RemoteIO
3 merged pull requests.
Bug Fixes
- #31 TileRemoteInterface.connectAE fetches its own grid node first and only creates the RIOGridConnection when it is non-null and differs from the target node. - @Algent
- Fixed: Crash from a Remote Interface connecting AE2 to itself
- Closes GTNH#25664
- #26 VanillaPacketHelper.sendToAllWatchingTile and TileCore.sendClientUpdate now only send packets when the world is not remote. The player list loop is also typed as EntityPlayerMP. - @Alexdoru
- Fixed: Crash when shift-right-clicking a Remote Interface with a Vajra
- Closes GTNH#24236
Performance
- #25 TileMachineReservoir#update now calls worldObj.blockExists before getBlock for each neighbour, so the lookup no longer forces chunk loads. Braces added to the if statements. - @Alexdoru
- Fixed: Reservoir loading chunks when checking neighbouring blocks
Contributors
Everyone who authored, reviewed or co-authored a change on this page, with how many of them:
@Alexdoru (2), @Algent (1), @lc-1337 (1), @mitchej123 (1), @UltraProdigy (1)