Changes & Reworks
Instantly Connecting Pipes
GregTech fluid pipes, item pipes and cables now show their connections the moment they are placed. As before, a pipe connects only to the block you place it against, not to every neighbour.
Shipped in: GT5-Unofficial #6748
Watch on Discord - 1 video clip(s)
Instant-On Multiblock Recipe Checks
Multiblocks now start a recipe check the tick something changes in their hatches instead of polling on a timer, so an idle multi starts working the tick its inputs land rather than up to five seconds later. New items or fluid in an input bus or hatch, a drained output, a swapped data stick or a new pattern in a CRIB all trigger it. Stocking input buses and hatches that pull from ME still use the old timer in the pack's default config. Their "Recipe Check on change" option is gone.
Shipped in: GT5-Unofficial #7185, GT5-Unofficial #7418, GT5-Unofficial #7437, GT5-Unofficial #7603, GT5-Unofficial #8145, GT5-Unofficial #8172
Watch on Discord - 1 video clip(s)
Power Buttons for Singleblock Machines
Electric singleblock machines now have a power button in their GUI that switches them on and off without a soft mallet. Steam machines do not get one.

Shipped in: GT5-Unofficial #5478, HydroEnergy #49
What Waila says about a GT machine
Waila on a single-block machine now shows a bar with its stored EU and fill percentage, the items in its input and output slots, and the fluid in its tanks, each on its own coloured line. A machine switched off mid-recipe keeps showing its progress bar until that recipe finishes, which helps most on steam machines that have no other display. A steam boiler shows its temperature, how far its fuel has burned and the steam it makes per second. The Quantum Computer shows the computation it provides, and the Data Bank its EU/t.
Shipped in 10 pull requests
- Fix single machine waila (GT5-Unofficial #7840)
- Improve single block waila (GT5-Unofficial #7836)
- Visual EU Bar improvements (GT5-Unofficial #7948)
- Improve waila for MTEBoiler (GT5-Unofficial #7785)
- show progress when active even if working is disabled (GT5-Unofficial #7456)
- show computation on waila of quantum computer (GT5-Unofficial #6413)
- Add config waila (GT5-Unofficial #7717)
- make data bank waila show the eut (GT5-Unofficial #8103)
- add steam boiler steam producing speed waila (GT5-Unofficial #8107)
- Fix non-electric basic machines showing a EU bar in WAILA (GT5-Unofficial #8210)
Steam Blender
The Steam Blender takes roughly 60% fewer blocks to build and is smaller in every direction. A blender already in the world keeps its old shape and keeps working; to switch it to the new shape, break and replace the controller. There is no conversion recipe.

Shipped in: GT5-Unofficial #5930
Numbered structure hint holograms
Structure hint holograms now show a number from 1 to 12 on the sides of each block instead of a pattern of dots, so you can read off which block goes where. The hint items keep their names, "Hint 1 dot" through "Hint 12 dots".

Shipped in: GT5-Unofficial #5552, StructureLib #52
Construction tooltips overhaul
Multiblock construction tooltips read the same everywhere in GregTech now: dimensions are LxWxH, every hatch and casing line carries an amount or a range, structure errors come in one fixed order, and a subchannel line names the master channel beside it. TecTech hatch support is no longer spelled out.


check your build - GT5-Unofficial #7299. The steps are on the Before you update page.
Shipped in: GT5-Unofficial #7507, GT5-Unofficial #7299, MatterManipulator #65, StructureLib #67, VendingMachine #160, GT5-Unofficial #6795, GT5-Unofficial #7404
Graves auto-equip all equipment types
Collecting items from a grave now puts armor, baubles, a worn backpack, GalactiCraft gear and cosmetic armor back into their slots. If the original slot is taken, the item goes into any other slot that fits it, then into your inventory, and stays in the grave if there is no room anywhere. Only the owner can collect a grave, by left-clicking it or shift-right-clicking it with an empty hand. While a grave holds items it can only be broken with a shovel. Right-clicking it with a shovel spills everything on the ground.
Shipped in: OpenBlocks #55, OpenBlocks #52, OpenBlocks #48
OreDictionary Support in Machine Recipes
Machine recipes can now name an OreDictionary entry where they used to need one exact item. In NEI such an input cycles through every item that matches, so one recipe now covers what used to need a dozen. The pack's recipe loaders were rewritten around it.


Shipped in 12 pull requests
- Add basic non-GT oredict item support in all machine recipes (GT5-Unofficial #6055)
- Switch GT machines to OreDictItemStack (NewHorizonsCoreMod #1634)
- Rework Processing recipes to use oredicts when applicable (GT5-Unofficial #6088)
- Fix ICO imported oredict recipes (GT5-Unofficial #6306)
- Add AnyCarbon oredict (GT5-Unofficial #6373)
- Warn if oredict is empty (GT5-Unofficial #6087)
- Make the game blow up on null oredict recipes inputs (GT5-Unofficial #6394)
- More NEI debloat (NewHorizonsCoreMod #1704)
- Debloat assembler recipes (StorageDrawers #66)
- Nuke duplicate pyro recipes (NewHorizonsCoreMod #1687)
- Minor NEI debloat (NewHorizonsCoreMod #1699)
- More NEI debloat (GT5-Unofficial #6375)
Upgrade bus inventory, deprecate super buses
Input and Output buses from EV upward hold more items: 25 slots at EV, rising to 100 at UHV. Super buses are deprecated and no longer craftable, and recipes that required them (such as chisel buses) have been updated to use standard buses instead.

Shipped in: GT5-Unofficial #5235, GT5-Unofficial #5213
Fluid Canning Machine Merged
The Fluid Canning Machine has been merged into the Canning Machine, which now runs both fluid and solid recipes. The TurboCan Pro no longer has separate modes. Fluid Canners can no longer be crafted and are marked deprecated; one already placed runs the Canning Machine's recipes.

Shipped in: GT5-Unofficial #5763, NewHorizonsCoreMod #1580
BogoSorter - AE2 NEI Integration
NEI tooltips now show how much of an item your AE2 network holds while you have a terminal open or carry a charged Wireless Terminal in range of an access point. Thaumic Energistics essentia is counted too. Hover an item in an NEI recipe view opened from a terminal and press T to search the terminal for it.



Shipped in: InventoryBogoSorter #184, InventoryBogoSorter #190, InventoryBogoSorter #229
Watch on Discord - 1 video clip(s)
Connected textures across GregTech
GregTech glass of every kind, every coil, solenoid and winding, and a few dozen casings - fusion, HTGR and Waterline casings among them - now join into one connected texture instead of repeating block by block. Hatches and controllers count as part of the casing around them, so the pattern runs across them instead of breaking.

Shipped in 16 pull requests
- beginning of "the-great-ctmification" also a few random other texture changes (GT5-Unofficial #7076)
- Add CTM support for BlockMachines (GT5-Unofficial #7019)
- Add CTM support for GTRenderedTexture (GT5-Unofficial #7166)
- Add Coil CTM (GT5-Unofficial #7286)
- Give All GT Glass Compact CTM (GT5-Unofficial #7281)
- Waterline CTM (GT5-Unofficial #7016)
- Add ICasingTextureProvider to MTEIndustrialFarm (CropsNH #174)
- Cleanup of getTexture for a lot of multis (GT5-Unofficial #7156)
- Cleanup of getTexture for a lot of multis pt2 (GT5-Unofficial #7327)
- Remove compact ctm checks (GT5-Unofficial #7055)
- Fix z-fighting issues for some blocks (GT5-Unofficial #7031)
- remove the final modifier from connectedtex (GT5-Unofficial #6880)
- Don't render CTM in inventory, use default IIcon (GT5-Unofficial #6592)
- Spinmatron CTM + Various CTM Fixes (GT5-Unofficial #8086)
- Fix IsaMill front texture missing on casings around the controller (GT5-Unofficial #8288)
- Remove unused world-aware getIcon overrides from casing blocks (GT5-Unofficial #8289)
Glowing GT Ores and New Infused Stone
Uranium, Plutonium, Draconium, Awakened Draconium, Electrum Flux, Cosmic Neutronium and the six Infused Stone ores now glow in the dark. Infused Stone ores also have a new animated texture. Twilight Forest hollow hills now grow GregTech ore stalactites instead of vanilla ores: Infused Stone of all six aspects, Amber and Cinnabar.
Shipped in: GT5-Unofficial #7239, GT5-Unofficial #7225, NewHorizonsCoreMod #1823
Borosilicate Glass system overhaul
Borosilicate glass has new textures for every tier and two new tiers: Hexanite at UMV and Universium at UXV. From UHV up the glass is foggy. A transparent version of each is made in the EBF with Hydrofluoric Acid and turns back in a Chemical Bath with Nitric Acid. Coloured Borosilicate and Cosmic Neutronium glass are gone, and Infinity and Transcendent glass each dropped a tier. Glass already placed or stored is converted and keeps its tier: Cosmic Neutronium becomes Infinity, Infinity becomes Transcendent, Transcendent becomes Hexanite, and coloured glass becomes plain Borosilicate. Borosilicate maceration recipes run at the tier of their solidifier recipe. Thaumcraft's Warded Glass counts as EV glass instead of HV.

check your build - GT5-Unofficial #7025, GT5-Unofficial #8277
Shipped in: GT5-Unofficial #7552, GT5-Unofficial #7301, GT5-Unofficial #7025, GT5-Unofficial #7502, GT5-Unofficial #8277
TextureSet refactor and ore texture overrides
Copper, iron, gold, diamond and emerald ores have new textures, small ores included. The raw ore items of copper, gold and iron have new icons too.

Shipped in: GT5-Unofficial #7343, GT5-Unofficial #7314
Personal Dimension Style Upgrade
The Personal Dimension setup screen now shows a preview of the terrain. Boundary lines, the gaps between them and a center marker can each be drawn in blocks of your choice, metadata included. An option applies them to every surface layer instead of only the ground. GTNH allows about three hundred decorative blocks from Chisel, Ztones, Et Futurum and Extra Utilities for these markings and for the layers, and adds a preset with two concrete floors over the void.



Shipped in: PersonalSpace #37, PersonalSpace #42
GTPP custom material rendering overhaul
Chromatic Glass, Astral Titanium and Celestial Tungsten now animate through baked textures on their blocks, frame boxes, molten and plasma fluids and every item form, bolts, cells, plasma cells and superdense plates included. Their blocks and fluids now cycle colour together with the items.

