (fixes GTNH#16062)
  • #27 Dark Creeper explosions now respect claimed chunks where explosions are turned off. (fixes GTNH#19888)

SpiceOfLife ​

  • #53 Fixed a crash when closing the Lunchbox GUI while another GUI such as NEI was opening, or when closing the Lunchbox and the inventory together. (fixes GTNH#23239)

Steve-s-Factory-Manager ​

  • #22 The SFM block breaker no longer crashes the game when it breaks Grow Lights. (fixes GTNH#24548)
  • #21 The SFM block breaker no longer crashes with a null pointer error when it breaks or places blocks in chunks claimed through ServerUtilities.
  • #18 The Machine Inventory Manager timer now counts 1 second as 20 ticks. (fixes GTNH#23275)

StevesAddons ​

  • #16 Fixes a crash with the AE2 connector when it is included in an SFM cluster cable. (fixes GTNH#22378)
  • #15 Labels from the SFM Factory Labeler now actually save and stay on tanks and chests. (fixes GTNH#5023)

StorageDrawers ​

  • #78 Left-click extraction from a drawer now respects claims and personal protection. (fixes Dupes-Exploits-GTNH#366)
  • #76 Short clicks on drawers now register more reliably when picking up items. (fixes GTNH#25453)
  • #73 Fixed issue where AE2 Import Bus would not recognize slots 2-4 of storage drawers after using JABBA dolly until world reload. (fixes GTNH#24867)
  • #65 Items stored in drawers now go through the same conversions as other saved items. (fixes GTNH#23867)
  • #63 The fill level indicator now shows on drawers from other mods, not only on vanilla wood drawer types. (fixes GTNH#23667)
  • #59 Holding click to take items out of a drawer no longer voids them when your inventory is full. (fixes GTNH#23507)
  • #58 The bottom face of drawers now follows the block's orientation and uses the correct texture mapping.
  • #55 The Void Upgrade now voids items that arrive through a GregTech Item Pipe. (fixes GTNH#22621)
  • #53 Conveyors no longer drop items out of drawers that have a creative upgrade.

StructureLib ​

  • #75 Hologram projectors whose channels have all been cleared now stack with freshly crafted projectors again. (fixes GTNH#26755)
  • #68 The blocks-to-place list now respects the channel setting, such as glass tier.
  • #63 Survival auto-placement of multiblocks no longer replaces blocks that are already valid with fallback alternatives.
  • #51 The Add button in the channel configuration screen stays disabled while the channel key field is empty. (fixes GTNH#22838)

Super-TiC ​

  • #12 Fixes the log spam and null pointer error when Super TiC tool part tooltips are written. (fixes GTNH#25792)
  • #11 Super TiC now lists and applies the right potion effects on tools. (fixes GTNH#21342)
  • #10 Thaumic Augmentation works again. (fixes GTNH#13746, GTNH#14268)

Tainted-Magic ​

  • #46 The Thaumic Disassembler can now break blocks it could not before, such as JABBA Barrels, ZTones Garden Soil and OpenBlocks Sponges. (fixes GTNH#23873)
  • #44 Fixes spelling and wording mistakes in Tainted Magic text.

TCNodeTracker ​

  • #13 In singleplayer, TCNodeTracker now stores node data under the original world folder name instead of one with spaces stripped.

thaumcraft-research-tweaks ​

  • #23 Batch combine and derive in the research table no longer send more combine requests than your aspect stockpile can pay for.
  • #21 Dragging an aspect onto itself in the research table no longer wastes aspects.
  • #20 Fixes text at the bottom of the research table tutorial pages running off the page.

Thaumic_Exploration ​

  • #65 The Everburn Urn now reports a tank capacity of 4000 mB, matching the 16 Ignis it can hold.
  • #64 Fixes a client crash loop near the Soul Brazier on multiplayer servers. (fixes GTNH#26388)
  • #61 The Thaumic Replicator no longer crashes the game when an adjacent essentia container returns no aspects. (fixes GTNH#25824)
  • #60 The Disarming enchantment no longer works on the player-copied mobs from Witchery. (fixes Dupes-Exploits-GTNH#147)
  • #59 Spawning in a Talisman of Nutrition no longer throws a null pointer error.
  • #57 The Soul Brazier can no longer be used to permanently delete your warp. (fixes Dupes-Exploits-GTNH#202, GTNH#23735)
  • #52 Fixes spelling mistakes in the English text.
  • #47 Thaumic Exploration no longer turns off the unicode font flag on the client.

