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RemoteIO ​

3 merged pull requests.

Bug Fixes ​

  • #31 TileRemoteInterface.connectAE fetches its own grid node first and only creates the RIOGridConnection when it is non-null and differs from the target node. - @Algent
    • Fixed: Crash from a Remote Interface connecting AE2 to itself
    • Closes GTNH#25664
  • #26 VanillaPacketHelper.sendToAllWatchingTile and TileCore.sendClientUpdate now only send packets when the world is not remote. The player list loop is also typed as EntityPlayerMP. - @Alexdoru
    • Fixed: Crash when shift-right-clicking a Remote Interface with a Vajra
    • Closes GTNH#24236

Performance ​

  • #25 TileMachineReservoir#update now calls worldObj.blockExists before getBlock for each neighbour, so the lookup no longer forces chunk loads. Braces added to the if statements. - @Alexdoru
    • Fixed: Reservoir loading chunks when checking neighbouring blocks

Contributors ​

Everyone who authored, reviewed or co-authored a change on this page, with how many of them:

@Alexdoru (2), @Algent (1), @lc-1337 (1), @mitchej123 (1), @UltraProdigy (1)