Shipped in: GT5-Unofficial #7276, GT5-Unofficial #6810, GT5-Unofficial #6770, GT5-Unofficial #6649
Material tooltips show formula and lore
Material items now show a lore line under the chemical formula for materials that have one, such as Infinity and Antimatter. Pipes and wires show the formula and lore too. The formula on fluids is no longer yellow. GT++ materials that duplicated a GregTech material now carry the GregTech name, so a few items in your save read differently.

Shipped in: GT5-Unofficial #5261, MatterManipulator #30, ModularUI #93, ModularUI2 #99, NewHorizonsCoreMod #1608, VisualProspecting #79
JourneyMap 6 support across mods
Navigator, VisualProspecting, ServerUtilities, TCNodeTracker, Share Where I Am and GregTech now support JourneyMap 6 as well as the pack's JourneyMap 5 and Xaero's Minimap. With JourneyMap 6 installed, ore veins, Thaumcraft nodes and power-failure sites use its native markers. Fluid and claim coverage draw as its native overlays. On both JourneyMap versions, labels and icons now scale with the zoom level.
Shipped in: GT5-Unofficial #7596, Navigator #20, ServerUtilities #333, TCNodeTracker #17, VisualProspecting #104, Share-Where-I-am #14
Prospecting map visuals and performance
Underground fluids on JourneyMap now draw in their own colours, the same ones the prospecting tools use. Ore vein markers sit on a background of their dimension's stone. Both layers skip what is off screen and draw a fluid field as a colour gradient one zoom level before its labels appear, so they cost far less framerate. The L/Op figures on fluid fields are halved to match what a Fluid Drilling Rig pumps without overclocks.

Shipped in: VisualProspecting #93, VisualProspecting #90, VisualProspecting #89, VisualProspecting #106
GT ore generation refactor across mods
One generator now places the GT, Bartworks and GT++ ore veins, on the Galacticraft planets as well. GregTech ores no longer use tile entities and come in more stone types. Asteroids are smaller but far more common and generate much faster. Asteroid fields also hold ice asteroids of frozen gases. In the Twilight Forest veins spawn at heights of their own, so far fewer chunks there end up empty. NEI's Vein Stats marks such dimension-specific heights with an asterisk.
An NEI recipe lookup on an ore product lists the veins that produce it. The Detrav scanner scans in the background instead of freezing the server. The IFU Ore Finder Wand now shows its tooltip and works for several players at the same time.



Shipped in 13 pull requests
- Refactor ore and worldgen (GT5-Unofficial #4984)
- Ore refactor fixes (GT5-Unofficial #5076)
- Ore refactor fixes part 2 (GT5-Unofficial #5116)
- Various ore refactor fixes (GT5-Unofficial #5307)
- Fix OreInteractEvent not firing from simple left click interaction (GT5-Unofficial #7033)
- Changes for the GT ore refactor (Galacticraft #111)
- Changes for the GT ore refactor (NewHorizonsCoreMod #1327)
- Refactors for GT ore refactor PR (VisualProspecting #65)
- Fix registering vein on VeinGenerateEvent (VisualProspecting #83)
- Ore refactor changes + bug fixes (IFU #21)
- Changes for the ore refactor PR (Draconic-Evolution #76)
- Add ability to add per-dim ore vein height (GT5-Unofficial #6820)
- Protect prospecting data from unverified oregen patterns (VisualProspecting #108)
Step assist overhaul for boots
Step assist on the Thaumcraft-family boots is on by default and off while you sneak. The Toggle Step Assist key (Thaumic Boots in Controls, unbound by default) switches it on any of them. The omnidirectional speed bonus is also on by default. A new pair of Thaumic Boots starts at 100% speed and 100% jump.
This covers the Electric Boots of the Traveler, the Thaumic Boots, the Voidwalker Boots, the Boots of the Meteor and of the Comet, and the Primordial Armor boots. Avaritia's Infinity Boots have a Boots step up config option: with it off, they no longer reset your step height, so step assist from other gear keeps working.
Shipped in: Electro-Magic-Tools #111, Tainted-Magic #42, Thaumic_Exploration #51, ThaumicBoots #51, ThaumicBoots #47, WitchingGadgets #111
Backhand offhand support across the pack
Tools held in the Backhand offhand slot now act on what you do with the main hand: a GT spray can or an AE2 Color Applicator paints each block as you place it, and a GT wrench makes a newly placed fluid pipe one-way. The pipe takes no fluid from the block it was placed against; sneak while placing and the pipe you placed against takes none from the new one instead.
From the offhand, a Programmed Circuit can be set, the hang glider opens, a Staff of Traveling highlights travel anchors, Tinkers' Construct weapons gain XP for the damage they deal, and the AE2 Meteorite Compass points the right way. A builder's wand places the block held in the offhand. Draconic armour lifts its left arm to hold an offhand item.
The Color Applicator now spends dye and power on AE cables and other AE blocks, which it used to recolour for free. The Infinite Spray Can follows your mouse keybindings, so it works with left and right click swapped.