ThaumicHorizons ​

  • #148 Synthskin no longer drains Nutrition while your hunger bar is full.
  • #147 The liquefaction focus turns stone into lava again.
  • #141 Fixed a crash that happened when an Ethereal Shard was jarred. (fixes GTNH#26513)
  • #137 The Warded Syringe now shows up in NEI with the correct damage value (2). (fixes GTNH#26104)
  • #126 Fixes a crash when placing or removing TC4 wand ingredients on the Arcane Workbench. (fixes GTNH#24871)
  • #125 Fixes a dupe glitch with the Animation focus and golems. (fixes Dupes-Exploits-GTNH#274)
  • #121 A Vortex Stabilizer no longer turns a hungry node back when it deactivates while a second stabilizer is still targeting that node.
  • #119 Gateway portal frame blocks showed wrong textures on some faces.
  • #116 Vortexes no longer flicker after a chunk reload or when a stabilizer attaches or detaches. (fixes GTNH#24380)
  • #111 Creating a pocket plane vortex no longer crashes the server with a null pointer error. (fixes GTNH#24306)
  • #109 The Case, Inspiratron and Soul Extractor GUIs were cut off on the right or bottom edge.
  • #100 Exploding Alchemite no longer crashes the game with a null pointer error.
  • #93 Soul Beacon reincarnation now spawns its flux explosion in the world the player died in, not always in the Overworld. (fixes GTNH#20562)
  • #105 Fixes typos and wording in the English text, including the Creature Infusion research pages.

ThaumicTinkerer ​

  • #104 Fixes the "Couldn't render entity" client error when a mob display item is drawn while no world is loaded.
  • #100 The electric hoe of growth now drains 250 EU per use on Infused Crops and does nothing when it lacks the charge.
  • #98 The slot holding the Bottomless Pouch can no longer be taken from while the pouch GUI is open. (fixes Dupes-Exploits-GTNH#275)
  • #96 The default ichor leggings recipe now uses golden leggings instead of a golden chestplate.
  • #90 Infused crops now drop items at their intended weights and no longer drop nothing.
  • #88 The ichor recipe now shows the correct stack sizes in NEI.
  • #86 The spellbinding cloth crucible recipe now shows the required amount of enchanted cloth when bookmarked in NEI.
  • #84 The ichor cap item texture is realigned.
  • #82 Infused seeds no longer pick up the aspect tendencies of the crop that was broken before them. (fixes GTNH#23570)
  • #81 Magic hoes no longer lose durability on fully grown Infused Crops, which matches how they work on wheat and potatoes.
  • #79 Fixes typos in the English, French, German, Korean, Russian and Chinese lang files.
  • #76 Enchanted boots no longer lose their speed when Thaumic Boots is not installed.

TiC-Tooltips ​

  • #9 The Crossbow Body part tooltip now shows the stats of a tool rod instead of a bow limb.

twilightforest ​

  • #164 The sorting tree no longer merges item stacks that have different NBT data.
  • #163 Twilight Forest saplings now grow on modded soils such as RandomThings Fertilized Soil, Ztones Garden Soil and Botany soils. (fixes GTNH#25955)
  • #145 The Twilight Forest has its own time and weather again, separate from the overworld.
  • #140 Fixes a memory leak in the Twilight Forest that made the server run out of memory after long uptime. (fixes GTNH#22708)
  • #138 Twilight Forest biome dirt and grass layers no longer generate with metadata 49. (fixes #57, GTNH#24206)
  • #128 The Naga no longer breaks unbreakable blocks such as Bedrock. (fixes GTNH#22990)
  • #127 Fireflies no longer delete chests, pipes and other blocks when they are placed under them. (fixes GTNH#22373, GTNH#22520)

VillageNames ​

  • #16 Mobs named with a name tag now stay persistent and no longer despawn.
  • #14 Stops the server log from filling up with a NullPointerException from Village Names.
  • #13 Fixes a class cast crash in the entity monitor that handles newly spawned entities.
  • #10 Village generation no longer throws a null pointer error when placing a Bibliocraft lectern in a village and the tile entity is missing.

