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SC2 ​

3 merged pull requests.

New Content ​

  • #15 Reordered texture asset positioning: moved reinforced metal up and galgadorian metal down. Updated README documentation. - @koolkrafter5
    • Fixed: texture positioning consistency

Performance ​

  • #20 Adds a cached DetectorType.VALUES array and uses it in BlockDetector, DetectorType.getTypeFromMeta, OperatorObject and ModItems in place of values(). - @boubou19
    • Fixed: Repeated DetectorType.values() allocations
  • #16 Adds a cached ComponentTypes.VALUES array and uses it in ItemCartComponent.size() and getName() instead of calling values() each time. - @boubou19
    • Fixed: Repeated ComponentTypes.values() allocations

Contributors ​

Everyone who authored, reviewed or co-authored a change on this page, with how many of them:

@boubou19 (2), @Alexdoru (1), @Algent (1), @Cardinalstars (1), @koolkrafter5 (1)