Shipped in 18 pull requests
- Fixes for backhand compat (Angelica #1437)
- Fix compass needle pointing the wrong way in backhand (Applied-Energistics-2-Unofficial #1399)
- Add backhand support for the color applicator (Applied-Energistics-2-Unofficial #1142)
- Fixed Backhand integration and resolved block placement issues with certain mods (BetterBuildersWands #23)
- Prevent offhand taking priority when watering crops (CropsNH #130)
- Backhand integration for watering can interactions. (CropsNH #124)
- Fix Draconic Armor offhand rendering (Draconic-Evolution #88)
- Render travel anchor when holding staff in offhand (EnderIO #226)
- Fix crash with offhand wrench and fluid pipes (GT5-Unofficial #7165)
- Make fluid pipes directional when placed with wrench in offhand (GT5-Unofficial #6851)
- Fixed broken offhand interaction in GTPacketUpdateItem (GT5-Unofficial #6659)
- Changed GTPacketUpdateItem to account for backhand item (GT5-Unofficial #6495)
- Adds Backhand support to Infinite Spray Can (plus mouse event improvements) (GT5-Unofficial #4617)
- fixed backhand compat (IguanaTweaksTConstruct #34)
- Add Backhand compatibility for ranged Tinkers Weapons (IguanaTweaksTConstruct #32)
- Fix hang glider not usable from offhand (OpenBlocks #44)
- Revert right-click interaction with items in the offhand (Backhand) (StorageDrawers #51)
- Add Backhand Support for Storage Drawers (StorageDrawers #47)
The Angel Ring moves to IV
The Angel Ring is an IV infusion now instead of ZPM. It is made mostly of magic materials, Ichorium, Ichorcloth, a Primordial Pearl and Blood Magic's Aether reagent among them, instead of the Iridium ring, Tritanium screws and Engraved Gold Chips. The research moved to the New Horizons tab. The wing styles are arcane crafting recipes that take any Angel Ring, so you can switch between them.
recipes changed - NewHorizonsCoreMod #1855. The steps are on the Before you update page.
Shipped in: NewHorizonsCoreMod #1855, NewHorizonsCoreMod #1435
UEV-UXV voltage coils and recipes
Voltage coils now exist for UEV, UIV, UMV and UXV, wound from Celestial Tungsten, Rhugnor, Dragonblood and Universium fine wire in that order. UEV to UXV Energy and Dynamo Hatches take two coils of their own tier instead of 4 to 32 UHV coils. The Compact Fusion Computer MK-V takes 16 UEV coils instead of 64 UHV coils. The UIV and UMV Neutron Accelerators now take eight coils of the tier below.
Shipped in: GT5-Unofficial #6385, GT5-Unofficial #6366, GT5-Unofficial #6367
Asteroid exclusion around chaos islands
GT asteroids no longer generate within 200 blocks of a Draconic Evolution chaos island in the End. The radius is ChaosIslandExclusionRadius under extras in config/GalacticGreg/GalacticGreg.cfg, from 0 to 500, and 0 turns the exclusion off.
Shipped in: Draconic-Evolution #103, GT5-Unofficial #7034
Ore dictionary, recycling and NEI tidying
Molds and Extruder Shapes, the GGFab single-use molds and the GT++ Pellet Mold among them, recycle into 4 ingots' worth of Steel in GT's macerator, arc furnace and fluid extractor. Before, most of them only melted down in the Tinkers' smeltery. Obsidian's macerator and fluid extractor recipes left the recycling category and are listed as ordinary recipes. Raw Neutronium and Lapotron dust gained the dustRawNeutronium and dustLapotron ore-dictionary names. In NEI, the Smeltery shows one recipe per ore for iron, copper, tin, cassiterite, gold, aluminium and emerald instead of one per stone type. ProjectRed's circuit assembler recipes show one recipe that cycles through the solders instead of three.
Shipped in: NewHorizonsCoreMod #1420, NewHorizonsCoreMod #1747, NewHorizonsCoreMod #1777, NewHorizonsCoreMod #1960
Recipes that changed hands
IC2's Solar Panel, Reinforced Stone, Reinforced Glass and Rubber Sheet are replaced by GregTech blocks: the 1-volt Solar Panel, the Reinforced Block, GT Reinforced Glass and the Bounce Pad. Every recipe that used the IC2 block uses the GT one. Placed IC2 reinforced stone, reinforced glass and rubber sheets turn into the GT blocks as the world loads. IC2 solar panels in an inventory become 1-volt Solar Panels. A shapeless recipe converts any others. A new Sticky Pad, crafted from six Sticky Resin, slows whatever crosses it.
GregTech's Potassium Hydroxide replaces the CoreMod's own dust. Dust you already have converts on load. The Blood Altar recipe for Blood Infused Iron gives GregTech's ingot instead of Blood Arsenal's.
Other recipes that changed:
- Project Red logic gates are made only in the Assembler. The Light Sensor takes a daylight detector, the Bus Input Panel 16 illumar buttons and the Segment Display 3 glass plates.
- Super and Quantum Chests and Tanks take single plates instead of quadruple plates, and every tier has an Assembler recipe.
- The Reinforced Watering Can is made from stainless steel parts instead of neutronium and bedrockium.
- The UIV Superconducting Magnet Solenoid takes 1,024,000 L of Super Coolant instead of 32 ingots of molten Transcendent Metal.
- The Infinite Water ME Cell takes a Water Singularity instead of a fluid packet. The singularity is compressed from 2,147,483,647 L of water in the Neutronium Compressor.
- The Thaumonomicon, Arcane Worktable and Crucible are arcane-crafted from a book, a wooden table or a cauldron and three Salis Mundus.
- Fluid Heater recipes no longer need a programmed circuit, except water into steam or hot water.
- The Shuttle Schematic takes its ores from any stone type. The Cover Screen takes any red, lime and blue dye, and the Nuclear Control Color Upgrade any red, green and blue dye.
- The vanilla Piston has a single Assembler recipe that takes any cobblestone, any wooden fence and six plank covers of any wood.
- Wooden fence gates in the Assembler need circuit 1.
- Malisis wooden doors take the Malisis trapdoor of their own wood instead of an oak trapdoor.
- The Aquasalus takes Cactus Juice instead of a water bottle. An Extractor turns a cactus into two Cactus Juice.
- Botania and Et Futurum End Stone Bricks chisel into each other.
- AE2Stuff's blocks are AE2 blocks now, with the same recipes. The Pattern Encoder is gone, and the Distillation Pattern Encoder takes a Pattern Terminal in its place.
- The Extra Utilities Etheric Sword no longer turns into a Soul Fragment.
recipes changed - NewHorizonsCoreMod #1871, NewHorizonsCoreMod #1959, NewHorizonsCoreMod #1963, NewHorizonsCoreMod #1981
Shipped in 42 pull requests
- Remove Putrescine (NewHorizonsCoreMod #1915)
- apply the PlatinumSludgeOverhaul directly into NHCore (NewHorizonsCoreMod #1903)
- Add End Stone Brick chisel conversions (NewHorizonsCoreMod #1896)
- Move assembler recipe for wooden fence gates to circuit 1, alt chest recipe to circuit 4 (NewHorizonsCoreMod #1893)
- adjust to recipemap changes from gt5 (NewHorizonsCoreMod #1867)
- replace ic2 to gt reinforced stone (NewHorizonsCoreMod #1824)
- replace ic2 rubber pad for gt, add recipe for sticky pad (NewHorizonsCoreMod #1822)
- Drop reference to guide resource pack (NewHorizonsCoreMod #1799)
- Ore dict Cover Screen (NewHorizonsCoreMod #1789)
- Use OreDict for Shuttle Schematic (NewHorizonsCoreMod #1740)
- Port AE2Stuff contents to AE2 (NewHorizonsCoreMod #1735)
- Remove Potassium Hydroxide, switch recipes to use GregTech Potassium Hydroxide + update GregTech dependency (NewHorizonsCoreMod #1731)
- Aquasalus recipe (NewHorizonsCoreMod #1703)
- Chests and Tank recipes updated (NewHorizonsCoreMod #1700)
- simplify fluid heater recipes (NewHorizonsCoreMod #1690)
- Replace ic2 solar panel with ULV Solar Panel (NewHorizonsCoreMod #1682)
- Remove IC2 Furnace From Recipes (NewHorizonsCoreMod #1659)
- Use already existing GT5U debug flags instead of custom ones (NewHorizonsCoreMod #1657)
- Bump Postea & GT5u (NewHorizonsCoreMod #1654)
- bump GT to account for https://github.com/GTNewHorizons/GT5-Unofficial/pull/5781 (NewHorizonsCoreMod #1649)
- Ore dict color upgrade (NewHorizonsCoreMod #1638)
- Single Piston Recipe (NewHorizonsCoreMod #1637)
- Update Postea dependency version to 1.2.3 and gt to 324 (NewHorizonsCoreMod #1625)
- Make actually appropriate recipes (NewHorizonsCoreMod #1609)
- use mixins to register bop blocks (NewHorizonsCoreMod #1601)
- Undo Electric Jukebox jank (NewHorizonsCoreMod #1578)
- Replace Fluid Packet w/ Water Singularity in Water Cell (NewHorizonsCoreMod #1573)
- move foundry recipes to coremod (NewHorizonsCoreMod #1551)
- Use nanosecond timer for scripts. (NewHorizonsCoreMod #1528)
- Update GT5u Dep (NewHorizonsCoreMod #1474)
- Do not disable Open To LAN, but prevent external connections (NewHorizonsCoreMod #1394)
- Replace ic2 solar panel with 1-volt Solar Panel (GT5-Unofficial #6291)
- add GT reinforced glass (GT5-Unofficial #7186)
- replace and deprecate Ic2 bounce pad (GT5-Unofficial #7212)
- replace ic2 reinforced stone with gt block (GT5-Unofficial #7228)
- Simplify Fluid Heater recipe map (GT5-Unofficial #6304)
- Move Project Red Logic Gates to Assembler [recipes changed] (NewHorizonsCoreMod #1871)
- Use GT blood infused iron in altar recipe (NewHorizonsCoreMod #1956)
- Remove legacy Extra Utilities recipes and adjust reinforced watering can recipe [recipes changed] (NewHorizonsCoreMod #1959)
- Fix UIV Solenoids not using any coolant [recipes changed] (NewHorizonsCoreMod #1963)
- Unify wooden door assembler recipes [recipes changed] (NewHorizonsCoreMod #1981)
- Move Project Red Gates to Circuit Assembler (NewHorizonsCoreMod #1527)
Electrolyzer
49 compound gases and liquids that could only be electrolyzed as capsules now have fluid-input recipes at the same cost. Lanthanite (La), (Ce) and (Nd) are made of carbon instead of calcium now, so their GT++ electrolyzer recipes give carbon dust, with the oxygen in one stack instead of two. The auto-generated electrolyzer recipe for Fluorite (F) is gone.
Shipped in: GT5-Unofficial #7758, GT5-Unofficial #7544, GT5-Unofficial #7382
Diamond and emerald tool modifiers now raise mining level by a configurable amount
A diamond or emerald on a Tinkers' tool now raises its mining level by one step, and further gems keep raising it without using another modifier slot. A diamond stops at Obsidian level and an emerald at Redstone level on a pickaxe or hammer that has had its mining level-up; on any other tool each stops one level lower. Before, either gem only worked on a Redstone-level tool and took it straight to Obsidian. Tools that already got that boost keep their level.
Shipped in: IguanaTweaksTConstruct #38, IguanaTweaksTConstruct #36, IguanaTweaksTConstruct #35
Streamlined ethereal familiar recipes
Ethereal Familiar creation and each of its upgrades use a single infusion recipe that works with any aspect, instead of one recipe per aspect. NEI and the Thaumonomicon show it with Terra. Both ethereal essences must carry the same aspect. The familiar takes that aspect, and its upgrades need essences and essentia of the same aspect. A new page in the Ethereal Familiar research explains this.
Shipped in: Gadomancy #58, Gadomancy #53
Void Miner
A filter panel in the Void Miner's GUI lists the ores of the current dimension: toggle each one to pick what gets voided, switch between whitelist and blacklist, and search the list by name. Each ore's tooltip says whether it will be voided. A data stick copies the setting to another Void Miner. Ore blocks in an input bus still count toward the filter.
The miner also says why it will not mine - "This dimension cannot be void mined" or "No ores available to mine in this dimension" - instead of a generic "Extraction Failed".


Shipped in: GT5-Unofficial #5869, GT5-Unofficial #6302, GT5-Unofficial #7332, GT5-Unofficial #6361, GT5-Unofficial #5926
Space Miner
The Space Mining Module's GUI has an in-game calculator that previews the yield of a configuration, and a utility panel that looks up asteroids by ore, distance, module tier and drone. The utility panel's Target this asteroid button sets the module's distance for the chosen drone. The filter panel lists the asteroids minable with the current settings and highlights filtered ores that can be mined.
A Nether ore asteroid (Nether Quartz, Sulfur, Certus Quartz, Quartzite, Firestone) and a Space Ore asteroid (Meteoric Iron, Deep Iron, Mytryl, Ledox, Orichalcum and other space ores) are new. The Phosphate asteroid now also drops Apatite. The Platline Dust asteroid needs a Mk-II module instead of a Mk-III. Clay and cheese asteroids now yield their drops. Output chances were slightly off and are now exact. NEI's data dumps gained a Space Miner Asteroids CSV.
Shipped in 12 pull requests
- Ignore collision for space miner (GT5-Unofficial #7100)
- Fix space miner GUI crash from missing cycleDistance sync handler (GT5-Unofficial #6708)
- Fixed parameter mixup in the Space Miner (GT5-Unofficial #6706)
- Fixed array out of bounds in Space Miner calculator (GT5-Unofficial #6564)
- Fix Space Miner output chance bug and "Clay & Cheese cannot be acquired from Space Elevator" (GT5-Unofficial #6017)
- [MUI2] Port Space Miner Module GUI (GT5-Unofficial #5597)
- Add Apatite to Phosphorous Asteroid, add Space Ore Asteroid (GT5-Unofficial #6187)
- Nether ores asteroid (GT5-Unofficial #5249)
- Lower PlatLine asteroid mining module tier (GT5-Unofficial #7967)
- Fix index out of bounds error when no slots are available for SMM filter (GT5-Unofficial #7969)
- Add null check for asteroidsAtDistance in the Space Mining Module UI (GT5-Unofficial #7971)
- Add NEI dumper for space miner asteroids (GT5-Unofficial #8168)
Space Pump
The Space Pumping Module's settings moved from numbered parameter slots into a Parameters panel beside the GUI, opened with the Edit Parameters button. The panel holds a Batch Size field and one Recipe row per recipe the module runs at once: one on a Mk-I, four on a Mk-II or Mk-III. A Recipe row's Open Editor button opens that recipe's Planet Type, Gas Type and Parallels fields. The Space Assembler Module got the same panel with a single Max parallels field.
Shipped in: GT5-Unofficial #6620
Purification Plant
A purification unit can be linked to a Water Purification Plant from up to 64 blocks away on each axis instead of 32. After a power failure, the plant no longer keeps drawing power for a unit that stayed switched off. The plant's GUI shows the linked units as a row of status icons ordered by water grade 1 to 8, with an Idle state for a unit that is online but not running a recipe, and each unit's details in its icon's tooltip.