VisualProspecting ​

  • #101 Fixes Xaero's World Map only showing VisualProspecting ore icons in the lower-right area of the game window. (fixes GTNH#25941)
  • #99 Visual Prospecting now reads the ore generation pattern from GregTech directly, so veins are no longer placed at the wrong chunk in some cases.
  • #80 Typing an invalid regex such as a backslash into the VisualProspecting ore search no longer crashes the client. (fixes GTNH#21193, GTNH#24280)
  • #78 Fixes ore veins in the spawn chunk radius sometimes not being scannable.
  • #74 Fixes a ConcurrentModificationException crash when filling in a Prospector's Log in singleplayer.
  • #73 Fixes an IllegalArgumentException when creating a Prospector's Log. (fixes GTNH#18377)

waila ​

  • #68 Waila can now receive large entity data. (fixes GTNH#24655)
  • #66 Fluid and RF bars in the Waila tooltip no longer draw past the edge of the tooltip when the stored amount is higher than the capacity.
  • #54 Hid fluid container display when WailaPlugins is present for BuildCraft tanks, ExtraUtilities drums, OpenBlocks tanks, Railcraft tanks, Thermal Dynamics fluiducts, Thermal Expansion tanks.

WailaHarvestability ​

  • #12 Natural GregTech ores now show the correct mining level in the Waila tooltip.
  • #11 GregTech blocks with a high metadata value no longer show the wrong harvest info in the Waila tooltip.

WAWLA ​

  • #9 The Waila tooltip for animals now accounts for the Hunger Overhaul breeding timeout multiplier. (fixes GTNH#18461)

WirelessCraftingTerminal ​

  • #50 Magnet mode chat messages now show in your own language on multiplayer servers.
  • #48 Fixes the container interaction tooltip in the Wireless Crafting Terminal GUI.
  • #47 Fixes the Wireless Crafting Terminal's main GUI to match the updated Applied Energistics 2.
  • #46 The Wireless Crafting Terminal is now found correctly when it sits in a Baubles slot.
  • #45 The armor slots in the Wireless Crafting Terminal now map to the right inventory slots.

WirelessRedstone-CBE ​

  • #20 Typing a frequency above 5000 into a Wireless Receiver or Transmitter no longer crashes the game.
  • #17 Players without permission in a claimed chunk can no longer open the transceiver GUI.
  • #16 Fixed a null pointer error on the client tick in Wireless Redstone.

WitcheryExtras ​

  • #45 The NEI cauldron recipe page now shows the full altar power cost.
  • #41 Witchery no longer syncs extended player data for fake players, which removes the log spam from issue 8520.
  • #40 Java 8 no longer crashes on launch. (fixes GTNH#24553)
  • #39 Fixes a null pointer error in Witchery++ that was introduced by the previous change.

WitchingGadgets ​

  • #137 Standing near a player who wears a Cloak of Voluminous Pockets no longer lets you open its storage GUI with your own keypress.
  • #136 The Bag of Tricks now saves its contents when you close its GUI.
  • #129 GT cluster sifter recipes now give the right stack sizes for plain gem outputs, which used to come out as a single item. (fixes GTNH#24288)
  • #128 Transparent parts of the Witching Gadgets GUI textures now render as transparent.
  • #118 Primordial gear crafted in the Infusion Altar gives back the powerless pearls again. (fixes GTNH#23495)
  • #110 The Mantle of the Raven no longer turns glide back on by itself when you equip it. (fixes GTNH#21701)
  • #109 Blank jar labels no longer get an empty Aspects tag after going through the Aspect Library. (fixes GTNH#20338)
  • #107 Fixes a crash when closing the Kama GUI while it is worn in a bauble slot. (fixes GTNH#21562, GTNH#22417, GTNH#22900)
  • #105 The Label Library now accepts only Thaumcraft labels, and only in its input slot. (fixes GTNH#23039)
  • #103 Fixes the Mantle of the Raven cloak and Kama glide toggle. (fixes GTNH#21378)
  • #102 Fixes the infernal furnace cluster recipes that produced wrong results, including the SpNt and Infinity Catalyst recipe. (fixes GTNH#22615)
  • #95 The earth infused gem effect now checks for GregTech the right way round.

