SC2
3 merged pull requests.
New Content
- #15 Reordered texture asset positioning: moved reinforced metal up and galgadorian metal down. Updated README documentation. - @koolkrafter5
- Fixed: texture positioning consistency
Performance
- #20 Adds a cached DetectorType.VALUES array and uses it in BlockDetector, DetectorType.getTypeFromMeta, OperatorObject and ModItems in place of values(). - @boubou19
- Fixed: Repeated DetectorType.values() allocations
- #16 Adds a cached ComponentTypes.VALUES array and uses it in ItemCartComponent.size() and getName() instead of calling values() each time. - @boubou19
- Fixed: Repeated ComponentTypes.values() allocations
Contributors
Everyone who authored, reviewed or co-authored a change on this page, with how many of them:
@boubou19 (2), @Alexdoru (1), @Algent (1), @Cardinalstars (1), @koolkrafter5 (1)