Shipped in: GT5-Unofficial #7557, GT5-Unofficial #7083, GT5-Unofficial #6051, GT5-Unofficial #6045, GT5-Unofficial #5835, GT5-Unofficial #5585, GT5-Unofficial #5568
Implosion Compressor
The Implosion Compressor no longer forms without a Muffler Hatch, so a compressor built without one stops until a Muffler Hatch is added. Its tooltip no longer says casings can be replaced with Explosion Hazard Signs, which the structure does not accept.
Shipped in: GT5-Unofficial #7271, GT5-Unofficial #6102, GT5-Unofficial #5874, GT5-Unofficial #5812, GT5-Unofficial #5132
Space Elevator
Space Elevator mining modules take plasma from input hatches on the Space Elevator itself and share its computation, so a module no longer needs its own input hatch or data input. Hatches placed on a module still feed that module alone. A module uses the highest-tier plasma it can reach, from its own hatches or the elevator's, so one module can run on a better plasma than the rest. The Parametrizer Memory Card copies a mining module's ore filter, whitelist or blacklist included, and lists the filtered ores in its tooltip.
The Space Assembler Module Mk-II runs at 150% speed and the Mk-III at 200%. Its tooltip gives the nickname SPASS. Every Space Elevator module's energy buffer doubled.
Shipped in: GT5-Unofficial #7831, GT5-Unofficial #7619, GT5-Unofficial #7290, GT5-Unofficial #7265, GT5-Unofficial #6685, GT5-Unofficial #6561, GT5-Unofficial #5553, GT5-Unofficial #5828
PCB Factory: upgrades become linked sub-multiblocks
The PCB Factory's Bio Chamber and Cooling Tower are now multiblocks with their own controllers, built within 16 blocks of the factory on each axis and linked to it with a data stick, like the Water Purification Plant's units. One upgrade can serve several factories. The Cooling Tower draws 10 L/s of coolant for each linked factory that is running. The factory reads its tier from the structure it finds. The Hologram Projector builds Tier 1, 2 or 3 depending on how many projectors are in the stack.
A Tier 3 factory accepts hatches anywhere on its main casing. The Nanite Containment Bus holds up to 2,147,483,647 nanites instead of 2048.

read before updating - GT5-Unofficial #4970. The steps are on the Before you update page.
Shipped in 15 pull requests
- PCB Factory sub-multi additions (GT5-Unofficial #5190)
- bigger nanite bus (GT5-Unofficial #7694)
- Fix Recipes FInished not displaying the amount (GT5-Unofficial #7517)
- Only check PCB min casing for T3 (GT5-Unofficial #6912)
- Fix PCB Factory controller tooltip (GT5-Unofficial #6697)
- T3 PCB Factory Hatch Placement Removed Restriction (GT5-Unofficial #6650)
- pcb factory module tweaks and balance changes (GT5-Unofficial #5730)
- Localization of text in waila (GT5-Unofficial #5697)
- Clean out more unused MUI1 code (GT5-Unofficial #5561)
- Fix PCB Factory not working without cooling tower (GT5-Unofficial #5377)
- [MUI2] port MTEPCBFactory to MUI2 (GT5-Unofficial #5271)
- Fix PCB Factory T3 from always being shown in hints and building in creative (GT5-Unofficial #5255)
- PCB Factory sub-multi additions [read before updating] (GT5-Unofficial #4970)
- remove singularity nanite hatch, make the standard one max int size (GT5-Unofficial #8054)
- Fix incorrect PCB Factory hatch highlight (BlockRenderer6343 #66)
Fusion Reactor GUI Improvement
The Fusion Control Computer's GUI is now the same as other GUI, showing the usual multiblock messages and allow usual control without the requirement of using soft mallet to turn the machine on.


Shipped in 11 pull requests
- Port Large Fusion Computer tooltips to markdown (batch 9) (GT5-Unofficial #7847)
- Fix fusion computer showing fluid after recipe completion (GT5-Unofficial #7768)
- Fix energy cover on fusion reactors (GT5-Unofficial #7543)
- Fix Compact Fusion 5 Energy Hatch Texture Missing (GT5-Unofficial #6816)
- add MCPatcher full ctm to fusion casings 1 and 2 (GT5-Unofficial #5904)
- Fix Fusion Casing MK III and MK IV do not have connect texture (GT5-Unofficial #5072)
- Fix compact fusion not allowing cribs (GT5-Unofficial #4975)
- Remove Fusion Reactor Min Input Hatch Tier (GT5-Unofficial #4939)
- [MUI2] Port MTEFusionComputer (GT5-Unofficial #7095)
- Fix AAL recipe counter and parallel multis on world reload counter (GT5-Unofficial #5713)
- partial revert of input bus change on fusion computer, since that allows cribuffer (GT5-Unofficial #4976)
ME output hatches and buses: cell limits and refresh time
ME output hatches and buses now read the restriction set on their installed storage cell and stop at whichever is smaller, the cell's capacity or its restriction. Setting a restriction is how you cap what a passive setup accumulates. Before this, only the cell's raw size counted.
How often they push their cache into the network is now a setting in their GUI, in seconds. The minimum is 2 seconds, which was the fixed interval before. The settings stick copies it. Waila lists what sits in the cache, by name and amount.
Shipped in: GT5-Unofficial #4985, GT5-Unofficial #8106, GT5-Unofficial #8230
Active Transformer throughput UI
The Active Transformer's GUI now estimates how much EU passes through it, averaged over the past 5 seconds, the past 30 seconds and the past minute, each as EU/t and as amps at its hatch tier.
Shipped in: GT5-Unofficial #4986
Deprecate Buffered Dynamo for 4A TecTech
Any multiblock that takes a dynamo hatch now also takes TecTech dynamo hatches of up to 4 amps. A new HV 4A Dynamo Hatch is made in an assembler from an HV dynamo hatch. Buffered Dynamo Hatches can no longer be crafted and will be removed in 2.10. Each one from HV to UV turns into the 4A dynamo of its tier in a crafting grid.
Shipped in: GT5-Unofficial #6513, GT5-Unofficial #5818, GT5-Unofficial #8135
Cutting Machine superfluid support
The Cutting Machine now accepts Dimensionally Shifted Superfluid as a faster alternative to lubricant. Superfluid recipes run 2.5x faster and use at most 10L per recipe, against 250L of lubricant.
Shipped in: GT5-Unofficial #5725, GT5-Unofficial #5707, NewHorizonsCoreMod #1563
BioLab accepts items in any order
The BioLab singleblock takes the inputs of each module in any of its input slots, instead of each item in a fixed slot.
Shipped in: GT5-Unofficial #6892, NewHorizonsCoreMod #1566
T search finds covers and their contents
The T search (find items in world) now detects covers like solar covers and Tesla covers on machines. It also searches inside Item Holder covers, so items stored in them are discoverable too.
Shipped in: FindIt #32, FindIt #31
Fluid units respect GTNHLib config
Fluid amounts in output hatches, ME output hatches, Super and Quantum Tanks, the Yotta Fluid Tank and ModularUI2 fluid slots now follow GTNHLib's fluid unit setting. Set useForgeFluidMillibuckets to true in config/gtnhlib-number-formatting.cfg to see mB instead of L. The pack ships it set to false.
Shipped in: GT5-Unofficial #7657, ModularUI2 #157
Configurable mob spawn control in claims
Teams can turn off mob spawning in their claimed chunks from the team settings and pick which creature types to block: monsters, animals, ambient creatures or water creatures. A server can instead block spawning in every claim with blockMobSpawningInClaims = TRUE, choosing the types with mobTypesToBlock.
Shipped in: ServerUtilities #325, ServerUtilities #277
SDL3 backend for input and Wayland
lwjgl3ify 3.0 moves windowing and keyboard input from GLFW to SDL3, for better Wayland support and keyboard handling. It needs two new Java arguments, --enable-native-access ALL-UNNAMED and --add-opens java.desktop/sun.lwawt.macosx=ALL-UNNAMED. A launcher instance set up by hand needs them added.
Shipped in: lwjgl3ify #257, lwjgl3ify #202
Advanced Blast Furnace
The Volcanus takes more than one Pyrotheum hatch, now named the Pyrotheum Heating Hatch instead of the Pyrotheum Heating Vent. Waila shows the heat capacity of the Volcanus, the Electric Blast Furnace, the Mega Blast Furnace and the Exothermic Hearth. The Volcanus tooltip gained its structure size and two missing lines: 5% less EU for every 900K above the recipe's heat, and one perfect overclock for every 1800K.

Shipped in: GT5-Unofficial #7540, GT5-Unofficial #7145, GT5-Unofficial #6167, GT5-Unofficial #5754
Black Hole Compressor
A black hole in the Black Hole Compressor at zero stability now counts as unstable, as its tooltip says. The recipe in progress is voided as soon as the hole goes unstable, even while spacetime is being fed. When the hole closes on its own, the count toward the next doubling of the spacetime cost resets as it does on a manual close. The hole also shrinks away instead of vanishing.
Its Waila text is localised, and its stability and the utility hatch's redstone output no longer move while the world is loading. In singularity mode it also compresses molten tin and molten lead into Tin and Leaden Singularities.
Shipped in: GT5-Unofficial #7499, GT5-Unofficial #6801, GT5-Unofficial #6793, GT5-Unofficial #5832, GT5-Unofficial #5697, GT5-Unofficial #5543, GT5-Unofficial #5052, NewHorizonsCoreMod #1761
Catalyst Housing, Ball Housing and Focus Input Bus reworked
The Focus Input Bus can no longer be crafted: the Target Chamber takes its masks from a regular input bus, so the Focus Input Bus has no machine to go in.
Shipped in: GT5-Unofficial #5679, GT5-Unofficial #7991
Chemical Plant
The Chemical Plant takes its hatches and buses, the Catalyst Housing included, in any casing instead of only the bottom layer, and its tooltip says so. Recipes that need a catalyst now also run from a Crafting Input Buffer's cached patterns. The IsaMill's milling balls work the same way. Painting a Ball Housing no longer separates milling balls by colour.

Shipped in: GT5-Unofficial #5678, GT5-Unofficial #5475, GT5-Unofficial #5429
Cryogenic Freezer
Freezing a Zirconium hot ingot takes 13.65 seconds instead of one tick, because zirconium now has a mass and freezing time follows mass. BartWorks electrolyzer recipes now take their duration from mass instead of proton count. Freezing a BartWorks hot ingot costs 120 EU/t instead of 128, so it no longer needs a full MV amp. The Cryogenic Freezer and Volcanus controllers can be made in an assembler.