harvestcraft ​

Universal-Singularities ​

  • #19 The UHV Computation Singularity now shows its name, Highly Ultimate Computation Singularity.

New mods ​

  • AspectRecipeIndex - Adds NotEnoughItems (NEI) integration for Thaumcraft, letting you search for recipes by aspect and essentia.
  • Automagy-GTNH (replaces Automagy) - A Thaumcraft 4 addon focused on automation and logistics.
  • ChromaticTooltips - A client-side mod that transforms item tooltips into a fully customizable UI system using resource packs and JSON configuration, without requiring code changes.
  • ChromaticTooltipsCompat - Compatibility layer for ChromaticTooltips that improves integration with other mods like AppleCore, Wawla, and NEI.
  • Chunk API - A library that allows other mods to attach custom data to chunks without modifying vanilla code.
  • CosmeticArmorReworked - Lets you wear two separate armor sets simultaneously -- one for appearance and one for function.
  • CropsNH (replaces CropLoadCore, Crops-plus-plus, IC2 Crop-Breeding Plugin) - The pack's crop system, replacing IC2 crop breeding, Crops++ and CropLoadCore.
  • EndlessIDs (replaces NotEnoughIds) - Massively expands Minecraft's ID limits far beyond the vanilla ceiling and NotEnoughIDs.
  • Extreme Sound Muffler - A client-side mod for muting individual sounds: open its screen, pick the sound that is bothering you and silence it, or set an anchor that muffles sounds in one area only.
  • FalsepatternLib - Library with no player-facing effect.
  • Fether (replaces Pam's Harvest the Nether) - Adds food and tools themed around the Nether.
  • Freecam - A backport of modern Freecam that lets you detach your camera from the player with creative and static flight modes, tripod save slots, four collision options, and configurable fullbright and fog removal.
  • GTNH-Credits - Adds a Credits screen to the main menu, giving GT New Horizons an official place to recognize all contributors to the pack.
  • GTNHExtLib - Bundles external libraries like fastutil, JOML, Brigadier, and JVM downgrader to avoid version conflicts.
  • GregoryTweaksForCrafting - Adds quick crafting utilities like grid rotation, item balancing, clear, and compress/decompress shortcuts directly to supported crafting GUIs.
  • GuideNH - An in-game guide framework that renders Markdown documentation with YAML metadata, supporting interactive 3D previews, item links, recipes, and runtime tags like GameScene and ContentTabs for rich modpack guides.
  • JarJar - An RFB plugin that speeds up mod loading and fixes FML limitations in 1.7.10: adds nested jar support, parallel mod discovery, picks the latest coremod version when multiples exist, and updates ASMDataTable to capture interfaces.
  • MouseTweaks - Enhances inventory management with improved RMB dragging, LMB quick-transfer, and scroll wheel item movement.
  • NoHotbarNeeded - Use items from your inventory without placing them in the hotbar -- just point at them and press the keybind.
  • RandomBoubles - Adds more bauble items, including new Thaumcraft rings that reduce spell casting costs through various elemental and combined effects.
  • SimpleSkinBackport - Backports modern Minecraft skins (1.8 format with slim arms and translucent layers) to 1.7.10 without extra features that compromise compatibility.
  • VendingMachine - Adds vending machines that unlock trades based on questbook progress, with an optional AE2 vending terminal for trading directly from your ME system.
  • VillageNames - Generate names for villagers and villages with config-driven support for custom entities and structures.

Removals ​

Everything that left the pack in this release: content that no longer exists, and the mods that were dropped.