Shipped in: GT5-Unofficial #7762, GT5-Unofficial #7540, GT5-Unofficial #7529, GT5-Unofficial #7419, NewHorizonsCoreMod #1764
Dangote Distillus and the Mega Distillation Tower
The Dangote Distillus now switches to Distillery mode at any height. Its Distillery parallels are 2 * floor(height / 3) per voltage tier, the old 8 per tier at the full 12 blocks. Its Distillation Tower mode runs 3x faster instead of 3.5x. Distillation towers, the Dangote and the Mega Distillation Tower no longer start a recipe while an ME output hatch is full, which voided the output. The Dangote no longer forms below its minimum casing count. The Distillation Tower's tooltip stops listing Distillery as a machine type.
check your build - GT5-Unofficial #7576
Shipped in 9 pull requests
- fix(dangote): update tooltip (GT5-Unofficial #7600)
- adjust MDT and Dangote numbers to give MDT a use case [check your build] (GT5-Unofficial #7576)
- Changes to Dangote Distillus Distillery mode Parallels (GT5-Unofficial #6971)
- Remove Distillery Machine Type from DT and MDT Tooltip (GT5-Unofficial #6782)
- Multiblock diagnostics V2 (GT5-Unofficial #6555)
- fix(structure): add minimum casing limit check to dangote (GT5-Unofficial #6460)
- fix(outputme): correct fluid check and enhance info display (GT5-Unofficial #6198)
- Add some machine mode gui buttons to multis which did not have them (GT5-Unofficial #5303)
- Amend Dangote Tooltip (2.8.X+) (GT5-Unofficial #5117)
Distillation Tower
A circuit-2 recipe turns 1000 L of plain Oil into 500 L of Lubricant in 20 seconds at 120 EU/t, the counterpart to the Distillery recipe and to the other Oil to Lubricant routes. The structure hologram no longer marks the top-centre block with the hint whose list includes an Energy Hatch, which the top layer never accepted.

Shipped in: GT5-Unofficial #7805, GT5-Unofficial #7084, GT5-Unofficial #6446
Extreme Entity Crusher
The Extreme Entity Crusher can now be rotated: the render and the box the mob is lit by follow the controller's orientation, and the spikes turn to face the mob when the structure forms. Its Well of Suffering ritual mode works with doDaylightCycle switched off. It also accepts the Debug Energy Hatch.

Shipped in: GT5-Unofficial #7728, GT5-Unofficial #6797, GT5-Unofficial #5935, GT5-Unofficial #5155, GT5-Unofficial #8244
Eye of Harmony
The Eye of Harmony's outputs follow the Void Miner more closely: they include what mercury and sodium persulfate washing and magnetic separation yield from each ore. Its star, star field and orbiting planets render more smoothly and no longer spin while the game is paused in singleplayer. Its hatches show the Infinite SpaceTime Energy Boundary Casing texture. It no longer forms with an ME Stocking Input Hatch; its two input hatches must be regular ones.

Shipped in: GT5-Unofficial #7692, GT5-Unofficial #7599, GT5-Unofficial #6198, GT5-Unofficial #5929, GT5-Unofficial #5841, GT5-Unofficial #4924
Forge of Gods
The plasma fabricator was rescaled: every plasma module recipe moved down one tier with its recipe time doubled, its base parallel went from 384 to 512, and the GGEBE upgrade turns its overclock factor from a flat 2.3 into 4 - 25000 / Heat. Magmatter and exotic plasmas unlock one upgrade earlier, at EE, which swaps places with the third ring. The Forge accepts any output bus instead of only an ME Output Bus. Its info panel was reorganised, with the main figures highlighted. A voiding bug in the Plasma Module is fixed. The battery size can now be set above 2,147,483,647. Neither a full battery nor the fuel consumption factors overflow any more.
The third ring and one layer of the base are now symmetrical. Both changes unform a Forge that is already built, which has to be adjusted to the corrected layout.


rebuild required - GT5-Unofficial #7029, GT5-Unofficial #6760. The steps are on the Before you update page.
Shipped in 13 pull requests
- Fix possible voiding bug in God Forge Plasma Module (GT5-Unofficial #7726)
- Use long for God Forge battery charge (GT5-Unofficial #7371)
- Clean up some structurelib log spam (GT5-Unofficial #7317)
- Remove Electric Air Filter Bus Requirements / Improve Diagnostics Display God Forge / Fix Exo Foundry Structure Check (GT5-Unofficial #6814)
- Gorge fuel fixes (GT5-Unofficial #5981)
- Shift magmatter unlock one upgrade earlier (GT5-Unofficial #5889)
- Refactor Godforge in preparation of MUI2 (GT5-Unofficial #5281)
- Refactor and optimize stocking hatches (GT5-Unofficial #4487)
- Adjust godforge plasma fabricator scaling (GT5-Unofficial #7871)
- [Breaking] Fix some structures' symmetry [rebuild required] (GT5-Unofficial #7029)
- [Fix] Make Gorge "base" 2nd furthest layer from controller symmetric [rebuild required] (GT5-Unofficial #6760)
- Remove Godforge forcing ME output bus (GT5-Unofficial #8056)
- Improve Godforge info panel (GT5-Unofficial #8294)
High Temperature Gas Cooled Reactor
The High Temperature Gas-cooled Reactor is now an IV breeder that burns several fuels at once. It draws 1,536 EU/t, up to 40 times that when short of Helium, and needs at least 10% of its Helium capacity to start. Coolant and distilled water fed to its towers speed it up. Every fuel has its own TRISO and BISO pebble items with a base output, multiplier and exponent. The power modifier is base x multiplier^exponent, and the recipe time is divided by the exponent squared.
It breeds indium, plutonium, plutonium 241, lutetium, osmium, promethium, praseodymium, lanthanum and sunnarium. Its promethium feeds new fusion recipes for europium and americium. The GUI shows how full the reactor is.
The structure is new, so a reactor built in 2.8.4 has to be rebuilt. The old Bartworks HTGR fuel items are deprecated and do not run in it.
rebuild required - GT5-Unofficial #4982
Shipped in 10 pull requests
- fix htgr NPE with ME Input Hatch (GT5-Unofficial #7792)
- Fix missing output watchers (GT5-Unofficial #7604)
- Fix HTGR rendered casing (GT5-Unofficial #6543)
- HTGR Changes (GT5-Unofficial #6351)
- improve HTGR tooltip (GT5-Unofficial #5356)
- HTGR: Fix output mode (GT5-Unofficial #5342)
- Fix HTGR tooltip, GUI and add fill information in the GUI (GT5-Unofficial #5215)
- HTGR changes (GT5-Unofficial #5139)
- rebalance glowstone and uranium htgr fuels (GT5-Unofficial #7812)
- High Temperature Gas-Cooled Reactor (HTGR) rework [rebuild required] (GT5-Unofficial #4982)
Industrial Apiary
The single-block Industrial Apiary got a power button in its GUI, new 16x16 upgrade textures with a distinct icon for each biome simulation upgrade, and an info tooltip that updates when you swap upgrades. It now reads the biome temperature at its own position, height included, which matters for the lapotron bee. Its accelerated secondary bee effect was fixed.


Shipped in: GT5-Unofficial #7724, GT5-Unofficial #7390, GT5-Unofficial #7347, GT5-Unofficial #7218, GT5-Unofficial #7128, GT5-Unofficial #6621, GT5-Unofficial #5240
Mega Industrial Apiary
A Mega Industrial Apiary with a large bee count no longer hangs the server. Looking at a running controller no longer costs FPS and network bandwidth. The bee list in its interface is aggregated by species and production speed, stripped of the NBT it does not need, and paginated at 36 per page.

The interface was rebuilt on ModularUI2. Its bee list takes part in NEI's inventory search: double-click the NEI search field to switch it on, and every bee that does not match greys out. An icon appears when there is no room for another bee.

The structure is now symmetric, so an existing Mega Apiary has to be rebuilt to the new shape. It takes any OreDict plankWood or slabWood now instead of only the six vanilla wood types. The controller fills in its water itself.
rebuild required - GT5-Unofficial #6191
Shipped in 14 pull requests
- Fix Mega Apiary input mode lag (GT5-Unofficial #7931)
- Fix Mega Apiary crash due to replacing a valid bee with an invalid one (GT5-Unofficial #7696)
- Fix Mega Apiary controller voiding bees when broken (GT5-Unofficial #7597)
- Let MApiary auto-place water (GT5-Unofficial #7245)
- Fix placement of few multis with water (GT5-Unofficial #7238)
- Fix Mega Industrial Apiary crash / lags with large bee counts (GT5-Unofficial #6803)
- Use OreDict plankWood/slabWood in MegaIndustrialApiary structure (GT5-Unofficial #6781)
- migrate Mega Apiary to MUI2 and fix NEI filter (GT5-Unofficial #6288)
- [Breaking] final mega apiary symmetry fixes [rebuild required] (GT5-Unofficial #6191)
- [Breaking] Fix another typo in mega apiary structure for symmetry (GT5-Unofficial #6183)
- [Breaking] Make Mega Apiary symmetric (GT5-Unofficial #6153)
- Fix mui1 muffle crash (GT5-Unofficial #5039)
- Add sound muffling widget to Extreme Entity Crusher and Mega Apiary (GT5-Unofficial #4987)
- Fix mapiary's royal jelly check in swarmer mode (GT5-Unofficial #8185)
Industrial Laser Engraver
The Hyper-Intensity Laser Engraver's beam no longer speeds up with your frame rate or disappears when you stand next to it, and it is drawn correctly in every orientation, including upside-down. Its tooltip now says that a UEV or higher laser source allows one multi-amp energy hatch in place of regular energy hatches; it used to name UEV alone.
Shipped in: GT5-Unofficial #5653, GT5-Unofficial #5543, GT5-Unofficial #5194
Large Molecular Assembler
The Large Molecular Assembler can take its patterns from a new Crafting Pattern Provider bus, whose patterns show up in the Interface Terminal and can be edited there. Patterns in ordinary input buses still work but do not show up. The bus comes in IV, LuV, ZPM, UV and UHV versions holding 36, 45, 63, 81 and 99 patterns, and it takes only crafting patterns. The Interface Terminal's crafting-interface filter lists the LMA. The LMA no longer rescans its patterns every second and puts its patterns back on the network when a lost channel comes back. Its GUI was ported to ModularUI2.
Shipped in 11 pull requests
- Unify initialization code to avoid fragile getPlayerEntityByName (GT5-Unofficial #6999)
- Fix Tooltips for Pattern Provider and add tiers (GT5-Unofficial #6917)
- Fix the pattern update during channel loss in LMA (GT5-Unofficial #6462)
- Fix Crash with LMA in Interface Terminal, Add Temporary Texture for Pattern Provider (GT5-Unofficial #5979)
- Check whether patterns are craftable in LMA (GT5-Unofficial #5919)
- Add Large Molecular Assembler to interface terminal (GT5-Unofficial #5688)
- Fix Large Molecular Assembler lag (GT5-Unofficial #5473)
- [MUI2] port LMA to mui2 (GT5-Unofficial #5343)
- Show Large Molecular Assembler when filtering in Interface Terminal (GT5-Unofficial #8108)
- Optimize LMA performance (GT5-Unofficial #8140)
- Show Large Molecular Assembler when filtering in Interface Terminal (Applied-Energistics-2-Unofficial #1630)
Laser power transmission
The Lapotronic Supercapacitor no longer explodes when you raise the amperage limit of one of its laser target hatches. An Active Transformer fed by several laser hatches drains them in turn, so it no longer voids energy while filling one big laser hatch from several smaller, partly full ones. Changing a target hatch's amperage limit re-checks the structure, so an Advanced Assembly Line uses the new limit on its next run.
Laser source and target hatches have a ModularUI2 GUI. Rotating a laser or data hatch updates the pipe connections next to it. The deprecated laser hatches that were hidden from NEI are removed from the game. Laser Containment Casings have connected textures. Laser Vacuum Pipes no longer send sync packets while idle.

items disappear - GT5-Unofficial #5651. The steps are on the Before you update page.
Shipped in 16 pull requests
- Restrict SLAM output hatches to laser sources (GT5-Unofficial #7876)
- Fix laser mode on debug generator (GT5-Unofficial #7715)
- Make Laser Vacuum Pipe non-tickable (GT5-Unofficial #7682)
- Fix laser mirror race condition (GT5-Unofficial #7637)
- increase amount of numbers allowed in laser gui (GT5-Unofficial #7578)
- Add ctm for laser containment casings (GT5-Unofficial #6995)
- fixes LSC exploding after increasing laser target voltage in gui (GT5-Unofficial #6940)
- Return laser plate texture directly (GT5-Unofficial #6863)
- Added structure check after max amperage change on laser target hatches (GT5-Unofficial #5942)
- Fixed High Energy Laser Treatment NEI page (GT5-Unofficial #5791)
- Fix laser/data pipe connections not updating (GT5-Unofficial #5767)
- Update HILE Tooltip to hint at all UEV+ Laser Sources (GT5-Unofficial #5653)
- Remove Deprecated Laser Hatches [items disappear] (GT5-Unofficial #5651)
- [MUI2] MUI2 Laser Hatches (GT5-Unofficial #5583)
- Refactor rendering Block/TileEntities, fix HIL laser accelerating whe... (GT5-Unofficial #5543)
- Fix "Active Transformer voids energy when trying to fill a big laser hatch with several smaller, partially filled laser hatches" (GT5-Unofficial #8304)
Nano Forge
The T4 Nano Forge takes Advanced Iridium Plated Machine Casing where it used to take Europium Reinforced Radiation Proof Machine Casing, so a standing T4 Nano Forge needs those casings swapped before it forms again. Its survival autoplace uses the Forge of the Gods' budget logic, so it builds the T4 structure faster. The GUI was ported to ModularUI2.

Shipped in 9 pull requests
- Fixes nano forge and creative placing crash on server (GT5-Unofficial #7585)
- Clean up some structurelib log spam (GT5-Unofficial #7317)
- Fix T4 Nanoforge Requiring Maintenance Hatch (GT5-Unofficial #7240)
- Increase the speed of T4 Nano Forge survival autoplace (GT5-Unofficial #6728)
- made nano forge use iridium casing instead of europium casing (GT5-Unofficial #6512)
- Clean out more unused MUI1 code (GT5-Unofficial #5561)
- Refactor rendering Block/TileEntities, fix HIL laser accelerating whe... (GT5-Unofficial #5543)
- [MUI2] Port MTENanoForge to MUI2 (GT5-Unofficial #5272)
- Refactor and optimize stocking hatches (GT5-Unofficial #4487)
Plasma Forge
The Plasma Forge no longer limits how many input and output buses and hatches it takes; it used to allow at most six input buses, one output bus, seven input hatches and two output hatches. It shows its current fuel discount on the Waila overlay. Its controller tooltip states that it supports Multi-Amp and Laser hatches. Its GUI was ported to ModularUI2.


Shipped in: GT5-Unofficial #6287, GT5-Unofficial #6186, GT5-Unofficial #5909, GT5-Unofficial #5296, GT5-Unofficial #5273
Research Station
The Research Station runs every recipe the Scanner can, bee scanning included, and takes an optional input hatch for the fluids those recipes need. Its results go to an output bus, which it needs in order to run unless safe void is on. An output bus, input hatch or maintenance hatch can also take the place of the two casings beside the controller. It consumes the data stick and fluid when the research starts. When computation drops out, it gets a one-second grace window and a four-second decay before the progress is lost.
Breaking the Object Holder before the research finishes stops the research; it used to finish anyway without consuming the item. The Research Station, Dangote Distillus, Matter Fabrication CPU and High Current Industrial Arc Furnace have a mode button in their GUI. Multiblock toggle-button tooltips share one style.
Shipped in: GT5-Unofficial #6517, GT5-Unofficial #6069, GT5-Unofficial #6057, GT5-Unofficial #5677, GT5-Unofficial #5521, GT5-Unofficial #5303, GT5-Unofficial #8091
Witching Gadgets native cluster overhaul
Witching Gadgets' nugget transmutation recipes now cover a fixed list of materials, so the duplicate recipes and the ones for materials that should not transmute are gone from NEI and the Thaumonomicon. Native clusters of Hydrogen, Nitrogen and Oxygen Ice go into a Fluid Extractor and come out as their gas.
Shipped in: GT5-Unofficial #5133, WitchingGadgets #104, WitchingGadgets #93
Remove IC2 Iron Furnace from recipes
Recipes no longer accept the uncraftable IC2 Iron Furnace. They take Et Futurum Requiem's Blast Furnace, which already worked in them. This covers GregTech's Small Coal Boiler, High Pressure Coal Boiler, Bricked Blast Furnace, Electric Blast Furnace and Multi Smelter, the Cooking for Blockheads Cooking Oven, and the NH Core Mod recipes that used a furnace.
Shipped in: CookingForBlockheads #61, GT5-Unofficial #6126
The Tinkers inventory tab moves to Baubles
Tinkers' Construct accessories now go in bauble slots instead of the Tinkers' inventory tab, which is gone. The Travel Belt and Travel Glove fit any bauble slot. The red, yellow and green Heart Canisters each have a bauble slot of their own that holds up to ten. A new universal bauble slot takes an amulet, ring, belt, charm or head bauble. Items left in the old tab are moved to bauble slots, or to your inventory or the ground when there is no room. Like any bauble, the canisters drop on death. Wearing a block or torch on your head moved to Cosmetic Armor Reworked, new in this release, whose head slots take any block.

check your build - TinkersConstruct #279
Shipped in: TinkersConstruct #279, CosmeticArmorReworked #5, TinkersConstruct #291, OpenBlocks #50
Tinkers' hitboxes, heart colours and the crafting grid
Certus Quartz now counts as 4 quartz instead of 24 when added to a Tinkers' tool, so it takes six crystals for each point of attack instead of one. Powered, detector and activator rails no longer melt in the Smeltery. The Seared Tank, Pattern Chest and Part Chest have collision boxes that match their models. The purple, pink and rose extra hearts are easier to tell apart. The withered and poisoned hearts were retouched to match.
Shipped in: TinkersConstruct #320, TinkersConstruct #319, TinkersConstruct #306, TinkersConstruct #303, TinkersConstruct #295, TinkersConstruct #268, TinkersConstruct #266
Rotating a chiseled shape keeps its geometry
Little Tiles tool tooltips are capitalized and no longer break each sentence over several short lines. Placed Little Tiles blocks no longer run an update every tick.