  • Dead recipes and dead code swept out - Dead code and dead recipes were swept out: deprecated AE2 Fluid Crafting references, unused native-essentia recipes, leftover IC2 recipes and wire-mould helpers, and an unused texture set.
  • White Metal removed from the game - White Metal has been completely removed.
  • Slicing Machine and Tool Casting Machines removed - The Slicing Machine and the Tool Casting Machines, deprecated since 2.8, are gone.

AE2FluidCraft-Rework ​

  • #377 [items disappear] The Fluid Discretizer block is removed.

GT5-Unofficial ​

  • #7178 [items disappear] Removes the BartWorks material casings and rebolted casings made from GT materials, such as Aluminium, Copper, Steel, Stainless Steel, Tungstensteel and HSS-G.
  • #6691 [items disappear] PTMEG and the chemicals used only to make it are removed: Tetrahydrofuran, Acidicised 1,4-Butanediol, Polytetrahydrofuran, Tungstophosphoric Acid and related materials.
  • #5821 [items disappear] Removes the Pest Killer block and its assembler recipe.
  • #5820 [items disappear] Removes the Poo Collector machines and the poop line: Raw Animal Waste, Manure Slurry and Fertile Manure Slurry fluids, and the Manure Byproduct, Organic Fertilizer and Dried Earth dusts.
  • #5819 [items disappear] The GT++ Project Table is removed.
  • #5650 [items disappear] The single-amp Wireless Dynamos are removed, ULV through MAX.
  • #5248 [items disappear] The deprecated EV, IV, LuV, ZPM and UV Radio Hatches, which had no crafting recipe left, are removed.
  • #5247 [items disappear] The Deprecated ULV Simple Washer is removed.
  • #5244 [items disappear] Sir Mixalot [Jukebox] is removed.
  • #5667 [rebuild required] Void Miners no longer accept the old deprecated structure.
  • #5595 [read before updating] Removes the duplicate Zirconium material registered by the lanthanides addon.
  • #5278 [recipes changed] The Electrolyzed Water Cell is no longer made or used in any GT recipe.
  • #5718 All the White Dwarf extruder molds are removed, along with their fluid solidifier recipes.
  • ...and 8 smaller change(s) in GT5-Unofficial, listed in the by-mod files.

Railcraft ​

  • #100 [check your build] The Blast Furnace no longer pulls fuel out of an adjacent inventory on its own.

Mods removed from the pack ​

Removing a mod can affect an existing world. Check each before updating a save.

  • AE2NoUltimatePatterns - It kept the Ultimate Patterns already in a world from turning into broken items after that item was removed. Applied Energistics 2 has the Ultimate Pattern again, so there is nothing left for it to do.
  • Automagy -> replaced by Automagy-GTNH
  • BrandonsCore - Folded into Draconic Evolution, which now carries its code.
  • CropLoadCore -> replaced by CropsNH - The library Crops++ loaded its crops through. CropsNH needs nothing of the sort.
  • Crops-plus-plus -> replaced by CropsNH - Its crops are in CropsNH, which carries the whole crop system now. Planted ones migrate; see the Crops NH chapter.
  • IC2 Crop-Breeding Plugin -> replaced by CropsNH - It guessed IC2 crop breeding for NEI. CropsNH names its mutations outright, so NEI shows the parents, the block under them and the odds without a plugin working it out.
  • Morpheus - Sleep voting is ServerUtilities' player sleeping percentage, which the pack ships turned on; the playersSleepingPercentage gamerule sets how much of the server has to be in bed.
  • NotEnoughIds -> replaced by EndlessIDs
  • Pam's Harvest the Nether -> replaced by Fether
  • TCNEIAdditions - Replaced by AspectRecipeIndex, which started from it.
  • Thaumcraft NEI Plugin - Replaced by AspectRecipeIndex, which carries its handlers; running both would have shown every recipe twice.
  • ae2stuff - Its contents moved into Applied Energistics 2: the Wireless Connector and Hub, and a Super Wireless Kit that binds and recolours them. The Pattern Encoder is gone, and the recipes that used it now use the Pattern Terminal.