Shipped in: LittleTiles #142, LittleTiles #51, LittleTiles #49, LittleTiles #48, LittleTiles #44, LittleTiles #32, LittleTiles #28, LittleTiles #26
BrandonsCore merged into Draconic Evolution
BrandonsCore is no longer a separate mod: Draconic Evolution, the only mod that used it, now carries that code itself. Energy and flow numbers in Draconic Evolution's GUIs and tooltips use the same number format as the rest of the pack.
Shipped in: Backhand #168, Draconic-Evolution #86
Text, menus and the window title
The welcome message a server sends now shows in each player's own language instead of the server's. On zh_CN, zh_TW and zh_HK the pause menu's Wiki button opens the Chinese GTNH wiki. BartWorks bacterial culture names, as shown on Petri Dishes, DNA Flasks and Plasmid Cells, can be translated. Assembler recipes that took any plank or log, such as the Iron Chests wood upgrades and the JABBA barrel, show as one NEI entry that cycles through the wood types instead of one per wood. The modpack version in the window title can be set with displayedModpackVersion in config/DreamCoreMod.properties.
Shipped in: NewHorizonsCoreMod #1520, NewHorizonsCoreMod #1737, NewHorizonsCoreMod #1640, NewHorizonsCoreMod #1699, NewHorizonsCoreMod #1882
GUI titles localised across the pack
GUI titles and labels across many mods now come from their own language keys. Labels that were hardcoded English, such as Blood Magic's Teleposer and Alchemic Chemistry Set, SGCraft's power units and Project Red's timer and counter gates, now follow the game language. Titles that already used the block's name have a key of their own, so a resource pack can rename or recolour them without changing the item.
Shipped in 24 pull requests
- Localization of gui title elements (amunra #38)
- Localization of GUI titles and NEI Calcinator values (BloodMagic #118)
- Update GUI titles and localization strings for various components. Texture fixes. (BuildCraft #26)
- Added Carpenters Safe gui title localization (CarpentersBlocks #15)
- Localization of gui title of the ticket machine (Computronics #35)
- Localization of gui title elemets (EnderIO #236)
- Added Optional Localization of gui titles and moved Inventory label to correct spot inside gui (EnderStorage #24)
- Localization of GUI titles and optional number localization (Galacticraft #120)
- Added optional itemGroup gui title localization (Hodgepodge #709)
- Separated tile vs gui title string in lang (IFU #22)
- Localization of gui elements and textures (LogisticsPipes #114)
- Separated tile vs gui title string in lang (MalisisDoors #24)
- Gui Titles localization and optional color localization (Nuclear-Control #35)
- Update / Localization of gui elements (OpenModularTurrets #10)
- Localization of GUI elements (ProjectRed #71)
- Localization of gui elements (SGCraft #21)
- Separate localization on gui titles (SpiceOfLife #56)
- Gui Titles localization (ThaumicEnergistics #100)
- Localize textures and gui title (VendingMachine #8)
- Localized GUI titles with mixin (WitcheryExtras #35)
- Separated localization strings tile vs title (ProjectRed #64)
- Localization of title and gui elemets (+gradle update) (Random-Things #16)
- Localized another GUI title with mixin (WitcheryExtras #47)
- Separated localization strings tile vs title (gendustry #19)
Dynamic localization for machine tooltips
Transformers and Power Transformers now carry the standard voltage name: the EV one is the Extreme Voltage Transformer, the UHV one the Highly Ultimate Voltage Transformer. Battery Buffers from UEV up gain the word Voltage the same way. The UEV Chest Buffer no longer calls itself Ultra High Voltage. Hi-Amp Transformers from UHV up use the short tier name like the lower ones, as in UHV Hi-Amp Transformer.
Machine names and tooltips are read from the language files each time they are shown, so they follow a language change without a restart. Text that stayed English in other languages is now translated, among it multiblock structure labels such as Glass Tier and Heating Coil Tier, fluid cell names and the Rock Breaker's NEI item. On a server, the drills and the Drone Centre show their shutdown reason in the player's language rather than the server's.
Shipped in 21 pull requests
- Migrate basicgenerator names and tooltips to lang files (GT5-Unofficial #7148)
- Refactor basic machine localization (dynamic tooltips, lang keys) (GT5-Unofficial #6282)
- Build machine names and tooltips from one key per family (GT5-Unofficial #7895)
- Restore Voltage in machine tier names (GT5-Unofficial #7977)
- remove kubatech locale mixin (GT5-Unofficial #8209)
- Add the missing localization key for the Vajra item name (GT5-Unofficial #8241)
- Fix shutdown reasons showing in the server language (GT5-Unofficial #8245)
- Remove side name registration from GTLanguageManager (GT5-Unofficial #8246)
- Build field generator names from one key per family (GT5-Unofficial #8248)
- Name wildcard blocks through one lang key instead of GTLanguageManager (GT5-Unofficial #8252)
- Remove 144 unused interface strings from GTLanguageManager (GT5-Unofficial #8253)
- Move remaining creative tab, enchantment, fluid and comb names into the asset lang (GT5-Unofficial #8254)
- Localize fluid cell names on display instead of freezing them at startup (GT5-Unofficial #8255)
- Name the Rock Breaker free item from a lang key on display (GT5-Unofficial #8258)
- Move material flavor texts and pipe names into the asset lang (GT5-Unofficial #8260)
- Sync outdated GT++ tooltip strings in the Russian lang (GT5-Unofficial #8263)
- Use latin Bio Vat culture names and drop the unused latin tooltip (GT5-Unofficial #8279)
- Translate multiblock tooltip labels per builder instead of once at class load (GT5-Unofficial #8285)
- Translate structure subchannel names (GT5-Unofficial #8286)
- Sync the Russian IMS tooltip with the merged English text (GT5-Unofficial #8305)
- Remove FTB import leftovers from the translated lang files (ServerUtilities #348)
Multiblock tooltips ported to markdown
The tooltips of the Fusion Control Computers and Compact Fusion Computers, the Assembly Line, Advanced Assembly Line and Circuit Assembly Line, the Void Miners, the Eye of Harmony, the Planetary Gas Siphon, the Cryogenic Freezer, the Algae Pond, the Charcoal Pit and the Cleanroom were rewritten shorter and colour-coded. The Large Rocket Engine and the Universal Chemical Fuel Engine were recoloured to match. The Industrial Arc Furnace now heads each of its two modes with a coloured title. Multiblock tooltips across GoodGenerator, TecTech, KekzTech, KubaTech and the Space Elevator now come from the language files, structure lines included, so they show translated in other languages.
Shipped in 23 pull requests
- Port GoodGenerator multiblock tooltips to markdown (batch 12) (GT5-Unofficial #7921)
- Port GoodGenerator multiblock tooltips to markdown (batch 11) (GT5-Unofficial #7858)
- Port TecTech multiblock tooltips to markdown (Batch 8) (GT5-Unofficial #7795)
- Port Space Elevator multiblock tooltips to markdown (batch 7) (GT5-Unofficial #7744)
- Port TecTech multiblock tooltips to markdown (batch 5) (GT5-Unofficial #7667)
- Port KekzTech multiblock tooltips to markdown (batch 4) (GT5-Unofficial #7660)
- Port GT5U multiblock tooltips to markdown (batch 3) (GT5-Unofficial #7634)
- Port Kubatech multiblock tooltips to markdown (batch 13) (GT5-Unofficial #7927)
- fix gorge tt (GT5-Unofficial #7956)
- improve pgs tooltip (GT5-Unofficial #8201)
- cryo tooltip (GT5-Unofficial #8203)
- Tooltip recolour (GT5-Unofficial #8205)
- improve the eoh tooltip (GT5-Unofficial #8216)
- Fusion tooltips (GT5-Unofficial #8242)
- aal cal assline tooltips (GT5-Unofficial #8264)
- Void miner tooltips (GT5-Unofficial #8265)
- Add missing periods to two purification unit tooltips (GT5-Unofficial #8266)
- Industrial Maceration Stack: show controller tier and localize the tooltip (GT5-Unofficial #8283)
- Cryogenic Freezer: localize the tooltip (GT5-Unofficial #8284)
- Add TooltipHelper.anyCasingText and use it in markdown multiblocks (GT5-Unofficial #8292)
- Algae, charcoal pit and cleanroom tooltips (GT5-Unofficial #8314)
- Big typo (GT5-Unofficial #8222)
- Change
outputtedtooutputso it flows better (GT5-Unofficial #8301)
Unify schematic GUI localization
The NASA Workbench schematic pages, from the Tier 1 to Tier 8 rockets to the Cargo Rocket, Astro Miner and Shuttle, all print their title in white in the same spot. Each title comes from a schematic.* language key rather than the rocket item's name, so a translation or resource pack can change it.
Shipped in: amunra #39, Galacticraft #126, Galaxy-Space-GTNH #144
Localized space module NEI values
Resource packs can now restyle the numbers in the Space Pumping and Gas Siphon NEI pages through a lang key, which dark-mode packs can use to make them readable.
Shipped in: GT5-Unofficial #5716, GT5-Unofficial #5711
Separate machine and GUI metal colors
Unpainted GregTech machine blocks show their textures' own colours, without the light blue-grey tint they had in 2.8.4. That tint now applies only to GUIs: Machine Metal defaults to white, and the old value moved to a new Gui Metal entry. Both sit in GregTech's client config under Color Modulation. A resource pack can set each one separately.


Shipped in: GT5-Unofficial #5845, GT5-Unofficial #5440
Consolidate leaf decay into GTNHLib
Forestry leaves more than 4 leaf blocks from a log now decay when a nearby log is broken. Forestry's own check used to keep leaves up to 8 blocks out. The decay check comes from GTNHLib and stops at the first log it reaches. Et Futurum Requiem, Forbidden Magic, Galaxy Space and Tainted Magic leaves use it with their old ranges, and so do vanilla, Biomes O' Plenty, Thaumcraft, Harvest the Nether and Witchery leaves through Hodgepodge's speedupLeafDecay option, which is on by default.
Shipped in: Et-Futurum-Requiem #36, ForbiddenMagic #27, ForestryMC #111, Galaxy-Space-GTNH #147, Hodgepodge #790, Tainted-Magic #45
GT++ texture deduplication and fixes
A GregTech or GT++ material icon set that has no texture of its own for a part now uses the default set's texture. The identical copies were removed from the mod. A resource pack that retextures a default-set icon therefore also changes every set that has no icon of its own.
Shipped in: GT5-Unofficial #6718, GT5-Unofficial #6701, GT5-Unofficial #6687, GT5-Unofficial #6681
Non-borosilicate glass will now only be specified via explicit glass channel
In the NEI multiblock preview, the tier slider no longer go through all possible glass types. Only the glass slider will change the glass to non-borosilicate glass. This applies to hologram projector building as well, only explicit glass channel will use non-borosilicate glass and it will not be inferred from the stack size anymore.
Shipped in: BlockRenderer6343 #52, GT5-Unofficial #7300
Fluid definitions moved to GT5-Unofficial
The placeable fluid blocks and buckets of Sodium Potassium, Enriched and Fermented Bacterial Sludge, Pollution, Nitric Acid, Ammonia, Compressed Oxygen and Compressed Nitrogen are removed. Any of them in an old world, placed or in an inventory, are deleted when it loads. The first four fluids are now defined by GregTech instead of NewHorizonsCoreMod, under the same names, so their recipes and stored fluid are unaffected.
items disappear - NewHorizonsCoreMod #1684
Shipped in: GT5-Unofficial #6292, NewHorizonsCoreMod #1684
Item registration overhaul in NewHorizonsCoreMod
Most NewHorizonsCoreMod item IDs lost their item. prefix: dreamcraft:item.<name> is now dreamcraft:<name>. Items already in a world or a chest are remapped as it loads, so nothing is lost. A command, script or config that names one of them by ID needs the new name. The Oven Glove, Wither Protection Ring and Quantum Bread tooltips moved into the language files, so they can be translated.
Shipped in: amunra #36, Botanic-horizons #49, CookingForBlockheads #58, Galaxy-Space-GTNH #139, GTNH-TC-Wands #27, NewHorizonsCoreMod #1557, WitchingGadgets #112
Block registration cleanup in CoreMod
The Gaia Spirit, Pixie Dust and Mana Pearl Blocks from the NewHorizons CoreMod no longer give off light. The Blocks of Ledox, Mytryl, Quantium and Black Plutonium and the three Blood-Soaked blocks now sound like metal. The Callisto Cold Ice and Mysterious Crystal Blocks sound like glass.
Shipped in: NewHorizonsCoreMod #1576, WitchingGadgets #114, GT5-Unofficial #5768
Postea multi-handler support
Postea now records in the save that it has migrated a chunk, so it no longer runs its block and tile entity migrations again every time that chunk loads. It also accepts several migration handlers for the same block, item or tile entity, so two mods can each take over part of a removed mod's content.
Shipped in: NewHorizonsCoreMod #1591, Postea #18, WitchingGadgets #115
BetterLoadingScreen now shows detailed progress for each mod
The loading screen shows a second progress line under the current stage for any mod that reports its steps through Forge's progress bars, such as GregTech registering its materials. GregTech and Mobs Info used their own hooks into BetterLoadingScreen before; both now report through Forge like any other mod. When the last mod of a stage finishes, the screen shows only the stage name, so a pause between stages no longer looks like that mod hanging.

Shipped in: BetterLoadingScreen #40, GT5-Unofficial #7904, Mobs-Info #146, BetterLoadingScreen #39
Machine and item names made consistent
The Circuit Assembler from LuV up takes the tier names every other machine uses, from Elite Circuit Assembler at LuV to Legendary Circuit Architect at MAX. The High Pressure Alloy Smelter is now the High Pressure Steam Alloy Smelter, like the rest of its family. The Optical, Exotic, Cosmic and Transcendent circuits' flavor lines name each circuit's own tier, as A Super Circuit or An Infinite Circuit, instead of the family name. The 4,194,304A and 16,777,216A laser hatches and the Wormhole Generator's readout give amperage in A, like every other hatch.
Shipped in: GT5-Unofficial #8239, GT5-Unofficial #8268, GT5-Unofficial #8243, GT5-Unofficial #8202, GT5-Unofficial #8307, GT5-Unofficial #8236, GT5-Unofficial #8211
Rewritten multiblock tooltips: LFTR, Solar Tower, Decay Warehouse
The LFTR tooltip gives its fuel use, 1 L/s of molten salt and 2 L/s of LFTB, and says the reactor first warms up for 250 seconds, burning no fuel and making no power. The Solar Tower tooltip says heat gain is halved in rain and stops at night. The Decay Warehouse tooltip says it draws power only while moving isotopes in or out.
Shipped in: GT5-Unofficial #8157, GT5-Unofficial #8165, GT5-Unofficial #8169, GT5-Unofficial #8176, GT5-Unofficial #8188, GT5-Unofficial #8189
Summoning the Wither
The Wither can be summoned from a structure built lying down, as in modern Minecraft, and Soul Soil counts as a base block alongside Soul Sand. A dispenser can place the last Wither skull to set it off. The enableModernWither option in Et Futurum Requiem's config controls this and is on by default.
Shipped in: Et-Futurum-Requiem #124
Timewood Clocks switch off with redstone
A Timewood Clock stops completely while it has a redstone signal, so a bank of clocks can be switched together. Its sides show the off texture while it is stopped. With GregTech installed, a Soft Mallet mutes a clock's ticking sound without stopping it. The item's tooltip says both.
Shipped in: twilightforest #159, twilightforest #160, twilightforest #162
Centralize number formatting in GTNHLib
Numbers in GregTech tooltips and GUIs, Matter Manipulator and Waila now group digits by your system language instead of always with a comma, and show anything from one trillion up in e-notation, such as 1.5e12. The client config config/gtnhlib-number-formatting.cfg sets the locale and the exponent style (scientific, engineering or powers of ten), and can turn e-notation or all formatting off.
Shipped in: GT5-Unofficial #5752, MatterManipulator #20, waila #57, GTNHLib #235, GTNHLib #266
GT5-Unofficial
#5617 The 'Structure is too complex!' line is gone from all controller descriptions. The author considered it useless and confusing. - @danyadev

#5616 Fluid pipes no longer reconnect to adjacent pipes when input is re-enabled on a disconnected side, preventing accidental fluid intake. - @danyadev
#5860 [world data] GT5-Unofficial now depends on ChunkAPI and EndlessIDs, and NotEnoughIds is removed. The heating coil active-state rendering now goes through ChunkAPI. This needs the matching ChunkAPI, EndlessIDs and FalsePatternLib versions in the pack, and the PR says it breaks dailies until DAXXL is updated. - @Cardinalstars
- What to do: Back up the world, then remove NotEnoughIds and install the newest ChunkAPI, EndlessIDs and FalsePatternLib together with this version.
#8227 [recipes changed] Field Restriction Coils T1 to T3 now take one stack of 64 of the next thicker superconductor wire instead of two stacks of the old wire (T1 2x ZPM, T2 4x UV, T3 8x UHV), so patterns no longer need renaming for AAL. The wafers rise in tier across the coils, 32 of each: PPIC for T1, QPIC for T2 (was 48 PPIC) and FPIC for T3 (was 64 PPIC). The T4 coil is not part of this change. - @Auynonymous
- What to do: Re-encode your Field Restriction Coil T1 to T3 patterns and supply the thicker wire and the QPIC and FPIC wafers. Existing data sticks keep working.
#8069 [recipes changed] The Reprecipitated Rhodium recipe no longer needs a circuit in the input slot. The recipe has no input conflicts, so the circuit did nothing. A setup that feeds it Programmed Circuit 2 will need adjusting. - @Armisael5
- What to do: Take the circuit out of any automation that feeds this recipe.
#7803 [recipes changed] The UV Machine Hull recipes now use 4x Naquadah Alloy Cable instead of 4x Naquadah Alloy Wire. This applies to both the crafting table recipe and the assembler recipe. - @Nana-Sakura
- What to do: Stock Naquadah Alloy Cable for UV Machine Hull crafting instead of wire, and update any automation that feeds wire into those recipes.
#7863 The three arc furnace electrode recipes run in the normal Compressor recipe map. One has no compression tier and two need compression tier 2 (Black Hole). - @Ruling-0
...and 106 smaller change(s) in GT5-Unofficial, listed in the by-mod files.
Angelica
- #1672 Angelica now requires GTNHLib 0.9.0+ for players with outdated versions. - @danyadev
- ...and 2 smaller change(s) in Angelica, listed in the by-mod files.
Darkerer
- #2 Darkerer, the hardcore darkness mod, is client-side only now, and its config is yours: you can change any option in it, including turning the darkness off. Server enforcement was added in July, so a server running Darkerer turned away any player who did not have it. That was taken back out in January, and the version in this release enforces nothing. - @JL2210
WitchingGadgets
#121 The Mantle of the Raven glide toggle message now shows above the hotbar instead of in chat. It is displayed in gold. - @danyadev
- Fixes GTNH#23563

...and 1 smaller change(s) in WitchingGadgets, listed in the by-mod files.
NotEnoughItems
#957 [config] NEI keybindings moved from the NEI settings screen to the vanilla Controls screen. They are now registered as normal Minecraft key bindings under the nei.options.keys names. - @slprime
- What to do: After updating, set your NEI keys again in the vanilla Controls screen; custom binds from the old NEI settings screen are not carried over.
![[Feature] Keybinding Refactoring](/assets/d0fdf30c8b2234a3fc547649c7eebeb9e20828413d5aa2fb4f4133eb8ede1410.1BWMMT_z.png)
...and 1 smaller change(s) in NotEnoughItems, listed in the by-mod files.
ArchitectureCraft
- #38 Glow shapes stay a separate block type, as in 2.8.4, and their light level and drops come from the block type. This fixes Matter Manipulator not finding the item when it scans glow blocks. The Glow Brush swaps the block in the world, keeps shape, material, orientation and cladding, and refreshes lighting. - @Eldrinn-Elantey
Contributors
Everyone who authored, reviewed or co-authored a change on this page, with how many of them:
@Dream-Master (208), @UltraProdigy (141), @boubou19 (51), @chrombread (49), @Eldrinn-Elantey (48), @DylanTaylor1 (45), @Ranzuu (40), @Nikolay-Sitnikov (38), @AnsonYeung (32), @Auynonymous (30), @MLGfruitshoot (30), @RecursivePineapple (30), @Ruling-0 (30), @Algent (28), @tiffit (28), @Nana-Sakura (26), @Yoshy2002 (26), @Luca-Guettinger (24), @Alexdoru (18), @danyadev (18), @FourIsTheNumber (16), @serenibyss (16), @DreamYao520 (15), @VortexSo4 (15), @Angry3vilbot (14), @EnderProyects (14), @Kogepan229 (14), @ABKQPO (13), @C0bra5 (13), @koolkrafter5 (13), @LazyFlesh (13), @NotAPenguin0 (13), @Caedis (12), @Lyfts (11), @TheYoingLad (11), @Sanduhr32 (10), @sisyphussy (10), @glowredman (9), @Spicierspace153 (9), @Azusfin (8), @Connor-Colenso (8), @cubefury (8), @DarkShadow44 (8), @GDCloudstrike (8), @Pxx500 (8), @wlhlm (8), @chochem (7), @iouter (7), @kuba6000 (7), @lc-1337 (7), @slprime (7), @TotallyNotOndre (7), @FrostyFire1 (6), @YannickMG (6), @evgengoldwar (5), @fehling135 (5), @Guvante (5), @ham-corp (5), @leagris (5), @Nockyx (5), @seventh-june (5), @shironakoushi (5), @thehoblit (5), @MalTeeez (4), @SST-03 (4), @Worive (4), @Armisael5 (3), @asquared31415 (3), @Discreater (3), @guid118 (3), @jude123412 (3), @loenaaaa (3), @Miklebe (3), @OTPANNIEXD (3), @PLASMAchicken (3), @purebluez (3), @StaffiX (3), @Ableytner (2), @BlueWeabo (2), @DatLycan (2), @eigenraven (2), @Ethryan (2), @Flakxo (2), @hinyb (2), @JL2210 (2), @KleinGrrmpf (2), @kx08 (2), @MassAnarchyy (2), @mhowell9 (2), @mitchej123 (2), @mM4ri (2), @Quetz4l (2), @ReignOfFROZE (2), @robbert229 (2), @sbancuz (2), @vermz99 (2), @0hwx (1), @alppp (1), @AshVz (1), @brachy84 (1), @Cardinalstars (1), @chazzybearr (1), @Cleptomania (1), @Copilot (1), @czerwonogrodzki (1), @czqwq (1), @daxsc (1), @DialecticalMaterialist (1), @EdenExecutive (1), @Emilgardis (1), @flamingowrangler2869 (1), @Ghezra (1), @GhostCoder6969 (1), @GijsvandenHoven (1), @glektarssza (1), @GTNH-Afx237v7 (1), @hanben02 (1), @JMan-Zx (1), @jss2a98aj (1), @Justxs (1), @kielxyz (1), @Krepyn (1), @Kynake (1), @LazyFleshWasTaken (1), @lynxx131 (1), @mak8427 (1), @mamiemru (1), @MarloGr (1), @MeiTianyou (1), @micvog (1), @mllfjn (1), @NotKaizul (1), @paulbatum (1), @PierceC7 (1), @querns (1), @RealSilverMoon (1), @Ressed (1), @Rikka-Kitani (1), @Roelof033 (1), @s-yh-china (1), @S4mpsa (1), @sivaDog (1), @SiwwiSiwwi (1), @Spaghetti-OberNub (1), @SuperficialCake (1), @vnesterovskyi (1), @Willshaper (1), @Xela10001 (1), @YamiKami-Sama (1), @YoungOnionMC (1), @ZaykieT (1), @zyf051520 (1)